QUOTE(Jas2davir @ Nov 7 2008, 12:12 AM)
good luck with your studies WORLD OF CG ver 1, cg & concept art
WORLD OF CG ver 1, cg & concept art
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Nov 7 2008, 01:07 AM
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Junior Member
450 posts Joined: Aug 2008 From: Ipoh,Perak |
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Nov 7 2008, 03:57 AM
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Junior Member
461 posts Joined: Oct 2007 From: Kuala Mud |
need to learn how to do it by next tuesday
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Nov 7 2008, 09:11 AM
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Junior Member
450 posts Joined: Aug 2008 From: Ipoh,Perak |
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Nov 10 2008, 06:30 PM
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Junior Member
13 posts Joined: Nov 2008 |
Interested in Animation & motion graphics?
Aspires to push the ‘dimensions’ further but don’t know where to go? Welcome to CG Skill Centre, where we provide training in technical proficiency in computer graphics, focusing on 2D & 3D motion graphics for your quest to a career in animation. At this skill-based creative learning institute, we offer: - Affordable up-to-date industrial skill set training - Experiential learning for more in lesser time - Concentrated hands-on practical - Led by professionals with industrial experience - Valuable industrial and business network - Simulated production environment - Completion of impressive demo reel - Supported by industry players & MDeC - Employers supported via training fees rebate - Easy financing support via partnerships with banks One of our key training programme is the CG 3D Craft majoring in Modelling In this programme, you get to: - Master the art of character design, sculpting, texturing, lighting and basic animation - Familiarize with industrial workflow and production pipeline - 6 months (over 900 hours) of solid practical training, including 3 months of paid apprenticeship programme Pre-requisite: - Basic in 2D software - Bridging training in 2D graphic design available for qualified students - Limited placements for qualified candidates - Guaranteed job placement for qualified students - Easy financing of study, between 1-5 years of monthly payment - Easy financing supported by over 15 financial institutions in Malaysia - RM2,000 training fees rebate for students upon successful job placement - Monthly training fees from RM160 via easy education financing For further information, please visit our website at www.CGskillcentre.com Call our general line +6016 6366 000 for assistance or sms your <name> and <email address> to +6012 2648 248 for a call back. |
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Nov 10 2008, 08:25 PM
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Senior Member
758 posts Joined: Aug 2006 |
NVIDIA's Quadro FX 5800 with 4GB graphics memory is 'the most powerful graphics card in history'
That's some serious boasting by NVIDIA, but this is some serious graphics horsepower. The Quadro FX 5800, already seen in NVIDIA's Quadro Plex D data cruncher, replaces the 5600 at the top of the NVIDIA heap with 240 CUDA-programmable parallel cores and the industries first card with 4GB of graphics memory. MSRP? Just $3,499 for you big spender -- pennies for the companies who can harness the power for the purposes of oil and gas exploration, 4D modeling, and graphics design. This post has been edited by cymon: Nov 10 2008, 08:26 PM |
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Nov 10 2008, 08:32 PM
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450 posts Joined: Aug 2008 From: Ipoh,Perak |
NVIDIA Redefines Entry-level Professional Graphics for Small/Integrated Form Factors
With today’s traditional workstation model pricing, many organizations can only afford to deploy professional graphics solutions to select designers and engineers, leaving a significant portion of the workforce with sub-optimal products. This is about to change as NVIDIA Corp. announced today NVIDIA® Quadro® FX 470, the first integrated professional motherboard GPU, and NVIDIA Quadro FX 370 Low Profile (Quadro FX 370 LP), an entry-level Quadro graphics boards for small form factor systems. Honoring NVIDIA’s commitment to tailor its Quadro professional line to the specific needs of the end user, the Quadro FX 470 and Quadro FX 370 LP GPU deliver high performance and flexibility at entry-level pricing for computer-aided design (CAD) and digital content creation (DCC) applications. “In today’s competitive global marketplace, engineers, traders, designers and power office users demand more functionality and reliability from their