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 OCCT 4.x.x

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TSstasio
post Feb 10 2009, 09:20 PM, updated 14y ago

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OCCT 3.0.1 beta1

Changelog :

* OCCT now uses, when available, sensor names instead of their position when loading. Thus, when the sensor list changes (i.e. a sensor "disappears" as sometimes happens), the others are still correctly configured, and not completly messed up as before. This works with monitoring programs that provides sensor names (Built-in, Everest,...).
* OCCT now correctly loads the max CPU Temp (you could configure it to temps higher than 99°C, but it reverted to 80°C upon restart).

This post has been edited by stasio: Mar 24 2011, 06:24 AM
TSstasio
post Feb 18 2009, 05:24 AM

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OCCT 3.0.1 beta2

Changelog :

* Romanian and Arabic languages Support
* GPU:Memtestis now compatible with Nvidia cards with more than 512MB under Vista (Should be fine until 4GB). It is due to a bug in Nvidia driver, they're working on it at the moment.
* GPU:Memtest is 4 times faster and effectiveness has been improved
* GPU:Memtest can now, as it switched to Cuda 2.1, try to use as much memory as possible (this could not be due to a bug in Cuda 2.0 previously)
TSstasio
post Feb 19 2009, 09:43 PM

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OCCT 3.0.1 beta 3

* GPU:Memtest Now detects your driver's version and will disable itself if you don't have driver 181.22 or later version
* GPU:Memtest won't start if you don't have a GeForce 8 or higher card
TSstasio
post Feb 21 2009, 08:00 PM

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Thanks Mr Lonely,
btw,
Changelog :
* Built-in monitoring updated
* CPU Usage cannot be below 0 anymore
* The OCCT directory is now properly deleted upon uninstall
TSstasio
post Feb 23 2009, 10:38 PM

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OCCT 3.0.1

Changelog (Since 3.0.0) :
GPU:MEMTEST
* Now compatible with GeForce cards with more than 512MB under Vista (A Cuda bugs was encountered, but i found a workaround)
* Now 4 times faster (thanks to a switch to Cuda 2.1 which came with bugfixes in the SDK - new prerequisites though)
* The test cannot be run on GeForce 7 or lower anymore

MONITORING
* OCCT now saves monitoring sensor based on sensor names when available, not on position in a list. Thus, when a sensor disappear, OCCT configuration is preserved
* Engine has been updated - new CPU support,...
* the maximpum CPU temp can now be set at a temp higher than 99°C (before, it could be done, but it was reset upon reloading OCCT at 80°C)

TRANSLATION
* Arabic and Romanian support have been added
* Italian have been updated

OCCT REQUIREMENTS
* Up-to-date DirectX9 (Under Vista, DirectX 10 and 9 are updated separatly) for GPU:3D and Power Supply
* Nvidia Drivers 181.22 or later for GPU:MEMTEST (Now based on CUDA 2.1,as several critical bugs have been fixed in this release).

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This post has been edited by stasio: Feb 24 2009, 12:04 AM
TSstasio
post Mar 26 2009, 06:27 AM

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OCCT 3.0.2.b02

* CPU:Linpack now supports Hyperthreading. Just make sure the HT checkbox is checked.
* The "Hyperthreading as dual-core" checkbox as been renamed as "Hyperthreading". Simpler, and much easier to understand.
* The Hyperthreading Checkbox is now checked by default for the CPU:OCCT and CPU:Linpack tests if your CPU supports HT. It will only be so on the first run, of course. If you uncheck it, OCCT will remember it.
TSstasio
post Apr 3 2009, 06:15 AM

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OCCT 3.0.2.b03

Changelog :

* A very important bug has been fixed that prevented the CPU:OCCT, in Small data set mode, to load the CPU fully
TSstasio
post Apr 4 2009, 08:52 AM

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OCCT 3.0.2.b05

* A bug that prevented the CPU:Linpack test from starting has been fixed
* The bug in the CPU:OCCT test in small data set should now be definitly gone
* The "Hyperthreading" option is now available in the Power supply test
* Language files have been updated
TSstasio
post May 7 2009, 09:30 PM

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OCCT 3.1.0.b04

Changelog :
Main (OCCT GUI)

* GPU:OCCT v0.70 has been integrated !
* OCCT now detects and displays the name of your graphic card (only if it supports internal monitoring, i'm relying on CPU-Z to do this detection)
* OCCT now auto-configure the Shader complexity value based on a CSV file named "ShaderComplexity.csv" file that you can edit. First match on the GC name wins. Wildcards are supported. Edit the file, it's pretty easy to understand.
* A compatibility checking engine has been implemented, that improves OCCT's detection of your computer's compatibility with Cuda and D3D tests.
TSstasio
post May 14 2009, 08:33 PM

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OCCT 3.1.0. RC1

Changelog :

* Fixed a bug that still caused the "error on core -1" message on a few systems

This post has been edited by stasio: May 15 2009, 09:16 AM
TSstasio
post May 21 2009, 06:22 PM

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OCCT 3.1.0

Changelog (Since 3.0.1) : MAIN
* OCCT is now much better at detecting the prerequisites form the tests (GPU:3D, GPU:MEMTEST and Power Supply)
* The name of the graphic card is now detected
CPU:LINPACK
* Hyperthreading support
GPU:3D
* The test has bee completly revamped. It is now MUCH more effective. Try it out !
* The error detection mode is much more effective. The results are very accurate.
* The algorithm has been made modular through the parameter "Shader Complexity". This represent the amount of work the graphic card has to do in one pass. Highest value is not always the best !
* The optimum Shader complexity value is auto-detected (if known) and shown as "Optimal" in the drop-down menu.
MONITORING
* Engine has been updated - new CPU support,...

