QUOTE(Quazacolt @ Nov 4 2008, 03:20 AM)
based from that link, its pretty much a short b**** rant from a disgruntled QA staff. now, just for a standard "reality check", whos word youd think the majority would side with? of course, im not denying that said guy's credibility, but behind the games cutting etc etc for example, does it even come to mind that the game may not be on par? may not be worthy of a release and so forth? EA done it, hell, even blizzard was rather infamous for their SC:Ghost cutting.
you have to understand ONE clear thing: vivendi is a PUBLISHER. they are NOT a game developer studio. Of course, you can say the same bout EA, but you see, vivendi dont put a leash on their assets/studios on their games, to the point most people (like you) dont even know blizzard is UNDER vivendi (eg: no "vivendi logo" in any of their games, hell, you ever seen a vivendi logo in any games? i cant remember/name any, but i think theres a few out there)
AFAIK, or as far as the majority knows, studios under vivendi work freely (at least blizzard is), while EA, not so much.
obviously, WoW is blizzard's current, and most obvious cashcow. but im sure you realize they are working on sc2/D3 and just recently announced, warcraft4 (hahahaha, who the f*** is left for lore as almost every villian is dead in WoW) right?
blizzard had an almost perfect trackrecord, almost all their games (especially the recent ones) turned into cash flowing e-sport, featured on national television in united states, europe, and especially korea. any other game came close to that? well, CS, and... they WERE under vivendi until valve outgrew themselves and they left vivendi for greater ventures... now look at them... they are doing good, but no where near "phenomenon" as they were back in half life 1 days. (even funnier when gabe newell is playing WoW himself, the fatty should be working more on hl2 lulz

)
of course, if you wanna be a nittpicker, you can pick at old school blizzard console games, where they werent so successful with

(refer to the wiki link i posted)
see, money suckers or not, what make blizzard being, blizzard still stands till this day: that extra blizzard polish. they will tune the damn thing to the slightest details, some of them werent even noticeble by most players (footstep sound, ambience sound, -1 dmg from a unit just to balance it even for a little bit more), thats how they seperated themselves from the rest, thats what made WoW a 11-12 million player game and the world's highest valued e-sport (75k USD prize money, nothing comes close to that in gaming history AFAIK)
and yea i sorta catch what you mean, something along the line of being "the lesser evil" amongst the rest, right?
in regards to that, i suppose ur right. WoW for example, is no doubt a monopolization and being malaysians, we know very damn well on what monopoly does. (tmnut anyone?) of course, unlike our infamous isps, other mmo makers can pull a shot a blizzard (warhammer online lol!) but as we all know it, its just too damn tough for a new uprising game/company etc to fight against the collosus which is blizzard.
TL;but i read lol.
Heck I know Vivendi is a publisher. Of course they're not developer. But without money given by publisher (depends la on agreements/contracts), developer won't be able to go far. I came to acknowledged vivendi after their relationship with Sierra. well, like you said, studios under vivendi did work freely but actually that depended on contracts. by comparing both vivendi and ea, you can see how differ both of them in term of sale. marketing is the major advantage for ea. throughout these years, ea is well known for sports games. my first ea games was fifa 95/96. the integration of games with pop culture is one of ea's strategies to make their games sold well (those hollywood actors and also hip hop techno whacamalit songs etc).
blizzard started slow but well. being independent blizzard entertainment and then opening up blizzard north studio, and so on. tho i disliked their styles of having multiple expansions which only adds few additions like units or maps (like warcraft 2 and also star craft). in those days, sc was so popular for being an rts that had 3 factions that works differently (those days also were days that we can install any games on cyber cafes). as we know, by taking good examples from other games, slowly we can create a better product rather than rushing it out yearly.
in this matter, vivendi is doing the same job as ea for marketing the products but what they did was not on par with ea. studios work freely but too much time wasted. hl2 was taking too much time as gabe newell being kind of perfectionist. i bet if hl2 wasn't succesful, vivendi would be a goner already. that's a bad thing for vivendi which led up to current ruckus. even i don't like vivendi's packaging. hl2 packaging was like shit (only a box, several discs inside and sehelai kertas panduan). while ea's 'i am the boss demit' attitude led to a monopoly of gaming industry which involve in every genre. the most evil, aye? as much as people grieving over westwood lost to ea, they're actually formed up to a studio named ea los angeles. i believed the loss might because westwood couldnt produced their products at given time. command and conquer generals was the idea from former westwood staffs themselves but enraged fans considered it as something not to be included in c&c universe. remnants of loyalist workers of westwood established petroglyph studio but they couldnt go anywhere with their products since most of their talented people were taken away to eala.
well, we can see who was the first gaming consortium that have facilities similar to microsoft? i am not a supporter of ea. by now, i believe blizzard's estates might be something similar with google offices. being a casual gamer, i play almost all kinds of games. i dont care if the creator of the games are fascists or nazis as long as the games are good enough for me to play it. as much as ea being culprit of making same games every year, alot of other people following this direction. people praised konami for having a great football games but it's still the same shit every year. same like square enix with their fukkenlol rpg games (and i dont understand japanese tards who kept playing the same thing over 20 years). it is not true that i hate WoW or blizzard as these are also my gaming materials. i do like wow very much compared to other mmorpg (mestilah pernah test lol) just that i couldnt cope my time with it.
yeah, it is too damn tough for a company to challenge ea or blizzard but time will tell.
QUOTE(Hitman66 @ Nov 4 2008, 03:45 AM)
Can't say much about it mate.Some poeple mad because the gameplay it not as great as its previous games.But I can say one thing about it.It's was made by Bethesda.So yeah basicly bethesda do what they do best which is making something similar to thier succesful games like oblivion

But I kinda frustating on how easy oblivion are compared to old school but superior,Morrowind.I guess poeple nowdays like easy games eh

i can see gamers with somewhat single-sided mind. kinda a lot of them prefer something like graphical enhancement. because with graphical stuffs, it's like benchmarkers heaven. ea games are the most which follow up with current advancement in computer hardware compared to blizzard for example. i also saw people whining over poor arts in fallout 3 while people like me prefer gameplay. so by balancing over graphical thingy, gameplay has less innovation. it's not like the game was easier than before but there's no enhancement from previous version. just like gta franchise. the recent gta iv has far more better graphical shits but actually the same shit as previous versions.