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 Gamers, Piracy & The Industry, Why most gamers dont buy original?

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SUSwankongyew
post Nov 3 2008, 06:07 PM

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wonghanjiang's reply is even funnier if the rig in his sig is real. Lots of money to buy hardware, no money to buy the games for it to run?


QUOTE
Operating System- Window Vista Ultimate 64-bit
Processor- AMD Phenom 9950 2.6GHz (black edition)
Motherboard- ASUS AMD790FX M3A79-T
Graphic card- ASUS EAH4870X2 top DDR5
RAM- Corsair Twin2X Dominator with DHX Technology Series DDR2 2X2GB
Power Supply Unit- Silver stone Technology 600watt
Processor cooler- ASUS Silent Knight
HDD- Seagate 7200rpm 500GB sata3.0
CD ROM- Pioneer 20X sata
Casing- Cooler Master ATX Full tower


This post has been edited by wankongyew: Nov 3 2008, 06:10 PM
SUSwankongyew
post Nov 4 2008, 01:59 PM

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QUOTE(DoomHammer @ Nov 4 2008, 03:09 PM)
Strange..... some people are willing to spend RM100++ for a mouse but unwilling to pay for original software that they love so much.

I use cheapo optical mouse <RM20 but I still buy ori games that I love so much.

A mouse? ha ha ha
*
Same thing for people who are willing to pay for expensive case mods, speakers and custom cooling options. Spending for hardware is okay, software is not.


Added on November 4, 2008, 2:15 pm
QUOTE(xJoeX @ Nov 4 2008, 04:15 PM)
And yeah, I still dun get the point for why we cant support pirated version
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The point is that the people who actually produce the content don't get paid. In the first place, this is morally wrong. Everyone expects to be fairly rewarded for their work. How would you like it if you performed work for which you expected payment but in the end the customer took what you created but didn't pay you anyway? In Malaysia's case, how can Malaysia ever expect to become a serious country in which software development is done if everyone in the domestic market pirates it anyway?

In the second place, if the people who produce the content continually get screwed, eventually they will stop producing that content. In gaming, we have seen a continuous trend of more and more games that were traditionally strong on the PC platform move to consoles, because it is harder to pirate on console than on the PC. Heck, before Halo, everyone thought that it was impossible to have a decent shooter game on a console. Now even strategy games are moving to the console. This screws PC gamers.

For another huge glaring example, just look at the cinema industry in Hong Kong. 20 years ago, Hong Kong was one of the entertainment capitals of the world, producing over a hundred titles a year. Now it's a pale shade of its former self, producing a dozen or so titles a year. Thank you pirates!

This post has been edited by wankongyew: Nov 4 2008, 02:15 PM

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