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LYN Game Mods List
Call of Duty: United Offensive
Call of Duty UO Counter Strike Mod 1.3
This mod includes a new main menu, new weapons, new HUD, scripting changes, Allies changed to Terrorists, Axis changed to CT Forces, new skins, etc.
http://callofduty.filefront.com/file/Call_...trike_Mod;94883
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Call of Duty 4
Call Of Duty 4 Zobie Warfare!
http://cod4zombies.com/
PezBOT 7.0
This mod has been created and developed by Pezzalucifer. It enables you to play Call of Duty 4 multiplayer either offline or on a LAN using computer controlled players (bots) as your team mates and opponents.
http://callofduty.filefront.com/file/PeZBOT;93592x#1638908
Promod
The COD4 mod made by pros for the pros. This mod has been used as the standard for COD4 tournaments in Europe.
http://www.cod4promod.com/
Modern Paintball v1.2
Modern Paintball is a modification in which players try to tag each other using paintball guns at their disposal. There are various unlockable attachment level upgrades for each gun such as the q-loader, barrels, camo, aimpoints, etc. As you tag other players and complete challenges you gain XP which helps you rank up. Sit back, relax, and begin to find out how colorful and fun paintball can be!
http://callofduty.filefront.com/file/Modern_Paintball;94916
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Command & Conquer 3 Tiberium Wars
Tiberium Essence
Authors Note: This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.
http://www.moddb.com/mods/tiberium-essence
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Company of Heroes
Battle of The Alamo v1.2
BuckyBoy is back to quench your thirst for Company of Heroes action! He is doing this by releasing an updated version to his popular mod: Battle of the Alamo (v1.0), in which we saw him first make available a new game mode that can be played in skirmish or multiplayer mode against the AI. To give your adventure more bang for your buck, the AI opponent(s) will get stronger and stronger over time, until it becomes impossible to survive.
http://companyofheroes.filefront.com/file/...the_Alamo;93551
Battle of The Bulge v2.301
We have for your Company of Heroes gaming enjoyment a Mod that is sure to quench your thirst for adventure and action! MrScruff brings this large download to you, which will give you an updated version of his previously released BotB modification, and takes you to the desperate fighting in the dense forests of Belgium and Luxemburg in December44 / January45. It's aim is to present you a mixture more of historical approach, but still retain the exciting and entertaining gameplay that you are used to from CoH. The Battle of the Bulge Mod is, in its core, is based on CoH Gameplay; You have to build base structures, capture fuel, munitions and manpower points and research for upgrades. You gain command points and can use them for further options, depending on the doctrine you choose.
http://companyofheroes.filefront.com/file/...the_Bulge;90069
Combat Revolution v3.33
This mod was made to introduce a whole new level of intensity to the game, It also includeds features from many of the most popular mods, such as MrBilbo's Mortar Flare, And KMOD's MG NESTS. It also includes several features that CDC implemented such as some new units, increased balancing, MANY UI fixes, and many other features.
http://companyofheroes.filefront.com/file/;83045
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[
Advanced AI
This basically Enhances the already good crysis AI and makes them react and act differently in battle situations. They will do whatever it takes to kill you. No longer will they run away aimlessly or be cowardish. They will react to what you do with some sense of dignity and meaning. The AI are deadly in groups(read the first page of my thread for more info on it) You are no longer safe when not moving, you cant stay still for too long or they will find you. You may think that taking on a group of enemies infront of you is easy, but you might not notice the guys flanking and sneaking around you. You must be aware of your surroundings and where you are. In the Jungle you will be dead meat unless you keep moving or play it stealthy. The AI will work in any combat situation basically, they even work in a completly empty map with few trees or nothing at all. Though to utilize the AI to its best, a good AI navigation and AI setup map is recommended.
http://www.moddb.com/games/crysis/download...ai-full-release
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Half Life
Natural Selection
Natural Selection (NS) is a modification for the computer game Half-Life. Its concept is a mixture of the first-person shooter (FPS) and real-time strategy (RTS) game genres. The game was created by Charlie "Flayra" Cleveland, who later founded the company Unknown Worlds Entertainment. Natural Selection v1 was first publicly released on Halloween 2002, and is presently at version 3.2. Production of Natural Selection 2 is underway. The official Natural Selection forums and constellation money donation system were disabled for months due to repeated hacking attempts, but have since been brought back up with the announcement of Natural-Selection 2.
