QUOTE(satay @ Aug 21 2008, 04:23 PM)
hmmm....in 2001 i used to play and there were alot more maps involved and every weekend or every 2 weeks there were tournaments to be played... either in cybercafes or major ones such as WCG and CPL..i feel that the "small-time tournaments" in cyber cafes every other week and the "bigger" pool of maps which consisted of at least 8maps kept people very much into the game..and they're were "house-hold names" such as FMJ, NTBD, PLAM, [E], EDTS, TEEN X, NKAA...these top teams kept to their clan names regardless whether they lost or won..where as now days players keep jumping from one team to another...there's no "loyalty" to the clan anymore and these teams keep changing their clan names every other tourney..thats sad you should be proud of the clan name...but yeah..coming back to it..i think more CC tourneys should be arranged..and more maps included rather then the normal 4..
I've tried COD4 and even though the graphics are good and all i feel its a little slow and there's not much you can do as there is "no money" system as there is in CS and that for me makes it a little boring..
Added on August 21, 2008, 4:26 pm
But isnt steam what is being used in tourneys internationally?
you like buying guns? you sound like a terrorist. lol.I've tried COD4 and even though the graphics are good and all i feel its a little slow and there's not much you can do as there is "no money" system as there is in CS and that for me makes it a little boring..
Added on August 21, 2008, 4:26 pm
But isnt steam what is being used in tourneys internationally?
but what difference is there, when in CoD4 you can change weapons and perks anytime you want?
and to answer ur earlier question... CS is old. too old. it's time to give a chance to a new game. also, FPS games are very skill oriented, CS is extremely skill dependent whereas CoD4 isn't so much (it still does just slightly less skill dependent) and DotA is much more focused on strategies and teamwork.
each game has its own advantages and CS has lost out.
Aug 21 2008, 05:02 PM

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