Well, perhaps this game will simply use all available threads at near 100%. Of course if it's doing in 130 instructions what could be done in 20, then there is certainly room for improvement even if you claim it's using 100% of the PS3s power. Thing is, if it looks just as good on the 360 as it does on the PS3 when the PS3 version is being maxed out, then either the PS3 is weaker overall than the 360, or the more likely option the compiler still sux for the PS3 and is an inefficient pain, hence one more reason there are more games for the 360. Even though the Cell is superior for raw number crunching to the 3 core chip in the 360, Cell is really just one true CPU core with 7 small number crunchers while the 360 has three Power PC cores that can handle 6 threads of vector math, AI, and game engine logic.
One should also consider that the GPU in the PS3 is a basically modified GeForce 7800, and that much of it's claimed 1.8 TFlop processing power is for fixed function math like dealing with triangles and fixed function fog effects. The combined power of its shaders is much closer to like 200 GFLOPS. With the universal shader architecture of the 360 it is more efficient in shader power as opposed to the PS3 which has separate pixel and vertex shaders.
IT will be interesting to see the results when this game comes out. Will the PS3 prove it's worth the price premium over the 360 as a gaming system, or will that price premium just be for having a blu ray player? Will the 360 prove it can give smooth gameplay while making images just as good, or almost as good, as the PS3?
Final Fanboi Fantasy XIII (360), and its region lock too! :D
May 7 2009, 09:20 AM
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