AIM: Boost the number of players for Call of Duty 4 community. Give a chance for the freshie to know more about Call of Duty 4, and build their own clan.
Date: 13th and 14th of December 2008
Registration Fee: MYR100
Restricted teams: TOP3 from Previous COD4 Tournaments
Rules and Format: Current Viable Malaysian COD4 Ruleset
Slots Availability: 2 slots left!
Game Format: Current Viable Malaysian COD4 Ruleset
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Game Version : 1.7 or whichever latest version
Players : 5 players each team
Max Teams : 32
Format : Single Elimination or Winner/Loser Bracket
Game Type / Maps to be used :
S&D: Backlot, Broadcast, Strike, Crash
DOMINATION: Bloc, Ambush
TDM: Countdown
Game Mode
* Normal mode for other maps.
* S&D round switch is 2.
* S&D are in hardcore mode with Player Life set to 60.
Game Format: Best Two out of Three Games- S&D followed by Domination; Tiebreaker will be played with TDM.
Spectator Mode: Team Only
Friendly Fire: Enabled
Victory Condition: Highest Score or Match Point (8 points for S&D) at end of game time.
Perks not allowed: Sonic Boom, Martyrdom, Dead Silence, 2x RPG, x3 Frags & x3 Special Grenades
Perks Limitation: C4 and Claymore Limited to 1
* UAV allowed in all games.
* Air strikes and Helicopters are disabled in Search and Destroy
* Hit blip set to 2: Not visible if hit behind walls.
* Weapon Restrictions: P90, Semi Automatic Sniper Rifles (M21, Dragunov, .50 Caliber) *Attachment Restrictions: Grenade Launcher
Search And Destroy – Backlot, Broadcast, Crash or Strike
Round limit is 8: the first to reach 8 wins that round
Round time limit: 1.8 or 1 minute 45 seconds.
Plant Time: 5 seconds
Defuse Time: 7 seconds
Bomb Fuse: 45 seconds
Hardcore: Yes with 60 life instead of 30.
UAV is enabled.
Domination - Bloc or Ambush
Score Limit: Unlimited
Time Limit: 15 minutes
Team Deathmatch - Countdown
Score Limit: Unlimited
Time Limit: 10 Minutes
Setup and Configuration:
* Teams will be given 5 minutes to warm up before the match starts.
* No non-standard game settings or third party applications that affect game play may be used.
* Teams being caught using either will be punished at the head marshal’s discretion.
* Demos (replays) of each match will be required by every player. In the event of a dispute, the tournament marshal may need to review a particular match demo. If a player is found to not have a demo, the team is subject to penalties up to and including disqualification at the head marshal’s discretion.
* Players cannot upload their own profiles from the internet or thumb drive. A default profile will be provided.
Class Changing/Perk Changes
* Due to the nature of the mod (PAM4), there are no restrictions to change perks or classes during the game.
Glitching/Bug Abuse
* If a player or a team is found/caught abusing a bug or a glitch, they will be immediately disqualified upon having proof of such actions (done so during and after the game from replays/marshal notice). There will be no warnings for such behaviors.
* Explanation of a glitch – a location that gives total advantage to the player within it, where he/she can see, shoot and kill his opponent, where as his opponent cannot return fire/shoot nor kill or see through those obstacles. It is not a glitch if:-
i) The opponent can shoot through the object and;
ii) The opponent can see the “abuser”
Game Start
* Upon start, all game disputes will only occur after the game, not during. Players are urged to continue unless the abuse affects the entire game in general.
Warnings and Dispute
* Teams will be given 2 cumulative warnings before being disqualified. Teams that disobey the rules mentioned here for more than 2 times in any 3 of the game matches will be disqualified without question.
* Judges/Marshalls decision will be final.
* If players wish to dispute about the opposing team, team leader must inform the marshal immediately of any inconsistency with the opposing team.
Disconnections
* If a server disconnection occurs within the first 8 minutes after the match starts, the match will be restarted.
* If the server disconnection occurs after the 8 minutes the game starts, the team with the highest score will be declared the winner of the match.
* If any player from either team intentionally/unintentionally disconnects, the match will continue with insufficient team members.
In-Game Messaging and Communication:
* Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post match periods as well. A marshal may give 2 warnings per team which will result in a forfeit or disqualification depending on the severity of the violation.
* When a match is live, only team captains are allowed to use global in-game messages. Other players must use team-only in-game messages.
* Violators of these rules are subject to punishment at a marshal discretion, which may include player suspensions or forfeit of the match.
* All match disputes must be filed by a team captain with the tournament marshal immediately.
Real Time Chat a.k.a Dead Silence
* Players can speak to team mates but are not allowed to speak to the competitor. Any abusive, offensive or vulgarity towards the competitor will automatically disqualify the team.
* Players can only speak when they are still alive in-game. Once their players are killed they are barred from speaking. This only applies to Search and Destroy.
* Players can speak freely in TDM and Domination
Personal Equipment:
* Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumb drive for installation if needed. The organizers are not responsible for any fault / damage arising to the installation.
* The organizer will not be responsible to provide full equipment to the participants
Explanation of Game Modes
TDM: Teams must gain the points by eliminating opposing team to get the highest score.
S&D: Each team is to destroy target A or B by planting a bomb at its location. Team
must prevent the opponent from defusing it.
Domination: Capture and defend the flag to gain points.
These rules are for the SRC Mini Tournament are subject to modification in the following aspects:-
* Use of most recent patch/version release of each official game within SRC Mini Tournament committee’s own discretion.
* Changes to in-game settings and options necessitated by the use of most recent patch version/release.
* Cheat Protection Program release and/or cheat protection functions.
* Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments
Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the marshals based on the spirit of the game.
*TEAM LEADERS are expected to be here at 9am to register your team on that day.
*Prizes will be depends on the player's response. The more team joining, the better prizes!
*Participants can obtain form from SRC counter as well.
*Teams that are interested can reserve your slots now!
This post has been edited by Belphegor: Dec 9 2008, 02:41 AM
Nov 19 2008, 02:42 AM, updated 17y ago
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