Joined: Jan 2005
From: KL. Best place in Malaysia. Nuff said
QUOTE(kev da man @ May 31 2009, 12:26 PM)
can one, take the slowest car and drive i wonder how realistic would the track be. GT4 was great, Forza was shite, LFS was not bad and now we have NFS.....
Apparently this will be made by Blimey! studio, the same one that developed GTR Legends and GTR2 with SimBin. Thus I has no doubt of the track quality. Looking at the trailer tho, I wonder if they are using gMotor2 for the PC, but that would mean they would have to use another (read: different) one for the console, as gMotor 2 is too processor intensive for any console to handle. If that's the case I am sure the PC version WILL have damage.
Joined: Jan 2005
From: KL. Best place in Malaysia. Nuff said
Looking at this gameplay vid of the Zonda at Brands Hatch, I can see that Blimey! is indeed using a modified version of gMotor2 engine. The lack of track map, and also the steering is linear throughout the corner is a dead giveaway.
For example of the gMotor2, try downloading the free BMW M3 simulator, also by Slightly Mad
This post has been edited by linkinstreet: May 31 2009, 06:49 PM
Joined: Jan 2005
From: KL. Best place in Malaysia. Nuff said
* 2006 Aston Martin DBR9 * 2009 Audi R8 LMS * 2008 Audi R8 * 2008 Audi RS 4 * 2007 Audi S3 * 2007 Audi TT 3.2 quattro * 2006 Audi S4 * BMW M3 E36 * BMW M3 E46 * BMW M3 E92 * 2008 BMW 135i Coupé * 2009 BMW M3 GT2 * 2007 BMW Z4 M Coupé * 2008 Bugatti Veyron 16.4 * 2006 Dodge Challenger Concept * 2008 Dodge Viper SRT10 * Falken Tire 2010 Ford Mustang GT * 2010 Ford Shelby GT500 * 2007 Ford Focus ST * 2006 Ford GT * 2006 Need For Speed Shelby Terlingua * 1996 Ford Escort RS Cosworth * 2009 Chevrolet Camaro SS * 2006 Chevrolet Cobalt SS * 2006 Chevrolet Corvette Z06 * 2006 Honda Civic Si * 2000 Honda S2000 * 2006 Koenigsegg CCX * 2008 Lamborghini Gallardo LP560-4 * 2007 Lamborghini Murciélago LP640 * 2007 Lamborghini Reventón * 2006 Lotus Elise 111R * 2007 Lotus Exige S * 2005 Maserati MC12 GT1 * 2008 Mazda MX-5 * 2006 Mazda RX-8 * 1995 Mazda RX-7 * 1994 McLaren F1 * 2007 Mercedes-Benz SLR McLaren 722 Edition * 2007 Mercedes-Benz SL65 AMG * 2008 Mitsubishi Lancer EVOLUTION * 2006 Mitsubishi Lancer EVOLUTION IX MR-edition * 2003 Infiniti G35 (V35) * 1997 Nissan 200SX (S14) * 2009 Nissan 370Z (Z34) * 2006 Nissan 350Z (Z33) * 2009 Nissan GT-R SpecV (R35) * 2008 Nissan GT-R (R35) * 2000 Nissan Silvia (S15) spec.R AERO * 1999 Nissan Skyline GT-R (R34) * 1972 Nissan Skyline 2000GT-R * 1992 Nissan 240SX (S13) * 2006 Pagani Zonda F * 2010 Pagani Zonda R * 2008 Porsche 911 GT2 * 2009 Porsche 911 GT3 RSR * 2006 Porsche 911 GT3 RS * 2004 Porsche Carrera GT * 2007 Porsche Cayman S * 2008 Renault Mégane RS * 2007 SEAT Leon CUPRA * 2006 Subaru Impreza WRX STi * 2007 Lexus LF-A Concept * 2008 SCION tC * 1986 Toyota Corolla GTS (A86) * 2008 Volkswagen Scirocco * 2006 Volkswagen Golf GTI
Tracks:
* Alpental * Autopolis International Racing Course * Ambush Canyon * Brands Hatch * Dakota * Ebisu Circuit * Glendale * Hazyview * Mazda Raceway Laguna Seca * London * Miytomi * Nordschleife * Road America * Rustle Creek * Silverstone * Circuit de Spa Francorchamps * Tokyo * Willow Springs
While some of the facts below have already been confirmed, most of these details include fresh info. Physics model of NFS: Shift is based on those of “Ferrari Project” Professional setting is more accurate to drive than in GTR2 Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners Lots of efforts has gone into handling development so the game can be driven with controller Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs Shift will feature different car classes - from Golf GTI up to Zonda F All cars can be upgraded and tuned from inside-out Most tracks are licensed European and American circuits with few non-existing tracks There will be few city-circuits Cockpit is the most important visual feature of the game Head-physics is the key difference point to other titles
This post has been edited by linkinstreet: Jun 2 2009, 02:05 PM
Joined: Jan 2005
From: KL. Best place in Malaysia. Nuff said
ALso you can see the speed has been fixed. In older games and also GRID, the speed was exaggerated, meaning you can quickly reach speed up to 300KM/h. Here, acceleration quickly wears off when you reach near the top of the RPM, and thus the cars like the M3 can only reach around 230~240 depending on tracks, which, as in real life, the same speed you will get. Nice to see that they are using KM/h instead of MPH this time around tho
ALso you can see the speed has been fixed. In older games and also GRID, the speed was exaggerated, meaning you can quickly reach speed up to 300KM/h. Here, acceleration quickly wears off when you reach near the top of the RPM, and thus the cars like the M3 can only reach around 230~240 depending on tracks, which, as in real life, the same speed you will get. Nice to see that they are using KM/h instead of MPH this time around tho
Yea,that makes more sense.Most Wanted car speed was really unreal.My porche 911 GT3 could reach upto 403km/h. Almost as fast as a stock buggati veyron,lol.