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Competition SCG.08 Sunway Cyber Games, http://www.freewebs.com/sunwaycybergames

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t3quila
post Aug 22 2008, 12:46 PM

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International rules please.

This post has been edited by t3quila: Aug 22 2008, 01:08 PM
t3quila
post Aug 23 2008, 11:42 AM

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@.@ Okay... But can you bring CoD back to its roots? To be honest, I never liked SnD for CoD4 itself. I'm more of a domination lover(watafak sounds wrong).

I've seen CoD2 Matches in the old days. They were really a change from CS:S. Spectacular and Tactical at the same time so to say. To add more to the topic, CoD4 was "meant" to compete against the CS gameplay, ever so since they made a SnD mode.

HQ is random and TDM is pointless. Neither of those game modes are suitable for spectator-ship and any level of competitive gaming. Conclusion, Domination for CoD Junkies and SnD for tactical players. *NO HARDCORE, Geez.. How many times must I mention that lol.

Plz Plz Plz Plz!!! drool.gif SnD & Domination. Btw u can't use Sabotage cuz its phoqued up.

Just a suggestion for future events.

This post has been edited by t3quila: Aug 23 2008, 03:54 PM
t3quila
post Aug 23 2008, 07:59 PM

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QUOTE(Zephrus @ Aug 23 2008, 07:38 PM)
mm okay..
why there are still people argueing about having "international rules"?
we have finalised our RnR for COD4 as we are too close to the competition day to change it.
besides, thats what majority voted for.

and as for updating the first page, juz_mark just finished his exams..
meaning it should be updated soon  smile.gif
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There are some things u can't just let the people or in this case gamers decide even by majority. In a game with so many variables, to set a standard where everyone must and will play by is certainly not an easy task. What me RvG and the two ESP teams played at WCG SG was an EU ruleset.

Personally I felt there was nothing wrong with it. For those who have played competitive FPS at an international or regional level should know that there has to be a standard ruleset decided by the organizers themselves. A good competitive level mod which removes the unwanted variables, disallowed weapons, bad user interfaces and imbalanced perks.

Doing this allows players to actually APPLY proper tactics and strategies to the battlefield or at least come up with some. What the randomness of perks and inventory items do is take everything the teams can strategicly muster and throw it out the window making the playing field a no brainer pub brawl.

This post has been edited by t3quila: Aug 23 2008, 08:01 PM
t3quila
post Aug 25 2008, 04:42 AM

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QUOTE(crashtec @ Aug 24 2008, 08:19 PM)
Actually... the SG rules are SG rules.. EU does not use PAM4 with Promod settings. They use either one.

The rules in Singapore were made by the singapore COD4 commitee, led by Bfnut and Jedi members. Please dont take this as an aggressive stance over "International Rules". These are facts i want to clarify before you come to a conclusion.

Rapture agreed to run the competition in WCG Singapore, that was mainly it. Since the competition was lead by team leader, now rapture employee Eugene "quikz" Tay, he hired me to run the servers. The rules are modified to suit the Singaporean locals.

What we should learn from them is not their rules, but to create our own.. something i have been stressing over the last 10 pages or so.

"Still being misunderstood is me."
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Thanks for making things alot clearer to me. I'm sorry if I made too much of a fuss.. See you at the Top when we get there ESP.
t3quila
post Sep 1 2008, 09:17 PM

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hmm do make a GUI skin for the c4 icon, Nasi Lemak Packet.

 

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