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 Call of Duty : Modern Warfare 2, Autumn '09

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post Oct 29 2009, 05:45 PM

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QUOTE(Cheesenium @ Oct 29 2009, 05:36 PM)
Do i really need to elaborate every single thing?

shakehead.gif
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Not really... But this statement is highly contradictory to your previous ones.

You were the most ardent Activision/IW hater in this forum for the last week or so, and now you're putting an out clause whereby if its good (In spite of all this rubbish they've done), you're going to get it anyway?

Its just very uncharacteristic of you.
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post Nov 2 2009, 08:25 AM

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QUOTE(Jas2davir @ Nov 2 2009, 03:54 AM)
is it possible that the game producers are deliberately leaking the single player versions to make boycotter's change their mind? i mean at first i wanted to boycott when i saw how awesome the game was =.=|| insta pre oder
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That's a first: Screwing over the console players to cater to the PC gamers. If this was the intention of IW to screw over Activision, then bravo to IW for the most subvertive pro-PC move EVER

...


Or its just that some press dude leaked it out and Activision and IW are pissed as hell.

Also, traditionally, this was known as a demo.


Added on November 2, 2009, 8:26 am
QUOTE(Cheesenium @ Nov 2 2009, 08:22 AM)
Wow,so,you are willing to spend RM200 for a crap game that you'll throw away after 2-3 months?

Maybe you should buy me a copy so that i get to play the SP too and i get to spend my 60USD for L4D2 and Windows 7.

Thanks,mate.
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Cheese you've stated your case already. There's no need to deride every single person for expressing their wish to purchase this game.

This post has been edited by H@H@: Nov 2 2009, 08:26 AM
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post Nov 2 2009, 10:50 PM

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QUOTE(Dickson Poon @ Nov 2 2009, 08:42 PM)
After browsing through this thread I believe MW2 is going to be full of fail too.

And look, there is a reason they are taking this approach as opposed to something else.

Franchises like Modern Warfare are also meant to function as anglo-american propaganda, to legitimise their wars of conquest and hegemony and covert operations in entire cultures deemed as "evil".

Just look at the gameplay video above. They actually fed us a load of tripe from a fictional general, with platitudes like "what we do here affects us there" ("here"? "there"? WHERE???, and WHAT?), and "victory is written by the winners" and a whole bunch of other bullshit.

Bottomline, America doesn't have any real legitimacy to be in Afghanistan, propaganda like in Modern Warfare 2 helps to obfuscate that simple FACT with blind patriotism and jingoism.

And what do you need to do to impregnate weak minds with propaganda? You got to keep churning out FRESH propaganda often enough so that it seeps into consciousness.
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The first Modern Warfare started with the US troops being all gung ho and HOO AAH and even before the mid way point of the game, they're all smoldering from the radiation from a nuke blast... I'd hardly call that a very positive view of America's military might.
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post Nov 3 2009, 02:57 AM

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QUOTE(Dickson Poon @ Nov 3 2009, 02:40 AM)
Nuclear weapons in the arms of terrorists is just a fictional bogeyman to further war propaganda.

The Anglo-American alliance and European nations are the ones who have nuclear weapons, and it is America that has threatened people with them, as well as not ruled out nuclear first strikes.

This is for the simple fact that they do intend to use them.
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You've missed my point completely:
The US military's strategy to neutralize a rogue nation is to go in all guns blazing and they ended up being kicked in the balls.

Unless you're suggesting that the real life US military SHOULD invade other countries because all this nuclear threats by terrorists is bollocks (Because if that were the case, the first game would've ended quite abruptly).

Guess what? They already have. Well, there's no nuclear fallout over our skies, but it certainly isn't a bed of roses either.

This post has been edited by H@H@: Nov 3 2009, 02:58 AM
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post Nov 3 2009, 03:20 AM

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QUOTE(Dickson Poon @ Nov 3 2009, 03:05 AM)
I've not missed your point. But you've missed mine. The "nuclear bomb" in the game mirrors exactly the propaganda repeated by US media outlets, and in fact serves as a fictional casus belli to convince simpletons of the rightness of "pre-emptive action".