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This post has been edited by stasio: May 21 2009, 06:24 PM
TSstasio
post Mar 24 2011, 06:02 AM

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OCCT 4.0.0 Beta 2

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b02.zip

OCCT v4 is under heavy, heavy work. It will soon reach the alpha stage, and is a major release.

It will bring notably :

* New interface written in C# 2.0
* Real-time graphs
* Tests handling improved, options simplified
* Alerts (Min/max) will be configurable per sensor, and not only for the CPU temp
* Fan monitoring

Tests themselves will be next on the line of modifications, mainly :

* Port GPU:3D to DirectX10 or 11
* Redo the GPU:Mem test i'm not happy with
* Update CPU:Linpack

From developer Tetedeiench :
QUOTE
just to mention that this is a very early unstable beta, and you *will* encounter bugs with it, and some features are still missing (updating the tests, for instance, the translations, automatic "built-in" loading... etc).

if you don't flame me for all the bugs, feel free to test it


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This post has been edited by stasio: Mar 24 2011, 08:09 PM
TSstasio
post Mar 25 2011, 10:12 PM

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OCCT 4.0.0 Beta 3

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b03.zip
TSstasio
post Mar 31 2011, 03:39 PM

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OCCT 4.0.0 Beta 4

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b04.zip
TSstasio
post Apr 13 2011, 08:11 PM

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OCCT 4.0.0 Beta 5

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b05.zip

Graphs are now in a separate window
The graph window is resizeable. if it is in float mode, it is maximizable also.
You will now be asked to include comments in your bug report if you find an error
Linpack doesn't crash in automatic mode
Linpack libraries updated

This post has been edited by stasio: Apr 15 2011, 08:35 AM
TSstasio
post May 24 2011, 08:39 PM

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QUOTE(cybpsych @ May 24 2011, 08:30 PM)
Changelog :

* GraphTheme file created : please customize it and send it to me... i do hope i'll receive at least some themes...
* Font size is now linked to the window size for monitoring. Up to some extent, of course (i don't want REALLY big fonts displayed).
* Linpack updated - works on AMD CPUs now
* Test statuses revamped - please do careful review of all tests
* Tests are now stored within the exe instead of the bin folder. This will avoid the security warning on Windows XP
* Donations are now possible directly from the main interface, and a popup asks for donations, only at the first launch
TSstasio
post Jun 10 2011, 04:00 AM

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OCCT 4.0.0 Beta 9

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.b09.zip

» Click to show Spoiler - click again to hide... «

TSstasio
post Oct 26 2011, 12:46 AM

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OCCT 4.0.0 RC2

http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC2.exe
http://www.ocbase.com/OpenBeta/OCCTPT4.0.0.RC2.zip

Monitoring window position should now be properly saved
Monitoring window won't be set to left when opening/closing the options now
The CPU frequency is updated every second in the main GUI
TSstasio
post Jan 31 2012, 01:18 AM

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OCCT 4.1.0 Beta 9

http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b09.exe
http://www.ocbase.com/OpenBeta/OCCTPT4.1.0.b09.zip

Lots of small bugfixes
Does not self test fail when not using a second idle Period

This post has been edited by stasio: Jan 31 2012, 01:24 AM
TSstasio
post Jan 31 2012, 08:01 PM

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OCCT 4.1.0 Final

http://www.ocbase.com/download/OCCTPT4.1.0.exe
http://www.ocbase.com/download/OCCTPT4.1.0.zip

MAIN
* Revamped the test scheduler - allow more flexible self tests
* Added very small and lightweight year update checker That Will you warn oz When a new version has-been released.
* Revamped the UI Slightly: tabs are now on top of the test, system info remade
* Can not Be Main window out of bounds When loaded - sorry
* The ON button Does not blink anymore - Will the status label.
* Will the FPS graph Continuously refresh
* New icon (that's the feature everyone WAS waiting for, i know)

CPU: LINPACK
* Now has 2 versions: AVX-able and the older one (from 3.1.0). Use the version on AVX AVX-capable CPUs, and the Other One if not, for better results.

GPU: 3D
* Brand new DirectX10 Supporting test! Much more efficient, better error checking at ... Requires Windows Vista or Seven (out of the box - DX are updated from gone with it).

TRANSLATIONS
* Updated
* Please translate OCCT by using [the Following guide | http://www.ocbase.com/perestroika_en/index...anslate-occt|en]

SETTINGS
* They Are Carried over from now to release versions

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