http://www.unknownworlds.com/ns/download/
The Specialist
The Specialists (TS) is a modification for Valve's infamous first-person shooter, Half-Life. It is a real fusion of ideas, taking inspiration from such famous Hollywood movies as Face/Off & The Matrix, mixed with the Hong Kong Blood Opera style of directors such as John Woo. All of this is added to classic yet innovative deathmatch & teamplay gametypes and mixed with an arsenal of realistic weapons, real freedom of movement, a great selection of maps and serious amounts of carnage. All of the above combine to create one of the most fast-paced, exciting and spectacular mods available.
http://www.specialistsmod.net/
They Hunger
This is a single player horror based mod. It was released by Neil Manke's Black Widow Games in three episodes, the first in 1999, the second in 2000, and the final installment in 2001. All three were at one point bundled with PC Gamer magazine.
http://manke.planethalflife.gamespy.com/
USS Dark Star
USS Darkstar is a Half-Life mod created by Neil Manke and his team, largely based in Canada. The mod follows Gordon Freeman and several other scientists on board USS Darkstar a large exploratory starship that resembles the Nostromo from the movie Alien. Very early in the game, a security guard is injured on an Away Mission to a nearby planet and is taken into the sickbay.
http://manke.planethalflife.gamespy.com/darkstar.htm
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Half Life 2
Age Of Chivalry
Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game that pits two rivaling factions: The Agathia Knights and the Mason Order against each other in an epic medieval bloodshed that leaves none but the strongest and bravest standing. In Age of Chivalry, your not just killing for glory, you are fighting for a greater cause, victory for your king! Our unique objective system promotes team play and advanced strategies, the objectives on each of the maps are so different that the team play possibilities are endless and provide hundreds of hours of entertainment.
http://www.age-of-chivalry.com/
D.I.P.R.I.P.
D.I.P.R.I.P. is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system.
http://www.diprip.com/news.php5
Fake Factorys Cinematic Mod v8.0
Features:
- Updated engine to the Orangebox for improved graphics and gameplay
- Raise the quite outdated graphical appearance to a state-of-the-art level
- Give the HL2 trilogy a more stressed, darker and minatory look
- Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen
- Replace the low-resolution textures with high resolution counterparts and more detailed environments
- Complement the storyline with the unused content from the original games
- Refresh the look and feel with optional new HD models
- Add more replay-value to the game
- Give the facepunch monkeys something to complain about
http://halflife2.filefront.com/file/;89942
GoldenEye: Source
GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
http://www.goldeneyesource.com/
Half-Life 2 Wars: Source
Half-Life 2: Wars is a modification for Valve Software's Half-Life 2, and runs on the latest version of the Source engine (Orange Box / Source 2007). The basic premise of HL2: Wars is to create an original RTS in the Half-Life 2 setting, adding new ideas of our own while staying within the relative boundaries of the HL2 universe's established canon. At present, the mod is its early stages yet and has been in development for about a year. The current public release is Beta v0.5 which is singleplayer only. Future releases will greatly redevelop and change many aspects of the gameplay.
http://www.hl2wars.com/
Insurgency: Modern Infantry Combat
Insurgency (INS) is a total conversion based on Valve Software's Source Engine. Insurgency immerses you into an intense multiplayer combat experience.
Set on the modern battlefields, Insurgency simulates modern infantry combat that doesn’t just encourage the use of teamwork and tactics, but makes it a requirement of survival. The current Operational Theatre lets you go head to head with guerrillas, insurgents and resistance fighters in Iraq and Afghanistan; placing you in the center of current conflicts like no other first-person-shooter. Immersive suppresion fire and damage effects, 1-shot-1 kill dynamics, and accurate weaponry ensure a pace and a dramatic tension that few other games can match.