These nuclear weapons in the hands of terrorists and "rogue nations" does not exist.

The true purpose of such a story is to prepare Americans to suffer losses and to provide a fictional casus belli and convenient bogeyman for whatever military adventure is undertaken.

This has nothing to do with making American military power look good or bad. That point is already MOOT. They have successfully made it so that the average gamer identifies with the "good guys" supposed mission of "making the world safer".

That is all that matters. That people continue to associate American military power with such ideals and values and fictional stories propagated by mass media, contrary to the actual reality.
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Because sacrificing troops to nuclear weapons is all the US of A is all about isn't it? It doesn't matter if its hundreds or thousands of men, as long as we "get rid" of the "threat" we've done good.

The way I see it, IW have been trying to convey that the US are generally all bravado first, with little planning. While the SAS are... err, stab ppl in their sleep.

I mean it IS a game about the US & UK military... That's what all the Call of Duty games have been about. Its definitely going to be a bit propaganda-ey by sheer association, but sometimes, a nuke's just a nuke.


Added on November 3, 2009, 3:27 am
QUOTE(Dickson Poon @ Nov 3 2009, 03:15 AM)
This game has everything to do with politics.

Attempting to turn a blind eye to its political and propagandic aspects, only means that you willingly collude to subject yourself to it unquestioningly.
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Ah yes, everything's about politics now isn't it? Nobody's allowed to just enjoy a game on its own merits unless they consider every possible facet of propaganda and symbolism in every bloody game in existence isn't it?

Sometimes a man-shoot game is just a man-shoot game. Just like how Red Faction Guerrilla (Which was FILLLED with anti-US occupation references) was just a game about being a space asshole. All the other stuff is just filler.

This post has been edited by H@H@: Nov 3 2009, 03:28 AM
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post Nov 3 2009, 08:48 AM

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QUOTE(Dickson Poon @ Nov 3 2009, 03:42 AM)
If you play a game without being aware of the politics and propaganda behind it, you are not "enjoying it on its own merits".

You are merely wilfully keeping yourself ignorant of REAL WORLD issues that WILL impact your life and that of your loved ones. You merely accede to being SUBJECT to these things without even any ability to COMPREHEND, much less influence events. You have accepted having your eyes put out for the sake of not perceiving things that may disturb your serenity.
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Thank you kind sir, for enlightening me on how I am supposed to be enjoying my own hobby. Can I have you on speed dial so that you can tell me what to think for everything else whenever I need to?

I'll be waiting, for am I am an empty vessel now because of you. My life has lost all meaning because I was living a lie.

Much appreciated.
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post Nov 3 2009, 09:27 AM

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QUOTE(Cheesenium @ Nov 3 2009, 09:21 AM)
So,does that mean we enjoyed our hobby wrongly? sad.gif
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Yes, good man, hurry before its too late! Submit to Dickson!
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post Nov 3 2009, 05:44 PM

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QUOTE(Dickson Poon @ Nov 3 2009, 05:40 PM)
Why do you need me to tell you what to think? Are you some sort of communist?

But more importantly, why does my assertions provoke such strong emotions from you?

Cod4 IS propaganda. Those of you who say otherwise, say so merely because you are disturbed by that reality and cannot reconcile your hobby with it.

ROFL!
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Oh no kind lord, its just that, you asserted that no game in existence is free from propaganda and as such I've been blinded by it all this while.

Obviously only through your omnipotent sight can I be told of the true nature of gaming.
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post Nov 3 2009, 06:01 PM

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QUOTE(Dickson Poon @ Nov 3 2009, 05:46 PM)
Oh really? Have I really said that? Or did you reach that conclusion and make that allusion yourself?
My sight is not omnipotent. It is merely that my point of view threatens and offends yours.
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You stated that I chose not to see propaganda in a game since I claim it is not there... By that logic, I probably missed all the other propaganda in all the games I have played because I was not "keen" enough as you.

If you want to call it propaganda, fine... I'm not stopping you. You stated your case, I argued otherwise, I left it at that.

But to go and accuse me of WILLFULLY ignoring said propaganda as though I am intentionally being ignorant on the subject just so I can continue my happy go lucky life is just bloody uncalled for.

