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 XBOX 360 GPU = what pc gfx card

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TSCyberSundayz
post Nov 22 2008, 12:32 PM, updated 18y ago

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as topic said..hehe icon_question.gif

This post has been edited by CyberSundayz: Nov 22 2008, 12:33 PM
Breaktru
post Nov 22 2008, 12:35 PM

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None equivalent . It's a custom based ATi unified architecture . The closest I think is x1800 series .

BTW , I don't think there's a point for knowing it , you can't compare it as in apples to apples for many reasons .
TSCyberSundayz
post Nov 22 2008, 12:41 PM

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if it closest to X1800 series..why ATI HD4870 or Nvidia GTX280 can't handle 60fps in certain game(like farcry 2) that 360 & PS3 does..pelik2 whahaha
xxboxx
post Nov 22 2008, 01:06 PM

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thats why it can't be compared to like apples to apples. windows is not 100% optimized for gaming like 360 and ps3.


The Xbox 360 GPU
Graphics Processor & Memory

Graphics Processor:
Custom ATI Processor

Graphics Core Clock Speed:
500MHz

Embedded Video Memory:
10MB

Video Memory:
512MB UMA (shared with GPU)

System Memory Bandwith:
22.4GBps, 256GBps to eDRAM

Shaders:
48 billion operations per second, 48-way Parallel Floating Point Dynamically-Scheduled

Fill Rate (pixels):
16 gigasamples per second using 4X MSAA

Fill Rate (triangles):
500 million per second
Jcsy
post Nov 22 2008, 01:24 PM

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with that information provided, do u have the exact same specs for PS3?

then we can compare abit tongue.gif
technophile
post Nov 22 2008, 01:59 PM

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QUOTE(CyberSundayz @ Nov 22 2008, 12:41 PM)
if it closest to X1800 series..why ATI HD4870 or Nvidia GTX280 can't handle 60fps in certain game(like farcry 2) that 360 & PS3 does..pelik2 whahaha
*
LOL.
how many configurations of pc we have out there?
and how many different hardware configurations of PS3/Xbox 360 out there?

1 vs billions.

it's so easy to optimize something for one rather than billions rite?
it's pure logic man..

doh.gif doh.gif
msn83235502
post Nov 22 2008, 02:56 PM

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and xbox360 it cheaper than setup a computer to match xbox360.
redbull_y2k
post Nov 22 2008, 03:23 PM

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QUOTE(CyberSundayz @ Nov 22 2008, 12:41 PM)
if it closest to X1800 series..why ATI HD4870 or Nvidia GTX280 can't handle 60fps in certain game(like farcry 2) that 360 & PS3 does..pelik2 whahaha
*
Are you even comparing them at the same resolution and detail level? Then please... rolleyes.gif Heck Devil May Cry 4, for instance is far smoother on my PC at 1920x1200 than it was on Xbox360 at 720p (1280x720). wink.gif
TSCyberSundayz
post Nov 22 2008, 05:05 PM

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ok thanks for reply
defaultname365
post Nov 22 2008, 05:13 PM

Windows® 8.1 | Xbox 360™ | PlayStation® 4
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QUOTE(msn83235502 @ Nov 22 2008, 02:56 PM)
and xbox360 it cheaper than setup a computer to match xbox360.
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second that
MmxZero
post Nov 22 2008, 06:31 PM

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QUOTE(CyberSundayz @ Nov 22 2008, 12:41 PM)
if it closest to X1800 series..why ATI HD4870 or Nvidia GTX280 can't handle 60fps in certain game(like farcry 2) that 360 & PS3 does..pelik2 whahaha
*
Games that are done on console have been specifically done because they knew what were the specs of the console. Therefore, it's easier for them how the outcome of the games.

If you have like a high end pc ( quad 4 extreme, super graphic card, 8g of ram and etc ), im sure the outcome would be more then the console.
ben3003
post Nov 22 2008, 07:32 PM

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xbox360 is 128bit processing architecture. And the gfx or cpu got tassellation feature. That feature can make a less than 1 thousand polygons model looks like a 10-20k polygons one. Dx11 is going to implement this feature. The game is prefectly optimized, so it is smoother than pc. And why ps3 did badly in multiplatform game? Becos the developers failed to optimize the game, becos developers did said that ps3 dev kits are just way harder to use compare to xbox360, even square enix said xbox360 dev kits is fun and easy to use.
technophile
post Nov 22 2008, 08:16 PM

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QUOTE(redbull_y2k @ Nov 22 2008, 03:23 PM)
Are you even comparing them at the same resolution and detail level? Then please...  rolleyes.gif Heck Devil May Cry 4, for instance is far smoother on my PC at 1920x1200 than it was on Xbox360 at 720p (1280x720). wink.gif
*
true. most games for 360 and PS3 are rendered in 720p.
those who claim their game is 1080p mostly got upscaled to that resolution from 720p.
Jcsy
post Nov 23 2008, 03:25 AM

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QUOTE(MmxZero @ Nov 22 2008, 06:31 PM)
Games that are done on console have been specifically done because they knew what were the specs of the console. Therefore, it's easier for them how the outcome of the games.

If you have like a high end pc ( quad 4 extreme, super graphic card, 8g of ram and etc ), im sure the outcome would be more then the console.
*
and even some plasmas give u better resolution than a 42" 47" tv (1080i/p)

but the cost of those thumbup.gif good luck

btw, quad extreme and super PC would cost xbox360+ps3 combined smile.gif



DoomHammer
post Nov 23 2008, 09:40 AM

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Console: the games are tailored to the fix hardware.
PC Games: The Games are tailored based on current 'hardwares'.
Anyway, PC Games looks better than console (same title).[period]
In order to play a PC game (multi-platform) with the same image quality as on console, we don't need a super spec.(we don't need a quad extreme -yes).
Super Spec. is required when u want to crank up all the gfx details to the max and play at very high resolution (1920x1200 and above).


ben3003
post Nov 23 2008, 12:53 PM

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So the debate will go on until the centre of the galaxy. Console has their own good, while pc has its. So conclusion is, comparing pc and console is like compare a car with an aeroplane, different category, although serve the same purpose. Just play watever u like and live life the best.

Btw, i dont really agree on this:

In order to play a PC game (multi-platform) with the same image quality as on console, we don't need a super spec.(we don't need a quad extreme -yes).

Sometimes u do need a super spec becos they arent optimized well on pc smile.gif

 

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