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 Call of Duty : Modern Warfare 2, Autumn '09

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post Nov 5 2009, 09:43 PM

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I'm actually very very curious as to how they felt that they could get away with all this.

Did they really think MW2 would be like the FPS of the decade? That at the end of the day, we're all useless sods with no self-control and we'd end up buying the thing regardless of all this shafting?

Like perhaps they had some graph with list of features matched up against potential RAGE from PC community if removed and then they slowly chipped away at it before it hit some baseline whereby the "potential" sales projections would be too low (Or rate of piracy becomes too high because they believe we'll just pirate it if we won't buy it)

Saying this is bizarre would be an understatement and I'm really really anxious to see how this all plays out.
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post Nov 6 2009, 01:43 AM

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QUOTE(Cheesenium @ Nov 5 2009, 10:02 PM)
The way i see CoD franchise isnt much different from NFS before EA split it to a few developers.I think they just gonna milk it ridiculously every year and the quality just keep dropping every year.People still gonna buy it regardless of the quality,as long as they hype it.

MW2 wont be the FPS of the decade as the necessary facilities needed arent there anymore,but it will be enough to keep Kotick fat and rich.Thats what they care,not whether it will be played by gamers for years to come.

I believe that the reason that they implement IWNet is to control MW2's multiplayer life span,if they feel that people shouldnt play MW2 multiplayer(example:MW3 released) anymore,they can close their servers down.Dedicated servers would be much harder to close down as it's run by players.NFS was doing that every year until Shift hits.

In short,CoD is the new NFS series.While NFS have changed it's direction to be a better racing game.

I for one,wont be buying this,as im putting my MW2 money for other games made by people who care about PC.Not some shameless company that tries to rip off PC gamer's money.IW have pretty much lost my respect after screwing me around with buckets of bullshit.


Added on November 5, 2009, 10:03 pm

Robert Bowling actually believes that looking for a game in a server browser has a learning curve. doh.gif

Seriously,how hard can it be to find a server off a server list?
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But the thing is, whenever a big company wants to screw over their playerbase, they'll do it discreetly (By basically not saying anything. Case in point: Operation Flashpoint 2's lack of dedicated servers).

This is almost as though they WANT to incur our wrath. Its either they've completely lost touch with the very idea of a PC (One of their interviews actually listed out "Mouse control" as a PC feature) or they're that arrogant that their game is soooooo good ON TOP OF ALL THIS.

You can assume that the game will be crap because its lacking all these fundamentals, but what if it were REALLY that good in spite of all that?

Then what?

:shudders:
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post Nov 6 2009, 09:28 AM

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QUOTE(Cheesenium @ Nov 6 2009, 07:24 AM)
You know what IW reminds of me now,an annoying troll from /k that wants to piss off everyone just for fun.It's either they trolling around for some unknown reasons.Or they have completely lost touch with PC gaming which i find it hard to believe.

I did realise that this is a bit strange as they are intentionally screwing their players openly while their competitor is taking the chance to win the hearts of their angry players like DICE.At the same time,their other competitors like Valve,EA,Runic are releasing their games at the same time.Shouldnt they do something to make the players to buy their game than their competitor's one? Doesnt make sense to me at all.

Still,what are the chances that MW2 is gonna be good,especially with the MP side? There are FPS games out there that use P2P,their MP died in a month as no one wants to play over a laggy system.
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That's the thing, I believe that they truly believe that they can get away with this based on past behaviour.

After watching the initial uproar and subsequent quell of the L4D2 boycott, they probably figured that PC gamers are all filled with hot air and if they do not relent with their proposed changes, the community will come around.

Clavicus: Its either ingenious marketing or really horrible case of letting your marketing dictate your game.
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post Nov 6 2009, 10:34 AM

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I think IW are taking the term "The minority shout the loudest" to be fact instead of an approximation based on their constant assurances that they're doing this for the good of the players.


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post Nov 6 2009, 11:09 AM

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QUOTE(Cheesenium @ Nov 6 2009, 10:56 AM)
They are just trying to change MW2 to a console game.Simple.Really.
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I don't think so... If that were the case, they wouldn't even have bothered with IWNet and would've just stuck with GfWL.


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post Nov 6 2009, 11:27 AM

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QUOTE(Cheesenium @ Nov 6 2009, 11:23 AM)
If not,they should have known that dedicated server is the way to go for MW2.
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Thing is, if it was going to be more console, they would've just done a straight port with no need to do development for IWNet. Hell, they wouldn't even need to say anything about it now until the game came out. When CoD 3 was dropped from the PC, they didn't even bother to justify why that was the case. Also, they don't even seem to be doing any form of "damage control" with their press statements.

And I've never known IW to be so aggressive with their marketing, so I'm really really REALLY wondering what the hell is going on here.
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post Nov 6 2009, 11:43 AM

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QUOTE(Cheesenium @ Nov 6 2009, 11:40 AM)
To be honest,i have no idea what are they doing,and the reasons they give so far doesnt make sense at all.
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Precisely! Nobody knows what is their motives for doing all this as I dare say this is quite unprecedented in the history of PC gaming.