That's akin to character assassination since you're pretty much likened me to some dumbass redneck who just listens to Bush only and ignores all the criticisms.

So, please if you want to continue politicizing this game, do so without resorting to such attacks (Your pro piracy plea in the other thread already puts you nicely in the banhammer's sights) or I will stop your crusade for good.
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post Nov 3 2009, 10:40 PM

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QUOTE(Dickson Poon @ Nov 3 2009, 06:03 PM)
Not really. That statement I made was addressed specifically to Luftwacko, and in general to whomever it would apply.

If it does not apply to you, then it doesn't.

But that does not take away the fact that a lot of people are indeed blind to a lot of things for the sole reason that they have chosen to be so. This is not a personal attack. It is merely an assertion of the psychological root of opposition to something as basic as the obvious propaganda inherent in MW2.

Okay, as for my "pro piracy plea", I shall go back into that thread and edit it out. I was unaware of the rules regarding the matter.

You can indeed banhammer me or whatever, or you can instead take the high road and debate or respectfully disagree in a more mature manner.

Because sadly right now all I see are emotional responses to some mere controversial statements I've made. Only Cheesinium has done otherwise and argued in a non-reactive, non-hyperbolic manner.

And also, this is not a crusade. I made a statement and I stand by it in the face of weak attempts to discredit and ridicule it. I don't think I would be doing it justice if I just gave up at the first sign of opposition.

However I don't really have a stake in the argument, meaning I don't really care, so if you think that it's too much do please tell me and I can desist at any time.

But I hope that instead, people are allowed to meaningfully disagree in here.
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When you make a highly generalized statement with no quantifiers, its safe to assume that you really do mean everybody that is even remotely related. (Plus you were quoting me when you were in fact directing that remark at someone else)

I admit my response was a bit rash and untoward (And that bit with me flailing the banhammer in front of you was uncalled for and I apologize for that), but I still do feel offended that you would make such an assumption of one's character simply because they wish to enjoy a game on their own terms.

And perhaps people wouldn't be so outraged by your argument if you bothered to respond to ppl's remarks instead of dismissing them wholly (Which you were doing in the beginning).

But you still are teetering on forcing your opinions on others with your rather heavy handed way of stating your opinions which isn't a very healthy way to debate. Give your opinions in a detached manner, offer supporting points and allow others to either agree or disagree based on what you have given. There's no need to actively say they're wrong for disagreeing with you or call them ignorant.

For the points you have given regarding the nuclear event, I suppose they have some merit, but to me, they're too far out there for me to take seriously.


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post Nov 4 2009, 01:27 AM

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QUOTE(Dickson Poon @ Nov 3 2009, 10:45 PM)
Thanks for the feedback. I shall reflect on it.
*
Nice to see that you are a very reasonable person and I apologize again for my outburst and hope that didn't mar your view of everyone this side of LYN.

Anyway, back to our regular programming.

IW SUX
NO DEDICATED SERVERS FTL
KOTICK WANTS MOAR $$$
RM 219 FAIL
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post Nov 4 2009, 09:03 AM

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QUOTE(AdamNg @ Nov 4 2009, 07:57 AM)
"Call of Duty: Modern Warfare 2 Breaks GameStop Pre-Order Record - Pre-orders for Call of Duty: Modern Warfare 2 are 'the highest for any title we've ever sold in our 6,200 store network"...

Although so many critics, no dedi & pricey etc but then gamers still want this game..
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Pretty sure those are for the console versions... Not surprising considering the original Modern Warfare is widely considered to be the "Halo" for both the X360 and PS3.
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post Nov 4 2009, 09:37 AM

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QUOTE(Clavicus @ Nov 4 2009, 09:17 AM)
They never had the luxury of dedi servers, have they?
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I think the PS3 does. Regardless, the player count on both platforms is much less than the PC version (12 player only IINM to the PCs 20)
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post Nov 4 2009, 09:38 AM

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QUOTE(AdamNg @ Nov 4 2009, 09:37 AM)
I think so. But why gamers still want to buy it? It show people don't care about dedi servers & price as long it's a good game.
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Because none of these "changes" are issues for the console versions?
Dedicated servers? None
Modding? None
IWNet? None
Price? Its basically the same.
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post Nov 4 2009, 02:39 PM

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QUOTE(Cheesenium @ Nov 4 2009, 02:19 PM)
Implementing stuff like death streaks,AC130,Nuke Strike,Sentry Guns on a 9v9 match is considered balanced? I really doubt so.Looks more like it's fun to watch than balanced.Pretty much a play for 2 weeks and forget game.

