QUOTE(Xziled @ Dec 2 2008, 11:53 PM)
they'll be running round and by that time 4 ppl will be cramped up in that tiny little room + with zombies how la? they will run towards the others leh xD
lol. I'm having a lil' problem with zombies blocking my way too. Still trying to find a way to lure zombies in such a way that I'll have a clear path for escape.
Other than the flamethrower, these are the other weapons that're quite effective against zombies in their own way:
Ray gun- obvious choice. 1000 dmg, no body multipliers.
- effectiveness: round 1-9 = 1 shot, round 10-16 = 2 shots, round 17-21 = 3 shots
.357 Magnum- 1000 dmg, effective range up to 9.6 meters, after that it'll lose damage over distance
- Multiplier to head = 1.5, neck = 1.5, upper torso = 1.1, lower torso = 0.9
- So lets just say you consitently hit the chest in less than 9m, effectiveness: round 1-10 = 1 shot, round 11-17 = 2 shots, round 18-22 = 3 shots.
PTRS-41- 1000 dmg
- Multiplier to helmet = 3 (zombies don't have helmet, do they?), head = 10, neck = 5, upper & lower torso = 2.25, Upper arm = 2, rest of the body = 1
- Effectiveness: 1 hit
body shot up to round 17/18, 1 hit
headshot up to round 33.
Shotgun- 160 x 8 dmg, effective range up to 6.4m, loses damage after that range.
- effectiveness: round 1-12 = 1 shot, round 13-19 = 2 shots
DB shotgun- 200 x 8 dmg, effective range up to 6.4m, loses damage after that range.
- effectiveness: round 1-14 = 1 shot, round 15-21 = 2 shots
Bayonet (Scoped Mosin-Nagant bayonet, scoped Kar98k bayonet... etc)
- 1000 melee dmg
- effectiveness: round 1-9 = 1 stab, round 10-16 = 2 stabs