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 WORLD OF CG ver 1, cg & concept art

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post Aug 10 2008, 08:57 PM

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From: PJ, Selangor


Cant wait for Mudbox 2009 though i am a zBrush user. Anyway, nice to have you putting up production news but its best that after every end of the article, put up a credit from where you got the source.

Also, i am starting to realize that Autodesk is trying to make a production suite out of 3DSMAX, Maya and Mudbox, the integration is so tight that even the requirement to export objects to Mudbox is still .obj instead of other format. Personally, i still prefer the old Mudbox when Skymatter first established instead of the current Mudbox that is geared to monopolize digital sculpting market.
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post Aug 17 2008, 10:44 PM

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From: PJ, Selangor


Its best to model the base mesh in 3dsmax then export to zbrush for sculpting, so far thats that optimal way to do organic modeling.

You can do direct modeling in zbursh by using zsphere but so far not many prefer that way as it sometimes can be very complicating.
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post Sep 10 2008, 08:09 PM

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From: PJ, Selangor


I suggested that sometime ago. But most of the articles were republication friendly so nothing to worry about be "sued" or something else.
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post Dec 12 2008, 09:34 PM

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From: PJ, Selangor


QUOTE(GeneWiz @ Dec 11 2008, 05:27 PM)
the PhysX technology is embedded into latest graphic cards? or is it comes with a special GPU?(duh i hate to buy GPU again). i'm using 9800GT, am i able to get all those effects? i'm a big fans of Mirror's Edge, cant accept myself to play it without full features  cry.gif
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You dont need any new GPU for it. Current drivers for Quadro and Geforce have physX drivers included and will use the GPU for processing. Only the latest, Quadro FX 4800(?) and the current top of the line geforce have build in physX processor (correct me if i am wrong). So your 9800GT is on the safe side.

QUOTE(GeneWiz @ Dec 12 2008, 12:33 PM)
i'm still a student now, still doing my FYP currently, after that, might be back to my previous studios to work while waiting chances for singapore there loo... or if i lucky enough, i might wanna go to singapore and work right after graduate, hoping to step in game industry or VFX by next year, ha ha am i dreaming?  tongue.gif
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Start your portfolio early, if you are interested in animation, start practicing on the rigging and expression setups..if you are into modeling, start practicing your modeling in nearly all fields eg. hard modeling, organic.. etc..make sure you know the fastest way to deal with tedious UV mapping. IF you are in to post production, start understanding matte painting and so on..

Split your time between your assignments and personal projects, sacrifice abit of your holidays instead of online games addiction or hanging out with friends, start on your portfolio.

biggrin.gif Just like what cymon says but what i commented above is what i did 3 years back.
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post Dec 15 2008, 10:58 PM

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From: PJ, Selangor


To whoever participating the CGSociety Steampunk challenge, i highly recommend an anime, Steamboy to be part of your inspiration material. It have some basic overview of how steam engine works and what you need to make your finish believable.

I am in the challenge too, for still image biggrin.gif so good luck to all wink.gif
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post Dec 16 2008, 02:58 AM

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http://www.imdb.com/title/tt0348121/ -> Steamboy

The DVD can be found in Tower Records and not sure if stock is widely available in most Tower Records shops. Local distributed Steamboy with fan-sub can be found too.

 

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