P2P is always epic fail,even with my experience in DoW2 and other RTS.
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Well, all the Call of Duty games had always had kill streak rewards. It was kinda their "thing"... Only in Modern Warfare was it escalated to new heights. The whole AC130, Nukes, etc. is just further escalation of their concept.


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post Nov 4 2009, 02:57 PM

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QUOTE(Cheesenium @ Nov 4 2009, 02:54 PM)
Yes,escalating from the previous CoD is pretty much what they have been doing to CoD series all these while.Like MW1's single attachment to the current duo attachment in MW2.Thats a great addition.

Still,dont you think that things like AC130, Nukes are a bit over kill for such a small scale combat? Thats a 9v9 combat scale.

The death strikes seems like it's meant to keep casual players happy than pleasing hardcore players.
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Its all in good fun... I mean, using an Apache or fighter jets to bombard a small area with random soldiers was also a bit overkill.
Its not meant to be taken seriously.

But all these kill streak ARE for hardcore players. Casual players won't be the ones that will be racking up high enough scores to get these toys to play with. Its very much an anti-balance feature which makes better players reap bigger rewards and punishes weaker players.

This isn't a new issue, its always been there.
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post Nov 5 2009, 02:27 PM

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QUOTE(SpikeTwo @ Nov 5 2009, 01:33 PM)
lol...we need a nuke to kill 9 enemies!!! ..ermm...that include our own troops. but war is about making small sacrifices. laugh.gif bah...
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Well during the Afgan war, American's dropped millions of dollars worth of munitions to destroy tents and untrained terrorists.

So, nukes seem like the natural progression to when you have to kill trained soldiers.
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post Nov 5 2009, 04:14 PM

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QUOTE(Dickson Poon @ Nov 5 2009, 04:01 PM)
I remember something like this taking over the games industry years back when I was still an avid gamer:

A focus on short development times and churning out as many titles as possible.

You have to understand that for traditional businessmen in the games industry, the console niche is the most profitable one that allows them to maximise profits and provide maximum returns to investors.

I remember back then also feeling aggrieved that not enough effort was being spent enhancing the gameplay experience for PC gamers. Heck, we couldn't even count on patches for damned bugs.

It seems that trends like these come in waves and cycles.
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Actually that's only half true now.

Big game developers realize that yearly sequels need extra work behind them, so they've decided to go with 2 year development cycles instead. Thus, resulting in dual development teams being used for a single games franchise.

Call of Duty is one example with IW and Treyarch working alternatively and another would be the Splinter Cell series with Ubisoft Montreal and Ubisoft Shanghai.


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post Nov 5 2009, 04:30 PM

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QUOTE(Dickson Poon @ Nov 5 2009, 04:27 PM)
Oh, that's news to me!

Do they work concurrently also?  blink.gif
*
Yeah, pretty much.

2006 - Call of Duty 3 is released (Treyarch), IW works on Call of Duty 4
2007 - Call of Duty 4 is released (IW), Treyarch works on Call of Duty WaW
2008 - Call of Duty WaW is released (Treyarch), IW works on Call of Duty MW2
2009 - Call of Duty MW2 is released (IW), Treyarch works on as yet unnamed Call of Duty sequel
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post Nov 5 2009, 04:41 PM

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QUOTE(Dickson Poon @ Nov 5 2009, 04:34 PM)
How do they handle game engine changes or improvements?  blink.gif

Blizzard seems to have a huge problem doing the same thing
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Easy, have the lead developer (In this case IW), be in charge of the engine. The other dev team just develops on whatever engine is being used at the moment. Same for with the Splinter Cell games.

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