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Action/Platformer The Official Batman: Arkham Asylum/City PC Thread, Fall 2011 | story & gameplay info leaked

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post Sep 11 2009, 02:11 AM

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QUOTE(cstkl1 @ Sep 11 2009, 01:16 AM)

any dumbass who delete my post
i got it from newegg after a bulk purchase of new hardwares..

gtx285 sli with physx
also enable HT on and change nvidia prerendered to 8 frames for i7

fps at 1920x1200 Physx on 16QF Physx Enabled with Vsync.. Doesnt go less than 50
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I'm gonna need a little more proof than that (If you're implying based on the GTX285 that you have, that's a digital download that isn't available yet).


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post Sep 12 2009, 12:16 PM

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Y'know, the game still isn't actually out yet... So, until cstkl1 comes back proving he's got an original copy, I'm going to assume that everyone else is using the pirated version...

Just fair warning, that's all.
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post Sep 14 2009, 08:44 AM

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QUOTE(Crazegamer @ Sep 13 2009, 10:54 PM)
So is it confirmed there will be no crazy DRM on this game?

If so....I am so getting this game
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Its using GfWL and Securom, and if that doesn't fit your description of "crazy" then no.

The Securom check currently disables Glide if it determines that you're using a pirated copy (Kinda like what it did in ArmA where it would slowly deteriorate your game into an unplayable mess).

Also, there's some free DLC coming out a day after launch, so pirates won't be able to enjoy that as well biggrin.gif
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post Sep 14 2009, 10:16 AM

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Currently the free DLC being offered are the extra challenge rooms. The Joker campaign is currently a PS3 exclusive, but as Cheesenium said, it might be also free for PC.

Also Cheesenium, I hope you're referring to the new paid DLC for Mass Effect. Bring Down the Sky was laughably short and I feel sad for the Xbox fellas who had to pay for it (Or maybe I haven't been tainted by paid for DLC and thus have no idea how to value it).
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post Sep 14 2009, 10:21 AM

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Actually, I highly doubt its 50 hours as Mass Effect on its own is barely half of that.
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post Sep 14 2009, 10:31 AM

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QUOTE(Kidicarus @ Sep 14 2009, 10:27 AM)
Xbox/windows marketplace is evil.  Current expenditure is roughly 4200ms points a month sad.gif

As for Mass Effect DLC, 50 hours of bouncing around in a space tank followed by dice roll corridor shooting is not something i would consider fun.
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IINM, the new DLC that just came out introduces a new hub area (For what purpose I have no clue) and some challenge rooms or some shit.

Anyway, we're digressing.

Emailed TSB last week and they said Batman will be in either tomorrow or Wednesday.
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post Sep 14 2009, 10:36 AM

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RM 130
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post Sep 17 2009, 09:44 AM

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QUOTE(Kidicarus @ Sep 17 2009, 09:42 AM)
Securom is on just about anything nowadays so i don't think it makes a big difference anyway.  i believe you can actually play the game offline by making an offline profile but i didn't actually try this yesterday.

I now have 3 games using GFWL (the other 2 are Dawn of War 2 and Street Fighter 4).  Updating is actually really easy.  You just sign in and it automatically updates.  It took forever for the 0 day patch yesterday on my narrowband line althought it was downloading at 100kb/s+

GFWL isn't officially supported in Malaysia - a lot of IDs are tied to singapore and the US afaik (mine is based in EU as i made mine many many years ago through xboxlive).  Locale doesn't really matter for gameplay although it does matter for the ease of getting MSPoints and DLC.

Batman AA is pretty amazing though.  Although i'm running physx disabled (didn't try enabling it either since physx in mirror's edge sucked) due to my aging 8800gts 512mb, it's pretty smooth on 1920x1200.
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Mirror's Edge pre-patch had a bug in it that made PhysX go bonkers. Apparently it works flawlessly here. DYNAMIC PAPER!

Will be picking up my copy later biggrin.gif
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post Sep 18 2009, 09:44 AM

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QUOTE(Kidicarus @ Sep 18 2009, 09:39 AM)
Noticed last night that the new DLC was up on Windows Marketplace.  It's free - unfortunately it needs a gold account to download.  Now what i'm wondering is - when the hell did they implement gold/silver accounts for GFWL?!? Hoping it's a bug.
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Last time, there actually was a distinction (Like with Xbox Live). They changed it late last year. But, yes its definitely a bug since all GFWL accounts are considered Gold accounts now.
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post Sep 21 2009, 01:19 PM

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Got this game on Saturday, and its really REALLY fun biggrin.gif

Spent one whole night downloading the stupid update (Why isn't there an option to use the downloader provided with the GfWL app? At least I didn't have to keep the game running in that case), tried it with PhysX on and it murdered my performance. Found out it was probably because my drivers are old.

