QUOTE(hfi @ Jul 19 2010, 06:07 PM)
I've only seen the film once so correct me if im wrong, but wasnt the fort originally a hospital ? Adriande designed a hospital to keep Fischer's dad there - the original plan was to simply usher Fischer into the hospital and let him freely chat with his father. But since Fischer was military trained to combat infiltration, the projections became more aggresive at each subsequent levels. So the hospital turned into a fort. They expected this (only after they found that Fischer was militarily trained) hence why they couldnt just appear inside it, that would had been a suicide. This prompted a more cautious approach, which is why needed to draw out the guards.
Yeah, Ariadne did make mention of a hospital. But is it just me or were the trained projection in level 2 tamer than those in level 1? In level 1 there converged upon the team in no time and were ruthless, never hesitating to use lethal force when the chance arose, even in broad daylight. In contrast, those in level 2 were happy to sit nearly while Cobb influenced their client.
QUOTE(kobe8byrant @ Jul 19 2010, 06:26 PM)
Nash was indeed the dreamer for the level at the beginning (young Saito level) and he too was an architect.
What are you saying? I'm not saying the architect couldn't also be a dreamer. Nash (probably) designed both levels of the dream, and he was the dreamer for the first and Arthur for the second.
QUOTE(Goblinsk8er @ Jul 19 2010, 06:38 PM)
One funny question.
Yusuf caused the 1st lvl dreamscape to rain because he had the urge to pee.
lol who said that? It never crossed my mind that the rain was due to his bladder. I just thought the team were laughing at him because they had to wait for him to take a pee in the dream. But your... theory is funny.
QUOTE(n00b13 @ Jul 19 2010, 07:20 PM)
Cobb employed her only to design the levels, then teach them to the dreamers. You saw this very quickly in the planning-the-heist montage, in which she briefed Yusuf, Arthur and Eames on their respective levels.
Why not? "Contrived" is when things happen for no reason, or for a very artificial reason i.e. to make the movie longer. Cobb told Ariadne never to tell him about the layout, because then Mal would be able to find her way through. That's exactly what happened.
Isn't the architect the one who... designs the levels? Cobb specifically said he was going to look for a new architect before he visited Michael Caine. But yes, Ariadne designed all the levels and taught them to the dreamers.
That scene was the definition of contrived! Look at the dialogue, it should have been something like this:
"Did Eames add anything extra?"
"No I cant tell you! You cant know the layout of the level!"
"Yes but we dont have time to argue now! Quick, did he or did he not add something?"
"OK yes he added a shortcut."
"OK cool tell Saito that!"
... But instead it was:
"Did Eames add anything extra?"
"No I cant tell you! You cant know the layout of the level!"
"Yes but we dont have time to argue now! Quick, did he or did he not add something?"
"OK yes he added a shortcut. There's some underground tunnel leading straight into the fortress!"
"OK cool tell Saito that! P/S nice of you to tell me where the shortcut is!"
Come on don't deny the real reason there was a "shortcut" was because Nolan wanted Mal to be in there to kill Fischer.
Btw, it just occurred to me that maybe... just maybe, the supposed 'trained projections' were actually Cobb's own projections?
This post has been edited by QuickFire: Jul 19 2010, 08:28 PM