Need For Speed: Shift, another NFS annouced by EA, Fall 2009
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
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May 31 2009, 01:12 AM
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#1
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Junior Member
377 posts Joined: Dec 2006 |
the graphics look promising until i read that there were no damage system in this game...
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Jun 26 2009, 11:31 AM
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#2
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Junior Member
377 posts Joined: Dec 2006 |
yep, even gta4's car physics is more realistic than most racing arcade games, including grid.
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Sep 20 2009, 11:09 PM
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#3
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Junior Member
377 posts Joined: Dec 2006 |
how's the damage system in shift? is it realistic enough?
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Sep 20 2009, 11:20 PM
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#4
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Junior Member
377 posts Joined: Dec 2006 |
heheh, what about wear and tear? will the tyre wear out etc? sigh, dont have my rig with me now cant try out the game, need to wait till the week after raya.
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Sep 30 2009, 11:02 AM
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#5
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Junior Member
377 posts Joined: Dec 2006 |
just started playing this game and found out that the ai is somewhat similiar to prostreet, they follow the best line most the time. plus, i was expecting the game would run slower than grid but turns out the fps is higher than my grid fps. btw where did all the screenshots taken in the game go? i cant find them anywhere, or do i have to use fraps or evga precision tool or printscreen to take screenshots?
This post has been edited by arct: Sep 30 2009, 11:03 AM |
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Sep 30 2009, 10:47 PM
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#6
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Junior Member
377 posts Joined: Dec 2006 |
planning to, but have been planning to for a few months now... couldnt get myself to save money to get one. gotta pay house rent tomorrow, there goes my savings again. btw, i still couldnt find my in-game screenshots.
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Oct 1 2009, 10:59 AM
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#7
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Junior Member
377 posts Joined: Dec 2006 |
wow!@ rm 10! where do u got it?
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Oct 2 2009, 01:41 AM
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#8
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Junior Member
377 posts Joined: Dec 2006 |
was trying out the damage tweak and the grip tweak and this happens.
» Click to show Spoiler - click again to hide... « This post has been edited by arct: Oct 2 2009, 01:41 AM |
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Oct 3 2009, 11:48 AM
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#9
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Junior Member
377 posts Joined: Dec 2006 |
now i know why they need to reduce ai aggressiveness to 40. default aggression is 100. damn siok bo siok they will even come knock you out for no reason.
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Oct 4 2009, 01:39 AM
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#10
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Junior Member
377 posts Joined: Dec 2006 |
for me keyboard is not too bad lar once u got the hang of it. before this i focus too much on what is in front of my car, on other cars, or my own dashboard
but i tried to play grid just now, and damn. it was like fast forwarding! and each corner is so easy to take. 6 laps seems shorter in grid compared to 2 laps in shift! This post has been edited by arct: Oct 4 2009, 01:41 AM |
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Oct 4 2009, 01:48 AM
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#11
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Junior Member
377 posts Joined: Dec 2006 |
@ v12: ya.. that's the sad part of keyboard. btw what did i miss? i thought ure playing this game?
This post has been edited by arct: Oct 4 2009, 01:48 AM |
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Oct 9 2009, 05:19 PM
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#12
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Junior Member
377 posts Joined: Dec 2006 |
i just patched with the v1.0.1.0, now the physicsbootflow.bff cant be edited with notepad anymore, is there any other way to edit it instead of unpacking the pakfiles? cuz before this i tried unpacking and the whole game is around 8.5gb, plus the game loading time is increased compared to when i havent unpacked. or is there any way to edit the physicstweaker.xml file without unpacking? thanks!
Added on October 9, 2009, 6:02 pmaaarrggggghhhh. need to edit the ai aggression!! they have no sportsmanship at all! This post has been edited by arct: Oct 9 2009, 06:02 PM |
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Oct 10 2009, 02:25 PM
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#13
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Junior Member
377 posts Joined: Dec 2006 |
is this game really proc intensive? cuz i could get 60+ fps (vsync off) with nfs shift; while for grid i just get less than 50 fps, both game running at 1080p. specs as my signature.
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Oct 11 2009, 03:30 AM
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#14
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Junior Member
377 posts Joined: Dec 2006 |
before patching i used to turn on all damage. so there are times if my wheel came off after an accident and i restart the race, my car doesnt have that particular wheel. btw, still any idea i can edit the physicsbootflow file or the physicstweaker file?
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