desktop computing solutions,” said Jeff Brown, general manager, Professional Services, NVIDIA. “The Quadro FX 470 and the Quadro FX 370 LP are precisely tested, certified and designed to maximize productivity and deliver the cost-effective, professional-quality solution these users require on a daily basis.” Increasing performance and reliability at a ground-breaking price, both systems are certified for key DCC and CAD applications from independent software vendors such as Autodesk and Adobe. Designed to fit seamlessly in a space-saving configuration, the Quadro FX 370 LP GPU has a MSRP at $149 USD and offers professional graphics performance with fanless cooling for a quieter work environment. The Quadro FX 470 GPU expands end customer access to professional graphics by enabling systems to achieve a price point under $700 USD. “The Quadro FX 470 integrated chipset is a landmark achievement for professional graphics,” said Tom Lin, general manager, Server Business Unit, AsusTek COMPUTER Inc. “By offering Quadro FX 470 graphics in our new ASUS TW100-E5 iQuadro workstation, we are giving our customers an entirely new way to get the performance advantages of a Quadro GPU at entry-level pricing. It’s a powerful graphics option that we believe the CAD and design communities will eagerly embrace.” Delivering the quality and reliability that the market expects from NVIDIA Quadro solutions, the Quadro FX 470 motherboard GPU and Quadro FX 370 LP feature 128-bit precision graphics pipeline, 32-bit floating point precision, filtering and blending, advanced color compression and early z-culling for improved bandwidth and rendering efficiency, and full-scene antialiasing. Additional features include: * Industry-First Unified GPU Architecture – Dynamically allocates geometry, shading and pixel processing power for high performance in OpenGL, Microsoft DirectX 10 applications * NVIDIA CUDA™ Technology – Revolutionary parallel computing processor architecture exposed through an extended C language environment, and a tool suite for high-performance visualization * Shader Model 4.0 Support – Enables ultra-realistic, real-time visualization applications * NVIDIA nView® Advanced Display Software: The nView hardware and software technology combination delivers maximum flexibility for single-large display or multi-display options and provides unprecedented end-user control of the desktop experience * I/O Scalability and Performance – Extensive I/O slot support enables peripherals like SAS and dual GbE, which lengthen platform life cycle and performance The Quadro FX 470 motherboard GPU is available from NVIDIA System Integrator partners. The Quadro FX 370 LP GPU is available today, with a MSRP of $149 USD. For more information on NVIDIA Quadro technologies and products, please visit: www.nvidia.com/quadro. |
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Nov 20 2008, 03:36 PM
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Senior Member
758 posts Joined: Aug 2006 |
DICE puts faith in NVIDIA PhysX technology for Mirror’s Edge to take gamers over the rooftops. In the videogame Mirror’s Edge, DICE, an EA studio, introduces players to a new heroine named Faith. Faith belongs to a network of couriers called ‘runners’ who use acrobatic moves to transport confidential information across the cityscape of rooftops and aerial skyways to avoid being detected. To deliver this never-before-seen sense of movement and perspective, DICE has turned to NVIDIA PhysX technology to give gamers an eye-popping experience on the PC. With the NVIDIA PhysX physics engine, the world of Mirror’s Edge comes to life with real affects of wind, weapons impact, and in-game movements. Everyday objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player’s footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles. On the PC, PhysX technology harnesses the power of CUDA, NVIDIA’s general-purpose, parallel-computing architecture, to handle 10-20 times more visual complexity than what’s possible without a GeForce CUDA-enabled GPU. And unlike competitors’ solutions, which do not offer hardware-scaling capabilities, only PhysX technology leverages the best of both CPU and GPU architectures to deliver the ultimate, immersive, user experience. With over 100 million CUDA-compatible GeForce 8 Series and higher GPUs shipped to date, PhysX technology has the largest installed base of general-purpose, parallel-computing processors to run on. “If you love intense combat scenes, fast-paced chases, and sky-high adventures then Mirror’s Edge is the game for you,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “Gamers will appreciate the greater freedom of movement, including sliding under barriers, tumbling, wall-running, and shimmying across ledges — all within an environment that is dynamic and immersive, delivered in part by our PhysX technology”. Consisting of a robust physics engine, API, and middleware software, NVIDIA PhysX technology is interactive entertainment’s most pervasive physics engine and is already included in more than 140 shipping titles for PLAYSTATION 3 computer entertainment system, Xbox 360 computer and video game system from Microsoft, Wii, and the PC. |