Downloaded drivers, installed, asked for restart. I got impatient and just terus main and my performance was even more pants than before... Gave in and restarted, and voila, beautiful performance now (Even better than before)

So far, the game is really well made. Its got a nice sense of progression (Everything from the fights to stealth rooms) and its definitely GOTY material for me so far.

Is there a list of GfWL IDs here? Wanna share challenge room times?
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post Sep 23 2009, 09:12 AM

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QUOTE(Sey @ Sep 21 2009, 05:48 PM)
I finished it on Saturday . Its a really good game but there are some bits well that aren't that good
1) Enemy variety is pathetic . You fight something like 6 enemies excluding bosses in the whole game . I do realize thats its a prison / rehabilitation center and all but they could at least have added some different enemies
2) Boss fights are terrible . Almost all of them involve smacking waves of thugs or fighting those venom injected goons -.- . Also the last boss is probably the most disappointing thing ever.
In all , i don't really agree with all the reviews giving this 9/10's and hyping it up to be a game of the year contender . When you start out it DOES give that feeling of "WOAH THIS GAME IS AWESOME" but as the game progresses and repetition sets in that feeling sort of fades a bit. I would give it more of a 8/10 .
Somehow or rather i feel the game needed a bit more polish . After you go into
» Click to show Spoiler - click again to hide... «

from that moment on i felt that the game was rushed to meet release dates.
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I beg to differ:
1) Why is enemy variety pathetic? Its following the same design concept of Halo which is "30 seconds of fun over and over again". It basically has two core game mechanics (Free flow combat and silent hunter) and it just focuses on this for the entire game. It doesn't actually try to do anything more beyond that and adding anything extra would be akin to shoehorning in "extras" for the sake of having supposedly more "content".

2) Yes, because unlike other games where the boss fights feel completely out of place from the rest of the game (Like Prototype), in this one, it is merely an extension of the core game mechanics. I didn't think it was rushed at all. Nothing felt unfinished. Do not confuse lack of "frills" as lack of polish

Your criticisms aren't unfounded of course... Its very... rare that we get a game like this (Even more surprising since its a comic book game). The best (And most common) description of this game is that it is solid, which it is because the developers from the beginning, knew what they wanted the game to do, they perfected it and added nothing else. I personally found great enjoyment with the game because of this (Nice sense of progression where later fights and rooms get tougher) and there's a nice carrot for replayability in the challenge rooms (Also, must get 40x combo for achievement!).

My only gripe is that the Riddler challenges tend to make the game feel a bit more gamey than it should've been.


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post Sep 24 2009, 11:10 PM

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QUOTE(Sey @ Sep 24 2009, 09:13 PM)
1) You make a good point so perhaps me calling it pathetic is a bit harsh . I guess you could compare it with a FPS shooter whereby its just shooting the baddies all the way till the end .My point is that while  I have not played Halo most FPS shooters i've played have many different enemy types (Eg : Different abilities , different ways to kill them , etc) . Batman has IIRC something like 3 thug enemy types that you brawl with for most of the game not counting the lunatics . Its was amusing for a while whooping thugs as batman but after a while i started wondering to myself "is that all?" . I have no complaints about the stealth bits and enjoyed it immensely , perhaps if i wanted to nitpick a bit a minor complaint would be me asking the question of why are there so many conveniently located statues for batman to grapple onto  blush.gif .
2) I agree they don't feel out of place but after fighting the bosses i just don't feel the "satisfaction" .
» Click to show Spoiler - click again to hide... «

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1) The fighting was all about the freeflow combat system. If they added more enemy types, its going to get pretty complicated and may compromise its fluidity. Its a system that is built on very simple fundamentals but takes effort to master (I'm barely reaching 30000 for 3 batarangs for the more difficult combat challenges and I'm seeing the leaderboards have ppl averaging in the millions shocking.gif).

I would say that its more forgiving than Devil May Cry 4 (The first few didn't have that much variety in enemy types either) but its a lot easier to max out your Style meter in that game than hitting 50x combo in this one.

2) Well my only hype about the game was that one Silent Hunter video and the demo, so I was very much surprised (And happy) by what I got.

Anyway, just restarted on Hard... Crap, the lack of enemy attack cues really takes getting used to.
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post Sep 25 2009, 08:36 AM

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QUOTE(Kidicarus @ Sep 25 2009, 01:05 AM)
I believe those on the leaderboards with the gazillion scores are hacking.  There just aren't enough scoring opportunities to score that high - 500 for not getting touched, 1000 freeflow bonus, 5000 max varation bonus per round, and 5000 for perfect knight - instant takedowns are only 50xmultiplier and ground pounds are only 100xmultiplayer.

