UCDotA Online Tournament
Brace yourself for the First ever UCDotA Online Tournament held exclusively at UCplay DotA gaming platform! Calling all gamers, it is now time for you to form your teams and be crown the UCDotA Champions and walk away with RM250 and UCmerchandise. Total worth RM400!
Date: 28th February 2009
Time: When the clock hits 12am, let the games begin.
Venue: UCplay DotA Platform
Tourney room: UCdota
Participants: 32 teams (All Gamers)
Prizes:Champion RM250 & UC pro T-Shirts
Registration Fee: FREERegistration:Fill in as per below.
ExampleQUOTE
Team Name:
Team Leader: Name & Tel no.
Team Members:
1. <In Game Name>
2. Megablue
3.
4.
5.
1 substitute player:
Deadline for registration:26th February 2009
Rules & Regulations:» Click to show Spoiler - click again to hide... «
Game Version: v6.57b
Game Mode: -CM
Competition Method: 5 v 5
Tournament Structure: Single Elimination
Match Winner: The team that completely destroys the opponent’s Ancient or if the opponent team surrenders.
Note: Each round will run for 1 week
Game Play
Sharing:
i. Sharing of item is allowed as long as the game permits
ii. Gamers not allow to suicide to pass Rapier intentionally
iii. Sharing control is allowed
Item Limitation:
i. There is no item limitation or restriction whatsoever.
Backdoor:
i. Players are not allowed to attack towers or other buildings inside the enemy base (this excludes the first and second tower on each lane) without creep support. You are allowed to attack any building in enemy base if there are already creeps inside the base attacking it. You don`t have to cancel your attack if all creeps are dead. Towers that are denyable are allowed to be attacked without creep support.
ii. Should any dispute regarding the backdoor offense, the defending teams are required to send in the replay to the “Game Complain Compilation” thread.
iii. UC pro organizers reserve all rights to pass judgment on the offending team. A game warning or a default game lost will be awarded depending on the severity of the offense.
Hero Limitation:
i. There is no hero limitation or restriction whatsoever
Winning Condition:
i. Completely destroy the tree or the throne of the opponents’ team
ii. Should any team choose to concede/surrender in the midst of the game, an auto win will be awarded to the other respective team.
General Rules
Setup and Configuration:
i. No non-standard game settings or third party applications that affect game play may be used
iii. Teams being caught using either will be disqualified by the tournament organizers.
iv. Replays of each match will be required by every team and be submitted to the “Replay Compilation Thread”. In the event of a dispute, the tournament marshal may need to review a particular match replay.
Personal Equipment:
i. All participants are required to register a forum & gaming account.
ii. All participants are required to download the UCplay client.
Disconnections & Save Game Process:
i. Competing teams are advised to save their games as frequently depending on the necessity as the game progresses
ii. Competing teams are advised to save after first blood or after any major battle in the progress of the game under the agreement of both competing teams
iii. Competing teams must bear all responsibility in saving the game throughout the tournament
iv. The organizer will not be responsible should any participating teams fails to obtain a save file should a PC error or crash occurs
v. In the event of any disconnection for the first 10 minutes of the game. The match will be restarted
vi. In the event of any disconnection after 10 minutes of game play. The match will be reloaded from the saved game file.
vii. In the event a save file is lost after 30 minutes of game play. The game marshal holds all power pass verdict on who is the winner of the match depending on:
a) Each hero = 1 kill count
b) Tower = 3 kill count
c) Aegis = ½ kill count
d) Barracks = 5 kill count
viii. Should a match be restarted due to 10 minutes game play disconnection, all players MUST pick the same heroes & proceed to same starting lane with default items as before disconnection occurred. On initial creep contact, players may choose to switch lanes
ix. Respective teammates are allowed to use disconnected hero, but will not be allowed to transfer its items to other players. The items left by disconnected hero may be sold for gold dispersed evenly among the remaining players or remain on the hero itself
Sportsmanship Conduct
All participant of the UCcollege Online DotA Tournament are bound to the UC pro DotA Server. Backdoor rules are subject to the tournament rules.
Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.
IMPORTANT NOTICE!QUOTE
Registration Is Now Open For All Gamers
Requires you to have a forum id, gaming id and download UCplay Loader to access the gaming platform
Participants must keep themselves updated on the Rules & Regulations.
Each rounds are being given a 1 week duration to be completed.
eg. Round 32 = 1 week, Round 16= 1 week, Last 8 = 1 week, Semi Finals and Finals = in 1 week
Teams will have to fix the matches with their opponent and play each round within the 1 week period or risk being DQ-ed
The winning team of each round MUST submit the replay into the "Replay Compilation Thread" after the game.
Registered Teams1. Baby
2. ArzN
3. Kampung Kia
4. GoW
5. SyNX
6. Cari
7. EmoZ
8. JuzBreAd-CrAzY
9. GgJ
10. TFF
11. PNKP
12. mcD`
13. Kz|-
14. thx4meaL
15. xG
16. prodigy
17. InF|NiTy
18. PMS
19. Anything`
20. Nev3rMind
21. LuXus
22. PUI
23. Decade
24. UNS
25. UpToYou
26. ExpiredHawFlakes
27. Godz
28. Ang Ang Ang
29. KomKam
30. Mafia_Taufu
31. [crazypro]
32. UsM
This post has been edited by sexbomb: Feb 21 2009, 04:07 PM