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 Bionic Commando™, Our very own urban Tarzan yo!

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TS-= Virgil =-
post Sep 30 2008, 08:26 PM, updated 18y ago

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Bionic Commando is the working title to the seventh generation console installment in Capcom's long-running adventure-platformer series, developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the Microsoft Windows version of Tom Clancy's Ghost Recon Advanced Warfighter series). The game is the direct sequel of the second game and its remake Bionic Commando Rearmed in the series, released in 1988 for the NES and 2008 current gen systems.The development team has gone on record saying they have looked through all the old games including Mercs for connections. The game is run on the homebrewed Grin "Diesel" Engine.

|| Gameplay ||

Initial speculation pegged the game as a sandbox third person action game, similar to games such as Spider-Man 2 or The Incredible Hulk: Ultimate Destruction. However, more recent information suggests it will be more linear. The player will be able to swing around Ascension City and other environments such as canyons, which will feature multiple routes that will require players to use various swinging techniques. Spencer is also able to target enemies while hanging upside down, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can be used to attack enemies at close range. He can also use it to grab and launch objects such as boulders and cars at enemies.

Multiplayer - It was confirmed in the August issue of Game Informer that Bionic Commando will have an option for online multi-play with 10 players. It will feature classic staples such as deathmatch and capture the flag. The bionic arm will still be usable online.

|| Box Art ||

» Click to show Spoiler - click again to hide... «


|| Trailer ||



Do visit:

Bionic Commando Official Website
Developer GRIN Official Website
Publisher Capcom Official Website

This post has been edited by -= Virgil =-: Sep 30 2008, 08:32 PM

 

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