QUOTE(icingdeath @ Jan 26 2009, 06:18 PM)
haha Streamyx getting fix? not today (01/10/09)
Streamyx getting fix? not today (01/10/09)
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Jan 26 2009, 06:57 PM
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#1
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637 posts Joined: Jan 2006 From: Petaling Jaya |
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Feb 12 2009, 09:48 AM
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#2
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637 posts Joined: Jan 2006 From: Petaling Jaya |
basically he's a twink
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May 11 2009, 04:35 PM
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#3
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637 posts Joined: Jan 2006 From: Petaling Jaya |
If you read their latest announcement, TMNut kena conficker virus
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Aug 30 2009, 04:49 PM
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#4
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637 posts Joined: Jan 2006 From: Petaling Jaya |
Why are you listing all the wireless options which use TMNet's backbone anyways
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Aug 31 2009, 02:18 PM
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#5
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QUOTE(wodenus @ Aug 31 2009, 02:33 AM) Unfortunately the ISPs here have to buy access to Telekom's backbone, which goes through undersea cable to international countries.But if you do happen to know an ISP that does not use Telekom's backbone, let us know okay? Malaysian WoWers will try anything to get good latency. This post has been edited by Aggroboy: Aug 31 2009, 03:04 PM |
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Sep 10 2009, 02:08 PM
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#6
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637 posts Joined: Jan 2006 From: Petaling Jaya |
Well, the lag is partially caused by people torrenting all day
This post has been edited by Aggroboy: Sep 10 2009, 02:09 PM |
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Sep 10 2009, 03:25 PM
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#7
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Well if you look at other developed countries which utilize bandwidth limits, you understand where they are coming from. Utility companies can't plan infrastructure around anticipating 100% 24/7 usage for every user, they will go bankrupt. Torrenting 24/7 is generally a type of abuse, so many ISPs adopt a bandwidth limit for that. If you are still going to hit back with the line "Well I paid for it so I deserve to use 100% 24/7" then I got nothing to say to you, GLHF with your P2P and gaming.
EDIT: the comparison between instance limits and bandwidth is not accurate as well. If you want to apply torrenting into WoW context, it means having many many 5-man bots running instances nonstop 24/7 until the regular WoW players can't get in when they log on. This post has been edited by Aggroboy: Sep 10 2009, 03:27 PM |
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Sep 10 2009, 09:21 PM
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#8
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QUOTE(magic-addict @ Sep 10 2009, 06:17 PM) That's exactly my point and that's why I'm calling you ignorant again. To quote what I said earlier, 'streamyx's failure to provide service as they promised and incapability of keeping up with their user's demand'. Well unfortunately this is your roundabout way of saying the same thing: you paid for something with no explicit bandwidth limit, so you are entitled to abuse the heck out of the service 100% 24/7. I won't say this is wrong, people are just maximizing their ringgit, but it affects regular users all the same.In other developed countries, I subscribe to their ISP services with the expectation of getting a constant and lower lag connection until my bandwidth hits the limit, and after that my connection will be limited due to excessive use. The ISP from those countries put in place a safeguard for people that hogs their bandwidth. So in other words, their ISP provide what they promised, and we use as we promise until we hit limit caps. They do not care how much you torrent or whatever as long as you hit your bandwidth limit, your connection will be limited. So utility companies can plan infrastructure around anticipating 100% 24/7 usage for every user, until they hit their limit cap. Now, streamyx has NO SUCH limitation. No where in their agreement stated, we should not use torrent, or downloads, or play WoW. What they promised as a smooth surfing and gaming experience up to my subscribed bandwidth (in my case 1Mbps). Why should my WoW be laggy when I'm supposed to play at 1Mpbs? Your argument of botting in 5 man instances is weak at best. Why? Even Blizzard has safeguarded their services by limiting a single user to running 5 instances per hour before locking that character from running anymore. So again, its not my fault for torrenting and hogging the bandwidth, its their fault for failure to provide services as promised. Why is my 1Mbps, plays like a 150 kbs connection? Failure of service thats why. Going back to the torrent = botting 5man analogy, that Blizzard safeguard you mentioned would have been similar to a bandwidth limit or a fair usage policy. So we are somewhat close to what I am talking about. I'm not saying TMNet is not to blame for anything, don't get me wrong. Where we merely differ is how TMNet should have done differently. You argue TMNet should expand infrastructure to cater for 100% 24/7, just because they didn't specify a bandwidth limit initially, so they are breaking some kind of promise (which isn't too accurate because ISPs give the standard "best effort" lol). I only think they should include a fair bandwidth limit to prevent P2Pers affecting our WoW experience. Well since you experienced other ISPs with their fair usage systems, what do you think? |
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Nov 1 2009, 04:17 PM
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#9
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When are they going to open up new ports!
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