HERE
Source

This post has been edited by stasio: Jan 29 2009, 11:57 PM
OCCT 3.0.0 Final
|
|
Nov 21 2008, 06:12 PM, updated 17y ago
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
|
|
|
Nov 25 2008, 01:01 AM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT PT 3.0.0.b07
http://www.ocbase.com/OpenBeta/OCCTPT3.0.0.b07.zip This post has been edited by stasio: Nov 25 2008, 04:38 PM |
|
|
Nov 29 2008, 10:21 AM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT PT 3.0.0.b08
* The EXACT Linpack formula for Problem Size <-> Memory used has been found - OCCT Exclusive ! (This caused "no CPU Usage" bugs on this test under Vista (experienced here !). * OCCT GPU does not force the resolution anymore - It can be run in window, fullscreen mode,... * OCCT GPU in "error detection" mode now is now multithreaded - the checking algorithm will exec on several CPUs * If your CPUs cannot check that many frames per second, OCCT GPU will now adapt dynamically its speed, instead of "just at the beginning". * CPU Usage is now correctly calculated (it was minored in some cases (Linpack mostly) * CPU Usage in Power Supply mode is now the sum of the CPU Usage of both tests (Linpack and GPU3D, not just Linpack) * The display is only refreshed once per second, instead of once per 1/4s. * The Linpack default mode is now Max stress instead of Mid. OCCT PT 3.0.0.b08 This post has been edited by stasio: Nov 29 2008, 10:21 AM |
|
|
Dec 11 2008, 05:06 PM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 beta 10
Changelog : * Linpack test has been updated, and is now much harder on core i7s. * DirectX 9 version is detected and if not recent enough, the tab is disabled and you've got an error message * Cuda is detected the same way (but incomplete, as it reports OK on GeForce 7s, and yu need GeForce 8 or more to run it). * OCCT won't enter the crazy mode anymore if you click the on and off buttons ni a loop * Core number detection improved (but there's still a bug going on there, sometimes OCCT detects only 3 cores out of 4, 1 instead of 2...) * Graph size option has disappeared (unused) * A new option has appeared "Generate graphs", checked by default. Guess what it does if unchecked... it won't generate graphs ! * Due to a few power supply deaths, the Power Supply test bears a warning the first time you click on it. * The GPU test now works in fullscreen mode with ATI crossfire cards, and the window can be moved to another screen without crashing * The window position is now saved and restored upon startup. * The aboutbox now has the correct design * The bottom of the main form now has the right design (shape, size, color). |
|
|
Dec 14 2008, 12:20 AM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 beta 11
OCCT 3.0.0 beta 12 * Several graphical glitches were fixed * the Linpack test is now working again * The OCCT test has been updated - check it out * the GPU test now correctly works on Crossfire configurations and SLI config too (SLI needs a profile) * A few warnings were changed (just made more explicit, really) |
|
|
Dec 15 2008, 06:25 AM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0.beta 14
* The linpack test now works with 32 bits OS with more than 2GB of Memory * OCCT's way of remembering window position as been changed for some people for which it didn't worked |
|
|
|
|
|
Dec 21 2008, 09:26 AM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 beta 16
* News version of Linpack test : can someone checdk with XP 32 bits with more than 2GB of memory ? * The Linpack test isn't limited to 2GB of memory on 64 bits systems. It was successfully tested on a 16GB memory computer - it takes about 13s to allocate all that memory * The tab order is now correct in the option window * SLI detection fixed : it should now work and enable fullscreen by default in GPU and Power Supply tests * The warnings about SLI and Powersupply test now shows correctly (i.e. only once). * Fixed several errors (invisible for you all) preparing for the translation process * The linpack test is now working again with XP32 with more than 2GB of memory * the TAB key now works everywhere, and the order has been fixed * The Temperature line is drawed in front of the CPU Usage line, in the graphs. This leads to better visibility of the graphs. __________________ |
|
|
Jan 6 2009, 05:48 AM
Return to original view | Post
#8
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 beta 17
