QUOTE(Sey @ Sep 21 2009, 05:48 PM)
I finished it on Saturday . Its a really good game but there are some bits well that aren't that good
1) Enemy variety is pathetic . You fight something like 6 enemies excluding bosses in the whole game . I do realize thats its a prison / rehabilitation center and all but they could at least have added some different enemies
2) Boss fights are terrible . Almost all of them involve smacking waves of thugs or fighting those venom injected goons -.- . Also the last boss is probably the most disappointing thing ever.
In all , i don't really agree with all the reviews giving this 9/10's and hyping it up to be a game of the year contender . When you start out it DOES give that feeling of "WOAH THIS GAME IS AWESOME" but as the game progresses and repetition sets in that feeling sort of fades a bit. I would give it more of a 8/10 .
Somehow or rather i feel the game needed a bit more polish . After you go into
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Killer Croc's Lair
from that moment on i felt that the game was rushed to meet release dates.
I beg to differ:
1) Why is enemy variety pathetic? Its following the same design concept of Halo which is "30 seconds of fun over and over again". It basically has two core game mechanics (Free flow combat and silent hunter) and it just focuses on this for the entire game. It doesn't actually try to do anything more beyond that and adding anything extra would be akin to shoehorning in "extras" for the sake of having supposedly more "content".
2) Yes, because unlike other games where the boss fights feel completely out of place from the rest of the game (Like Prototype), in this one, it is merely an extension of the core game mechanics. I didn't think it was rushed at all. Nothing felt unfinished. Do not confuse lack of "frills" as lack of polish
Your criticisms aren't unfounded of course... Its very... rare that we get a game like this (Even more surprising since its a comic book game). The best (And most common) description of this game is that it is
solid, which it is because the developers from the beginning, knew what they wanted the game to do, they perfected it and added nothing else. I personally found great enjoyment with the game because of this (Nice sense of progression where later fights and rooms get tougher) and there's a nice carrot for replayability in the challenge rooms (Also, must get 40x combo for achievement!).
My only gripe is that the Riddler challenges tend to make the game feel a bit more gamey than it should've been.