http://www.insmod.net/
The Hidden
A multiplayer total conversion where a single player plays an invisible character armed with just a knife against a group of other players. The Lowdown: Hidden source is a "Mutant" type tactical squad shooter that utillizes a round based scoring and spawning system. A "Mutant" game is a game in which one player (the mutant) is pitted against all the other players. The mutant will often have several advantages over the other players in order to help them survive against the superior numbers of the non-mutant players. The mutant scores by killing the other players, the other players score by killing the mutant in addition, the individual who kills the mutant then respawns as the mutant and the game continues.
http://www.hidden-source.com/
Zombie Panic: Source
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario, the living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
http://www.zombiepanic.org/site/index.php
Short Impression by frags
Screenshots 1
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Homeworld 2
Homeworld 2.0
This mod basically upgrades the graphics of HW2.This mod supports pixel shader which give the ships better texture and bump mapping.
http://forums.relicnews.com/showthread.php?t=191374
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Max Payne
Polar Paradise
Set in the chilling backdrop of the North Pole, you play the role of Dinky, a polar bear who returns to his home on Christmas Eve to find his family have been kidnapped by Santa and forced to work in his evil Toy Factory. Enraged and with nothing to lose, Dinky heads out seeking vengeance!
http://www.moddb.com/mods/polar-paradise/d...otal-conversion
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Max Payne 2
7th Serpent
7th Serpent is a third-person shooter modification for the Max Payne 2 game engine thrusting players into a world of corruption, secrecy and vengeance as they control Damon Pryce - the main character - who has been subjected to experimental testing and is left to his own devices in order to extract the truth from those who keep it from him.
http://www.moddb.com/mods/7th-serpent
Battle Tactics 2
Battle Tactics 2 is a turn-based modification which means that you take turn with the AI. Each turns lasts about 10 seconds and after that is next one's turn. The loop continues as long as you're alive or all the enemies are dead, or you have escorted the hostage in hostage rescue gamemode. In some maps, once in a while, after one whole game turn has passed, there will be crate drops, that contain ammo, health or a shield. In addition to MP2 weapons there are two new weapons, the M249 SAW and Bazooka.
http://www.moddb.com/mods/battle-tactics/d...tle-tactics-v20
Elements of Style
Elements Of Style (EOS) should be very satisfying to the many people that have found Max Payne 2's original gameplay to be very flat and/or stale. Because of MP2's gameplay, many other mods sometimes feel stale after a while because the gameplay is still the same. EOS takes the Max Payne 2 gameplay and specifically refines it wherever needed while also making the combat so much more appealing and exciting.
http://www.moddb.com/mods/elements-of-style-eos
Hall of Mirrors
The modification is loosely based on the movie "Equilibrium" with the main focus of the work being based upon implementing a new combat system similar to the "gun kata" seen in some of the action scenes of the movie. The "Gun Kata" allows the player to take on several adversaries at the same time with dual weapons and gun them down in unison, much like what we see in the action movies of today where the hero wields dual handguns and shoots at different targets with each hand. This sort of stylish gun battle is what you can expect to see once the mod is released to the public. The mod's focus is pure action and style, if you like shooting enemies and gunning them down in the coolest way possible then this mod just might be what you've always been looking for!
http://www.moddb.com/mods/hall-of-mirrors/downloads
Max Payne Chronicles
Taking place between the stories of the first and second Max Payne games, Max Payne's Chronicles let you playing as Max Payne when he joins the NYPD, and starts his detective job. On each of the 4 chapters, you will receive a new case to solve. Each case is different, but also linked in a way you will try to find out, but new questions will keep spawning until the last and final reveal.
http://www.moddb.com/mods/max-payne-chronicles/downloads
M:I New Dawn
When Major Sean Dickens’ F-15 crashes over Utah, everything looks like an accident. However, as the wreck is recovered, Dickens is gone, and with him the F-15’s deadly cargo: a new generation warhead. Ethan Hunt’s mission is clear: the warhead has to be recovered before Dickens is able to sell it. Dickens, along with the possible buyer—a former Russian general with unknown intentions, have to be eliminated. However, all too soon Hunt realizes that things aren’t as they seem and suddenly finds himself right in the line of fire. In his quest to gain answers, Hunt hits upon a conspiracy that puts doubts upon the trustworthiness of his own ranks and changes everything he believed in.