Changelog : * The OCCT Test is now executed in a separate process (this is done to open the way for the "one core not detected" bugfix). * The OCCT GUI will now report on which core the error occured in the OCCT Test. * The files "ThreadX.txt" aren't generated anymore (the previous point removes all need for them). * The way translations are handled is now brand new and much, much more easy to update for me * If the Linpack test refuses to start, OCCT will now lower the memory utilisation until a successfull start. You may see a small delay in launching the Linpack test, but it is usually less than a second in the worst case. * The field showing the test duration is now always updated, depending on the test selected. Try to select "custom" and change the duration, you'll quickly see what i mean. |
|
|
Jan 9 2009, 08:16 PM
Return to original view | Post
#9
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
Jan 13 2009, 11:35 PM
Return to original view | Post
#10
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
Jan 15 2009, 06:17 PM
Return to original view | Post
#11
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 beta 22
Changelog : * The OCCT Test now executes as a separate process * The bug known as "-1 core detected" is gone * Monitoring/system info engine updated * Linpack 32 bits test now works with systems with more than 4GB of memory - max mem considered is 1.44GB (universal value) * The power supply test now works everywhere as well * GPU:Memtest has been GREATLY updated : 6 thorough tests have been implemented, and they are EXACTLY the same as Memtest86+. One pass is takes much, much longer though (i'd say about 10 minutes). But the efficiency is now much better. Remember, you need a geforce 8 or later cards. |
|
|
Jan 16 2009, 12:44 PM
Return to original view | Post
#12
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
Jan 24 2009, 07:29 PM
Return to original view | Post
#13
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
Jan 28 2009, 10:12 AM
Return to original view | Post
#14
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
|
|
|
Jan 29 2009, 11:54 PM
Return to original view | Post
#15
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
All Stars
18,506 posts Joined: Oct 2007 From: P.Jaya |
OCCT 3.0.0 Final
Changelog (Since 2.0.1) : MAJOR FEATURES * OCCT's main UI has been completly revamped * Graphs now shows a 2nd line showing the CPU usage / FPS during the test. * CPU usage is now instantaneous instead of an average since the start of the test * OCCT now has 5 different tests. The descriptions are at the end of the changelog USER INTERFACE * Entirely revamped - now based on tabs, and completly modular * Now has a small help module - just move your mouse around OCCT's window, you'll see MONITORING * The built-in engine has been updated - lots of new hardware are now supported * Alot of bugs are fixed, included the famous "3 cores out of 4 detected" GRAPHS * Graphs now shows a second line showing the CPU usage/FPS during the test * A legend explains everything * The test configuration is now entirely present in the graph's subtitles TESTS DESCRIPTION CPU:OCCT * The original, inherited from previous versions of OCCT * Now Core i7 compatible * Optimized CPU:LINPACK * The very same as IntelBurnTest, based on a test provided by Intel * It will make your CPU hotter than never ! * 32 and 64 bits support GPU:3D * Home-made test written in Direct3d that will make your GPU really hot - this test is similar to ATITool and Furmark (thanks to Furmark and JegX for his support and for the aborted partnership ) * Will make your graphic card real hot - especially the GPU * Has an error detection mode similar to ATITool * SLI and Crossfire support (Just enable Fullscreen mode !) GPU:Memtest * Again, Home-made test written in CUDA that'll launch a MemTest86 or MemTest86+ like test on your Graphic card memory and report any error found * Requires a Nvidia Graphic Card, and a GeForce 8 or Higher ! Power Supply * Dedicated to power supplies - it'll launch GPU:3D and CPU:LINPACK at the same time to load your power supply. BEWARE, THIS TEST IS REALLY DEMANDING ! * WARNING, DO NOT USE THIS TEST WITH NO-NAME POWER SUPPLY, AS A FEW DEATHS HAVE ALREADY BEEN REPORTED ! * This tests demands 30 to 40% more power than crysis on a quad-core system with an SLI graphic system installed... This post has been edited by stasio: Jan 30 2009, 12:01 AM |
|
Topic ClosedOptions
|
| Change to: | 0.0182sec
0.81
6 queries
GZIP Disabled
Time is now: 22nd December 2025 - 07:07 PM |