ITS OUT TODAY !
Unsurprisingly, Spore on the DS will focus more on the creature-creation aspect than will its PC counterpart. Bradshaw stated that the game will focus on two important core elements: creativity and sharing. To this end, players will be able to create their own unique creature by customizing many different physical characteristics, and can then share their creations with friends. Not only will your friends' creatures appear in an in-game zoo, but they'll also populate in the game proper. Bradshaw also stated that the stylus controls will make Spore on the DS a unique experience, and that the platform allowed Maxis to open up its design philosophy.
the Nintendo DS version of Spore, which seems more or less complete at this point. The kid-friendly game lets you control a single creature as you explore the universe, making new friends, fighting mean monsters, and constantly changing and evolving. In the campaign, you play as a plain-looking critter looking to fight, live, love, and evolve as you explore individual planets, taking on brief quests that are logged in a journal in the upper-left corner of the top screen. These quests may involve fighting an enemy, making a friend (by performing a socially attractive dance while controlling your critter with the stylus), or exploring a new area
We then switched over to the creature creator, which will apparently be nearly as extensive as that of the original computer versions of the game, featuring more than 200 different body parts, including eyes, fins, mouths, legs, arms, tails, and other features. Like in the computer versions, different body parts cost points to purchase, and they'll confer various bonuses to your creatures' abilities, such as making it more effective in combat or making it run faster. Evolving your creature is as simple as using your stylus to drag body parts onto and off of your critter. You'll also apparently be able to use the DS's Wi-Fi capabilities to swap creatures with your friends, such that your created creatures may end up in your buddy's game as an ambient critter, and vice versa.
Sep 3 2008, 11:35 PM, updated 18y ago
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