http://www.moddb.com/mods/mi-new-dawn/downloads
Sketchbook Sam
Your goal is to reach the end of the level, the "vortex warper", that warps you to the next level/worldmap. You will encounter numerous villains. Majority of them can be defeated by simply jumping on them (Space bar + W or S). Some cannot be killed and only harm you if you try jumping on em, so be careful. There are 3 pickups in the mod. First is the syringe that replenishes your health. The second one is the pill that makes you immortal for a short time. Finally the third one is a NES cartridge. Collect them all (total 4) and you unlock a bonus exit vortex in the last level, below the real vortex.
http://www.moddb.com/mods/sketchbook-sam/downloads
Street Fighter
16 fighters from the Street Fighter series duke it out in expansive and detailed levels. An interesting experiment that's a little clunky but still worth the download.
http://www.moddb.com/mods/streetfighter/downloads
Vampire Slayer
We decided to combine ideas of many movies\books\comics, that was about vampires and overall dark forces. Underworld, Constantine, Van Hellsing etc. Absolutely all player's weapons are new. All guns are high quality detailed and animated + there are absolutely new types of weapons. We mean new for all MP2 mods. First of all this is magic. Ignite, blow up, kill your enemies. Magic is a separate weapon with completely different magic for different tactical situations: fireball is needed for removing enemies from long distances, cross magic is good at destroying close foes. All enemy's skins will be changed(stay tuned) according to main theme of the mod - yes, the ones who will be vaporized by you is the vampires...
http://www.moddb.com/mods/vampire-slayer-20/downloads
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Medieval Total War
American Total War
ATW is a modification for Medieval Total War and you have to install NTW1 as well. The two dominant wars of North America come to the Total War engine with the release of American: Total War. From the creators of the Napoleonic Total War mod, this MTW/VI mod introduces two completely new eras to Multiplayer and Single Player Custom Battles, the American War for Independence and the American Civil War, each with new factions, new units, and entirely new sets of tactics. March to the sound of authentic Civil War or Revolutionary war battlefield tunes in both eras, as your men fight across the most beautiful maps to ever grace the MTW engine, the distinctive North American battlefield really coming to life thanks to careful environmental planning and a *completely* new American architecture. For more information on this newly released mod, please visit The Lordz Modding Collection at Lordz forum.
http://lordz.thelordz.co.uk/index.php?id=3,0,0,1,0,0
Napoleanic Total War
This mod completely replaces the military world of medieval Europe with that of Napoleonic Europe. Nations such as France, England, Russia, Prussia, Poland, Spain, the Ottoman Empire, and many others now dominate the political landscape. On the battlefield, gunpowder is now the master. Napoleonic Total War features dozens of types of infantry to pick from, ranging from common militia to various line infantries, across a wide range of light infantry, and all the way up to the grenadiers and even the French Old Guard. Cavalry brings an entirely new, mobile element to the Napoleonic battlefield. Ranging from the light Dragoons and Hussars, up to the elite Cuirassiers and Cossack Guard, waves of cavalry are capable of sweeping aside cowering infantry. And artillery, fully mobile in this mod thanks to the modern development of limbers, can rain shell and shot down on enemies from across the field.
http://lordz.thelordz.co.uk/index.php?id=4,0,0,1,0,0
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Medieval 2 Total War
Broken Crescent
Broken Crescent is the premier total conversion for Medieval 2: Total War that centers upon the epic wars and empires of the medieval middle east. It is a tour de force in sight, sounds, colors and pure gaming that gives a new lease on life for your copy of M2TW. Featuring over 16 new factions, 300 beautifully crafted units, a gorgeous new campaign map, innovative battle and campaign dynamics, brand new music and much much more.
http://www.twcenter.net/forums/showthread.php?t=140857
Screenshots 1
Short Impression by frags
Napoleanic Total War 2
NTW2 is mainly focused at MP games and historical scripted battles. The first release covers what we called the 1812 Borodino scenario and brings you the French and Russian forces to play with in MP and a SP historical scenario, a set of historical battles around the battle of Borodino. In this scenario you are guided by Napoleon himself (with text and voice) to achieve some battle goals. The battles are linked; you do not have complete control of all units at first, but as you progress through the battles you control more and more units. You must work with the AI to defeat the enemy. All the battles and AI were scripted by us.