Just finished hard myself earlier this evening, once you get your freeflow combat bonuses up, you level up so much more quickly.  The tip for hard is if you're in doubt, jump (to avoid getting hit and to keep the freeflow bonus flowing)
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How high can the combo multiplier go anyway? If it can reach the hundreds, then scores in the millions shouldn't be that far out of reach (Though the ones in the near billions are definitely suspect)

Also, thanks for the tip in Hard. Just that you can't dodge that often (More than once and your combo breaks)
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post Sep 25 2009, 09:41 AM

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QUOTE(Kidicarus @ Sep 25 2009, 09:32 AM)
There are 2 types of dodges, one where you just do some sort of forward tumble and another where you somersault over an opponent.  The latter can be done infinitely without breaking your combo smile.gif

I don't think it's possible for the combo multiplier to go into the hundreds.  The problem is not so much not getting hit yourself, but getting your opponents to take the hits without dying.  This especially applies to the lower levels where there are relatively few opponents to hit.  In any case, since getting onto the leaderboards, I don't seem to be able to scroll all the way to the top to see the higher ranked leaderboard scores.
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Ah, thanks for the tip. I suppose you can game the system by intentionally taking the abilities that will prolong fights (Like not upgrading the multi batarang or using the stun attack)... But even with 3 baddies, I managed to hit a combo of 10-12 once, so hitting the hundreds I believe is quite achievable.

I can still view the top leaderboard scores... I think (Not sure if I'm viewing the actual top or the top of what I can see)

Also, my gamertag is Velonius, will add ye (If ye don't mind) later when I get back.
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post Sep 25 2009, 04:28 PM

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QUOTE(Kidicarus @ Sep 25 2009, 01:24 PM)
Well, I wouldn't go so far as to not actually take new abilities, but you have to prolong fights to get the high scores - my opener is generally punch, punch, counter, daze, dodge, bat claw, combo batarang, punch/ground slam, throw, and then improvise to get to the instant takedown at x10, it's possible to get the x9 variation bonus for 5k points at that point.  With 3 opponents i generally get 3500 points for the variation bonus and when you add free flow and dark knight bonuses 6k+ for 3 opponents is generally a good start.  Can't take any credit for that as it's on the freeflow combat guide on gamefaqs.

Knowing the scoring system is one thing, it's difficult to get variation/freeflow bonuses on all the rounds to compete at the very top of the leaderboards.  And it takes a lot of time (for me at least) to get 4 perfect rounds.

good thing about GFWL is that you can access your account through xbox.com - so I've already added you smile.gif
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I had completely forgotten that you could use the bat claw in combat. doh.gif

Thanks for the tips, will try and pull it off.

And I'm probably worst than you are at combat (Can't even get perfect in the first combat room)

Also, added ye to my friends list.
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post Sep 29 2009, 12:58 AM

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QUOTE(MaxSteR88 @ Sep 29 2009, 12:08 AM)
thats why i said i had hoped...
at 1st i was like oo maybe Joker will set him free... but he stays there in the freezer till the end... we did even get to peek in it...hehe
but still the iconic foes the chose was awesome...
foes like ---
» Click to show Spoiler - click again to hide... «

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Almost all the riddles were allusions to other characters in Batman's world but were not present in the game, like the Penguin, Catwoman and Two-Face. Putting ALL of them in would've been overwhelming and been made to feel like filler.

As it is, I felt that with the time given, Joker, Poison Ivy, Scarecrow, Harley Quinn (And even Bane) had decent game time. Killer Croc was a little wanting and Victor Zsaaz was a bit shortlived though.
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post Oct 6 2009, 05:58 PM

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Thanks I'll add you later tonight (Too lazy to log into xbl now)

Also, the leaderboards are separate for xbl and gfwl sad.gif
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post Oct 27 2009, 11:53 PM

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QUOTE(wookp @ Oct 27 2009, 10:19 PM)
I was wondering whether anyone of you playing the ori has a lot of bugs or was it fixed after V1.1?
I am looking for the ori so PM if there's any sellers!
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None of those were "bugs". They were anti piracy locks that kicked in if you used a crack to play the game (You don't even need to upgrade to v1.1 if you're using an original).
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post Nov 2 2009, 08:29 AM

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QUOTE(Fawkes @ Nov 1 2009, 05:15 PM)
^Can you really tilt your mouse when Joker try to shoot you?
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If you're using a gamepad, they'll tell you to use the "third stick". So, I'm guessing no tongue.gif
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post Dec 3 2009, 10:29 AM

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QUOTE(kianweic @ Dec 3 2009, 10:09 AM)
Just tested this out earlier this morning.

Looks awesome.

Has anyone tried playing Batman using an arcade stick or a gamepad?

How's the gaming experience like with an arcade stick or a gamepad?
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+1 gamepad

I couldn't imagine playing with anything else.

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