QUOTE(+Newbie+ @ Jul 19 2010, 03:54 PM)
The only reason why they left behind 1 person on each level is because they needed that person to protect the dreamers from the self defence mechanisms. E.g. Yusuf driving the van to protect them, Arthur fighting in rolling gravity, etc.
And too give the other the kick as well, perhaps. It's another thing the movie fails to really explain, I think. If the dreamer can in fact go deeper into the dreams without the preceding dream collapsing, then I think my theory on Cobb and Mal is sound.
QUOTE(n00b13 @ Jul 19 2010, 04:24 PM)
Okay, question that I haven't seen asked yet:
Did they really fool Fischer into accepting the idea? Was his father in the vault and the paper fan in the safe a creation of Eames? Or did Fischer genuinely come into that realization on his own? Remember Eames did say at one point, "I really wanted to see what's in there."
Really, the only thing they did was to plant the seed of doubt in Fischer's mind that his father might have actually really loved him and wanted him to become a man of his own. This was primarily done in level 1, when Eames was impersonating Browning. It was here also that Fischer, subsubconsiously, began to suspect Browning's involvement in the kidnapping. In level 2, the hotel, the Browning that enters the room and is apprehended by Cobb is entirely a projection of Fischer's mind. From then on, the team knows the very basic idea is in already planted, and they basically push him on, telling Fischer what he already suspects.
QUOTE(dlct87 @ Jul 19 2010, 04:43 PM)
that made me wonder, why the hell she designed that fortress to be on a snowy mountain? and not some easier location?
I already answered this. Padding! Time slows down even more in level 3, and to juxtapose this with the relatively faster time in level 2, they have to have the characters do something busy, like taking on entire teams of generic henchman, sniping, making their way through snow. The same can be said about the zero-gravity scenes in which we are shown nothing but Arthur moving the bodies from one location to the another. It's the only reason for all this bullshit action. Why couldn't they have just placed their point of entry right in the fortress? This is one (and maybe only) area of the script that's not only not up to Nolan's high standards, but also shockingly bad.
This post has been edited by QuickFire: Jul 19 2010, 05:24 PM