http://lordz.thelordz.co.uk/index.php?id=5,0,0,1,0,0
Screenshots 1
Stainless Steel
Stainless Steel 6.1 (SS) is a modification of the Medieval Total War game, which like the game itself has evolved, adding in many new features, factions and units, such that today it is one of the most popular mods available, winning the 'Favourite M2TW Mod' award for 2007 and 'Favourite M2TW Modder' award for 2007 for its young German creator - King Kong. The current version is based on the kingdoms expansion and maximises the potential of the game engine containing 500 units, 200 regions and 30 historical empires. NOTE Version 6.1 requires Kingdoms. Version 4.1 is for M2TW vanilla.
http://www.twcenter.net/forums/forumdisplay.php?f=314
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Medieval 2 Total War Kingdoms
Deus lo Vult
The Mod Deus lo Vult (DLV) 5.7 is an enhancement for Medieval Total War II Kingdoms, focused on giving the player the possibility to develop his personal history and requiring a lot more strategic thinking during gameplay.
http://www.twcenter.net/forums/showthread.php?t=180793
Kingdoms Grand Campaign Mod
This mod uses the Retrofit mod as a base and adds the 2 new factions from the Kingdoms crusades campaign (Kingdom of Jerusalem and Antioch). It also adds every new unit from the crusades campaign and made many new improvements as well.This mod plays and feels just like the original campaign, except for being better. The mod also uses the Bigmap, which has been modded and improved by BossDave.
http://shoguntotalwar.yuku.com/topic/28833
Retrofit Mod
The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW. This mod can be used as it is, or as a base to create additional M2TW: Kingdoms mods (see section 5.0).
http://shoguntotalwar.yuku.com/topic/22609
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Quake 3 Arena
Urban Terror
"Where Quake meets reality" is the motto the developers of Urban Terror have adopted. While many mod these days tend to focus on realistic game play, Urban Terror takes a "fun over realism" approach to the FPS arena.
DOES NOT REQUIRE QUAKE 3 ARENA
http://www.urbanterror.net/news.php
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Quake 4
Quake 4: Evolved 1.0
This mod is an overhaul of the graphics engine and adds many new graphics techniques such as bloom, parallax mapping, specular mapping, self shadows and many more.
http://www.moddb.com/mods/quake-4-evolved
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Rome Total War
Europa Barborum
Europa Barbarorum is a total convertion for Rome: Total War, that tries to make the most historically accurate mod within the borders of the hardcoded limits. Contrary to popular opinion, Europa Barbarorum is not solely focused on barbarian factions (though the name was derived from the roots of the project when our desire was to portray barbarians more accurately). Europa Barbarorum goes to great lengths to portray all factions correctly, including Rome.
http://www.europabarbarorum.com/
Rome Total Realism
Rome: Total Realism is a complete modification for Rome: Total War developed by an international team of skilled individuals with a passion for history. The essence of the modification is to provide a realistic approach to Rome: Total War's often lacking historical merit. The mod has been featured on the front page of several major gaming sites and magazines such as Gamespot and PC GAMER. This mod actually has many different mini campaign too.
http://www.rometotalrealism.org/index-2.html
SPQR Total War
SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.
http://www.twcenter.net/forums/forumdisplay.php?f=32
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Sins of A Solar Empire
7 Deadly Sins by Danman
The one stop mod for Sins. This mod is intended to be a "huge" compilation of some of the best mods within the Sins modding cummunity, as well some original mods Danman. Includes a whole host of graphic mod, new ships, and even a few new races.
http://forums.sinsofasolarempire.com/306277
Star Trek: Sacrifice of Angels by Major Stress
A Star Trek mod. The demo features Six playable factions. Plus the entire canon Dominion War ship line ups for all of the factions except for the Federation. The Federation is the only faction whos "canon" Dominion War line up is not complete yet. It will be for the future full release. After the other factions are fleshed out a bit better.
http://forums.sinsofasolarempire.com/322473
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S.T.A.L.K.E.R Shadow of Chernobyl
Oblivion Lost
The purpose of this mod is to get closer to the old Oblivion Lost, and give the best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement. It is recommended to play in HELL difficulty!