That's why instead of continuing to rage over the issue, I'll just wait and see what happens.
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post Nov 7 2009, 05:44 PM

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QUOTE(Voxe @ Nov 6 2009, 07:01 PM)
Lol, id (creator of Doom) says that they will follow like MW2 and not include dedicated servers on Rage, their upcoming game.

http://kotaku.com/5398270/id-probably-no-d...ervers-for-rage
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Rage is going to have multiplayer?

Didn't the last game they did (Doom 3) only have like 4-8 player DM? Of course they wouldn't bother with it this time.

QUOTE(evofantasy @ Nov 6 2009, 07:09 PM)
bad publicity is better than no publicity...
they could always patch up wut is missing anytime to please the crowd...
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Modern Warfare 2 was always touted to be the biggest game of the year (Causing the delay of no less than a dozen titles into next year as well) and it didn't even need publicity to ensure sales.

The issue isn't that they've stripped away things. Its that they have taken these things away, put "pretenders" which are supposed to be better instead and act as though they're doing it for our good.

And in what world would it make sense to piss of your fanbase first, THEN do away with it to please them later?
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post Nov 8 2009, 02:25 PM

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QUOTE(frags @ Nov 7 2009, 08:01 PM)
OMG have you read this  yet:
http://news.bigdownload.com/2009/11/06/inf...a-loud-minorit/

The sheer arrogance.
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HAHA I was right!

They do consider the "vocal minority" to be ABSOLUTELY inconsequential and thus aren't bothered at all about justifying what they're doing properly.

Hence, I do believe that they've completely lost touch with the PC community as it is.


...

Or maybe its a smokescreen to mask their actions... Who knows.
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post Nov 10 2009, 12:50 PM

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Cheese and the rest of you, could you guys limit your MW2 crusade to that other thread that was just made? The entire point of that thread was to put all this anti-MW2 stuff in there so that it won't interrupt the discussion here.

This thread is for MW2 players to discuss about the game that they have. The bashing is in the other one.


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post Nov 10 2009, 01:06 PM

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QUOTE(Cheesenium @ Nov 10 2009, 12:59 PM)
Get rid of that consoler first only we'll talk.
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Who jas?

He's still talking about the game. Doesn't matter if its on another platform. We're not platform bigots here.

It also doesn't matter if he's just trolling, doesn't mean you can too.

Note: Jas2davir, you're on a very tight leash here. Please stop antagonizing them.
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post Nov 10 2009, 03:16 PM

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QUOTE(Cheesenium @ Nov 10 2009, 02:52 PM)
Arent you suppose to be a console forum since you are buying PS3 version?
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QUOTE(Jas2davir @ Nov 10 2009, 02:55 PM)
not really didnt notice any "ZOMFG PC GAMERS ONLY IN HEAR" but if u show me that ill happly leave..... oh cheesenium what shall i do if u stop posting sad.gif
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Cheese, you're not the gatekeeper of this thread. This thread is about the PC version of the game, emphasis on game. He has every right to post here about it as you do in the console thread.

Jas, stop baiting him. Yes, you have every right to be here, but don't antagonize the ppl here please.

Now, both of you play nice before I send you both on holiday.
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post Nov 11 2009, 09:18 AM

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I have a friend a who bought it and based on his impressions last night he said the lag is pretty inconsistent (Between servers). Sometimes its high, sometimes its not very high.

Regardless, he seemed to enjoy himself (This is a guy who's far more hardcore than I with CoD.. I think he got the gold sniper rifle in CoD4) despite the lag.

Then again, this was also the guy who went into quite laggy Aussie servers just so he could own them on top of the lag.

But, if I had known he was getting it, I *might* have gotten it myself since my game purchases are sometimes partially driven by peer pressure (Ok, pressure isn't the right word... Its more the "so we can play together" syndrome)

This post has been edited by H@H@: Nov 11 2009, 09:18 AM
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post Nov 11 2009, 09:56 AM

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Guys, please stop with the warez stuff, k?


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post Nov 12 2009, 02:30 PM

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QUOTE(Falk @ Nov 12 2009, 02:04 PM)
That's not how it works. The net code is run on what is called 'snapshots' (my term, sorta), which is basically information on where everything is at various times in the game (Default setting for CoD4 was 20 per sec, most comp mods set it to 30 per sec - nfi what IW set it to for MW2)

When you fire a gun, you send information on what/where/which direction exactly you shot, along with the snap time of the shot. When that information arrives at the server, regardless of if its 10ms/100ms/1000ms (lol) later than when it actually happened, the server calculates hit or miss USING THE SNAP INFO OF THAT BULLET. If you're aiming ahead of someone, when you fire, the server is going to calculate that shot with the snap of the target being behind where you're shooting anyway.

To reiterate, you shoot directly at the target. The server registers the hit/miss when the information arrives, but based on how the game world was when you pulled the trigger. This means you can actually be shooting at someone, they run around a corner and die in cover, however it requires the stars aligning and a really, really absurd ping (we're talking about 'am I going to DC?' type latencies) for that to happen
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Are you sure that's how it works? Seems awfully susceptible to hacks if that were the case (Since the server prioritizes the client info rather than what is actually happening on its side)

Also, you have to remember, the server isn't just receiving info from you, its from everyone else. So, that explanation of how it handles information is a little one sided as it not only has to look at bullets being fired, but also at the person being hit.