This mod works properly only with 1.0004 and 1.0005 patch!
http://forums.filefront.com/s-t-l-k-e-r-so...-kanyhalos.html
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Supreme Commander
Hawks Mod
This first mod adds several new units to the game, such as T4 Dreadnaughts for UEF and Cybran, new buildings that repel enemy fire, Tier 3 PD and other units as well; It also changes several things in the game, new explosions, new effects, as well as an armor system. The second mod adds a minature version of the games existing experimental units to each faction, each mini-experimental has been slightly altered in a way, such as weapons or abilities.
http://supremecommander.filefront.com/file/Hawks_Mod;84046
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Supreme Commander Forged Alliance
4th Dimension
The "4th Dimension" is a modification for the expansion Forged Alliance for Supreme Commander which adds new content like completely new designed units, explosions and other effects. But this mod does not only add new content, it also changes parts of the game like balancing and gameplay. The goal of this mod is to make SC feel more realistic (as long as it is better for the gameplay) and to improve the balancing and optics of the game. For example nearly all muzzle velocities have been increased, and many units move much slower now. Another big aspect of this mod is the fact, that in 4th Dimension nearly all units have their right to exist, even in later tech levels, while in Supreme Commander you only see very few low tech units on the battlefield. Beside a new veteran system for vanilla Supreme Commander, which lets stronger units count more than weaker units and which gives units bigger buffs, the mod changes also the tarmac sizes and explosion effects.
http://www.moddb.com/games/supreme-command...imension-191-fa
Ver 1.9 is for Supcom only and can be downloaded overhere:
http://www.rtscommunity.com/mw/modificatio...mid=208&game=35
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The Elder Scrolls 3 Morrowind
Vampire Embrace
Embrace NPC's converting them into vampires who can follow and fight for you.
Requires Tribunal and Bloodmoon.
http://planetelderscrolls.gamespy.com/View...s.Detail&id=771
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The Elder Scrolls 4 Oblivion
BTMod
One of the first and still the best. The author states in his description that this mod "improve many aspects of the stock Oblivion UI". Understatement! This is the essential mod you need to fix up stock Oblivion's poor menu system and interface. Also check the screenshots of the mod in action: updated journal, larger inventory screen, cleaned up main interface.
http://www.beider.org/btmod/
Elven Map Redux
Bored with the Oblivion map? This is an extensive retexture mod, fixing map and map icons. It's also compatible with the excellent BTmod - no reason to not use both of these mods! Before and after the mod is applied: what a difference
http://planetelderscrolls.gamespy.com/View...s.Detail&id=530
Natural Environments
Users of the mod all agree: this mod is worth a 10
Authors note : Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features: seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and additional ambient wildlife species, such as birds and insects.
Natural Environments also takes care of several minor annoyances that were present in the original product, such as opaque water surfaces, muddy underwater vision, visibly pixelated cloud textures, unrealistic meteoric conditions, and random weather changes. Most of the changes are cosmetic and should not affect the game’s performance noticeably.
http://planetelderscrolls.gamespy.com/View...s.Detail&id=376
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Unreal Tournament 2004
Air Bucaneers
Yaaaarrrr! Think that balloon-based combat, laced with muskets and other old-time weapons sounds like a dumb idea for a mod? Guess again. Air Buccaneers offers something pretty unique: pirate ships, held aloft with hot air balloons, blowing each other out of the sky with cannons and other weapons like muskets.
http://ludocraft.oulu.fi/airbuccaneers/
Alien Swarm
How's this for unique: a top-down, co-op, tactical shooter? In Unreal Tournament 2004? That's the basic concept behind Alien Swarm, which is rapidly earning popularity as one of the most exciting mods around.
As the commander of a unit of human space marines, you lead your squad through bug-infested outposts and other settings as you attempt to achieve various objectives. Not only does the game support solo play, but you can also play cooperatively with a team of up to 8 human players, which makes it a true standout even among retail games.
http://www.blackcatgames.com/swarm/
Deathball v2.0
Deathball has been drawing raves from every corner of the gaming world, probably because it's far from your typical FPS mod. One of the more unique sports games you'll find, Deathball takes elements of many sports like rugby, hockey, soccer, football, handball and lacrosse and churns its own blend that's equally impressive and addictive.
http://www.deathball.net/
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Unreal Tournament 3
Jurassic Rage
Jurassic Rage mutator turns hunters into the hunted. Packs of hungry velociraptors roam the battlefield, looking for anything they can gnaw on. Whatever are your objectives, stay sharp soldier!
http://www.fileplanet.com/193357/190000/fi...rassic-Rage-III
The Haunted
You play as a lone human haunted by demons. Survive the onslaught of demons in 15min to win the game. Demons are vulnerable to gun fire.
http://www.moddb.com/mods/the-haunted/news...ion-10-released
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Warhammer 40k Dawn Of War
Spacehulk Mod
Spacehulk mod is a mod for Relic's w40kDawn of War. The game takes place on an ancient interstellar vessel known as Space Hulk. You are playing the role of the Terminators, the Emperor's finest in their struggle on cleaning the Space Hulk of alien abominations.
http://spacehulk.i8.com/
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Warhammer 40k Dawn Of War: Dark Crusade
Firestorm Over Kronus- Requires DC 1.2
I'll write a description when im free.
In short,this mod converts Dawn of War to a game that is closer to Tabletop.Due to the conversion,this mod feels more like CoH with Warhammer 40k units.Highly recommended for DC owners.
http://forums.relicnews.com/showthread.php?t=137763
BETA 31 http://files.filefront.com/DoW+FoK+Beta+3F...;/fileinfo.html
Spec map by Megazoghttp://files.filefront.com/spec+textures+f...;/fileinfo.html
Black Templar expansion http://files.filefront.com/DoW40K+FoK+BT+B...;/fileinfo.html
Map pack http://www.savefile.com/files/1551485
Movie 1
Tyranids Mod DC
For those who cant wait to use Tyranids in DoW2,there is a Tyranid Mod around for you to play as or against them.It's almost complete now.
http://forums.relicnews.com/showthread.php...ghlight=tyranid
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Warhammer 40k Dawn Of War: Soul Storm
Inquisition:Daemon Hunters
This mod provides a new playable race for Dawn of War Dark Crusade, an RTS game by Relic, published by THQ, based on Games Workshop's Warhammer 40 000 universe.
You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.
The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.
When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.
http://spacedragons.free.fr/files/IDH_beta2_SS.rar
Tyranids Mod SS
For those who cant wait to use Tyranids in DoW2,there is a Tyranid Mod around for you to play as or against them.It's almost complete now.
http://forums.relicnews.com/showthread.php...ghlight=tyranid
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World In Conflict
Black Hawk Down
Added a whole host of real world units and even tactical aids. Also tweaks to stats and DPS to make the game more realistic and challenging. Currently in Beta v0.22b.
http://www.massgate.net/read.php?39454,285784
World In Conflict: Modern Close Combat
The aim of this mod is to make World in Conflict a much more realistic experience for the player. All units and their stats are derived from real world statistics and capabilities.
Also, the amount and type of tactical aid is being changed to reflect real world values, loadouts, and unit employment. The availability of certain types of tactical aid was unrealistic for the period (Napalm Strikes for the USSR, Carpet Bombing with Tu-95s, and Soviet LGBs were rarities on the battlefield during this time, the United States lacks large stockpiles of chemical weapons, and the United States uses much less artillery then the Soviet Union).
Additionally some units are being removed completely from the game because they don't fit in the time frame, or are rendered unusable by using realistic stats. The Mi-28 didn't enter service with the Russian Federation until 1992, so its being removed. The Charrpal Missile System and Stela SAM will be removed, because given realistic stats they're rendered unusable (The missile on a Strela doesn't arm until its gone 800 meters, or 80% of a WIC map), plus the Vulcan and Shilka are more then sufficient against enemy Helicopters, IFVs, and Infantry. Those weapon systems are going to be reclassified Heavy Anti-Air, and only given to Support players. The new Light Anti-Air will be Stinger and Igla teams, cheap, effective, but easily destroyed. Stingers and Iglas will be removed from Multipurpose Infantry squads and replaced with riflemen.
Currently in Beta V0.1.
http://www.massgate.net/read.php?39454,211941
This post has been edited by frags: Oct 26 2008, 07:35 PM
Oct 26 2008, 03:16 AM, updated 18y ago
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