PS. That whole "move out of cover, move back , die" scenario happened quite a bit with Counter Strike Source (Which till today leads ppl to believe that its hitboxes are buggered) since it used a prediction model that favored the client over the server (Your actions would always look smooth regardless of whether it was affected by lag, which made it feel smooth in laggy conditions but made it a bit hard to discern whether you're hitting stuff).


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post Nov 12 2009, 02:51 PM

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QUOTE(Falk @ Nov 12 2009, 02:31 PM)
Regarding other player's positions - what you see on your screen is a snapshot that the server had at a certain point in time. This is key... this means that other than your own (and only your own) position client side info is identical to what server side info was at a certain point in time (<your latency>ms ago) and is not wildly different (like WoW ahahahahah)
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Hmmm, ok let me try to illustrate a scenario to show you my doubts about this (I'll be using very general approximations, so please don't butcher me on the timestamps):
Player A has a ping of 10ms
Player B has a ping of 100ms
Both are connected to server X

Timeline:
Time 0:
A is at location x1,y1
B is looking at x1,y1 (Effectively A)
X takes snapshot of A @ x1,y1 and also B looking at x1,1
Since A has a lower ping, his data reaches X far earlier before B.

Time 1:
A moves to location x2,y2
B fires at position x1,y1 (A)
X is waiting on response from both clients

Time 2:
A's information reaches X first and it updates A's position to location x1,y1
B's fire command at x1,y1 is still enroute to X

Time 3:
A is at location x1,y1
B's fire command reaches X and updates that B is firing on x1,y1


Ok, here are the issues with this:
1) If it is very client side oriented as you say, which "snapshot" should it take? A or B? There's no way that it can prioritize client snapshots because something like this would happen. If it takes A's, then that's roughly how lag prediction works now where it favours the lower ping clients. If it takes Bs, then A is obviously at a disadvantage since though he has little lag, his actions can be overridden due to another's time delay.
2) How does the server synchronize the time? With this, it seems that the server's own timestamps are very reliant on the slowest client in the game, which makes it doubly unfair to everyone else.


This is just my very rough understanding of how latency is handled in most games (And I'm not saying you're wrong), I'm just curious about the whole thing as it seems very different from what I used to know.
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post Nov 12 2009, 03:20 PM

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QUOTE(Falk @ Nov 12 2009, 03:13 PM)
Er, did you mean A is at x2,y2 for Time 2 and Time 3?
*
Ah yes, my bad... but you get my point right? whistling.gif
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post Nov 12 2009, 03:26 PM

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QUOTE(Falk @ Nov 12 2009, 03:20 PM)
http://www.mediafire.com/file/njdtmovzmiz/snipeantilag.mp4

This was recorded at 30fps. It's a clip of a headshot on a perpendicularly moving target, then played again at 1/4 speed.

http://img402.imageshack.us/img402/5862/frame48.jpg
Frame 48 of the clip, when I pull the trigger. Note how I'm firing directly on target, not leading ahead to compensate for latency

http://img94.imageshack.us/img94/74/frame55.jpg
Frame 55, the exact moment I'm awarded the kill. Incidentally we can infer that 7 frames at 30fps --> my ping is ~210ms (lol)

http://img25.imageshack.us/img25/3571/frame41.jpg
To calculate the distance target moved in 7 frames, I rewinded to frame 41 (48 - 7 = 41) and took this screenshot

http://img22.imageshack.us/img22/1699/comparisonl.jpg
And here I lined up Frame 41 (orange) with 48 so that we can see the distance the target moves in 7 frames. If we assume he continued moving along that locus, we can approximately infer that the location his head is when I was awarded the kill at frame 55 with the blue circle.

Yes, it's unfair. If my ping was 400, he'd have moved twice that distance before dying. Even if he'd gotten behind cover.
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Just so I'm clear, exactly when you pulled the trigger was there a firing sound or only when you were awarded the kill?
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post Nov 12 2009, 03:36 PM

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QUOTE(Honky @ Nov 12 2009, 03:34 PM)
I agree with Falk on how the lag compensation is done, its the same as Killzone 2, back in MW1, host only gets the info on when and where you shot, processing the hit on hostside, where as in MW2 players send both shot and hit info to the host. But this can possibly create another problem, where 2 lagging players are shooting each other and in each of their pcs it registers as their opponent dies. I've not experienced this yet in MW2 but in Killzone 2 many times it has happened that both me and my opponent dies.
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Yeah that's my fear as well. Its incredibly broken and really makes hacking easier on the PC.
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post Nov 12 2009, 03:45 PM

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QUOTE(Falk @ Nov 12 2009, 03:41 PM)
Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh it's EXACTLY the same as it was in MW1. That's how I picked up on it so fast. You think I researched MW2 net code in two days? :V
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Are you sure its the same? I played on Aussie servers with MW and I remember having to do a lot of leading with my shots to get them to hit.

This post has been edited by H@H@: Nov 12 2009, 03:46 PM

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