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Dec 11 2008, 05:27 PM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
QUOTE(cymon @ Nov 20 2008, 03:36 PM) DICE puts faith in NVIDIA PhysX technology for Mirror’s Edge to take gamers over the rooftops. In the videogame Mirror’s Edge, DICE, an EA studio, introduces players to a new heroine named Faith. Faith belongs to a network of couriers called ‘runners’ who use acrobatic moves to transport confidential information across the cityscape of rooftops and aerial skyways to avoid being detected. To deliver this never-before-seen sense of movement and perspective, DICE has turned to NVIDIA PhysX technology to give gamers an eye-popping experience on the PC. |
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Dec 11 2008, 05:36 PM
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Senior Member
758 posts Joined: Aug 2006 |
QUOTE(GeneWiz @ Dec 11 2008, 05:27 PM) the PhysX technology is embedded into latest graphic cards? or is it comes with a special GPU?(duh i hate to buy GPU again). i'm using 9800GT, am i able to get all those effects? i'm a big fans of Mirror's Edge, cant accept myself to play it without full features how about invest into pro card?i personally invest on nvidia quadro. i customise all my dell precission workstation series with quadro. they give me more power and work flow i need. so far i have 2 nvidia quadro fx4600, 1 nvidia quadro fx3500 and 1 nvidia quadro fx470. all of them give me the real work flow of i need. |
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Dec 11 2008, 11:16 PM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
QUOTE(cymon @ Dec 11 2008, 05:36 PM) how about invest into pro card? nope, its too expensive and unaffordable for me currently, i wanna have a pc for surfing net and games, if wanna do work, might as well go studio work, can let boss see how hardwork i am summore , all i need is a machine tat ngam ngam can play latest games, den oni upgrade it when neccessary, liddat my wallet wont hurt so much...i personally invest on nvidia quadro. i customise all my dell precission workstation series with quadro. they give me more power and work flow i need. so far i have 2 nvidia quadro fx4600, 1 nvidia quadro fx3500 and 1 nvidia quadro fx470. all of them give me the real work flow of i need. |
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Dec 11 2008, 11:36 PM
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Senior Member
758 posts Joined: Aug 2006 |
QUOTE(GeneWiz @ Dec 11 2008, 11:16 PM) nope, its too expensive and unaffordable for me currently, i wanna have a pc for surfing net and games, if wanna do work, might as well go studio work, can let boss see how hardwork i am summore , all i need is a machine tat ngam ngam can play latest games, den oni upgrade it when neccessary, liddat my wallet wont hurt so much... so what you plan now for cg industry? |
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Dec 12 2008, 12:33 PM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
QUOTE(cymon @ Dec 11 2008, 11:36 PM) i'm still a student now, still doing my FYP currently, after that, might be back to my previous studios to work while waiting chances for singapore there loo... or if i lucky enough, i might wanna go to singapore and work right after graduate, hoping to step in game industry or VFX by next year, ha ha am i dreaming? |
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Dec 12 2008, 02:42 PM
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Senior Member
758 posts Joined: Aug 2006 |
QUOTE(GeneWiz @ Dec 12 2008, 12:33 PM) i'm still a student now, still doing my FYP currently, after that, might be back to my previous studios to work while waiting chances for singapore there loo... or if i lucky enough, i might wanna go to singapore and work right after graduate, hoping to step in game industry or VFX by next year, ha ha am i dreaming? no, it is not dreaming. so you have to start your portfolio collection. |
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Dec 12 2008, 09:34 PM
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Senior Member
675 posts Joined: Jan 2003 From: PJ, Selangor |
QUOTE(GeneWiz @ Dec 11 2008, 05:27 PM) the PhysX technology is embedded into latest graphic cards? or is it comes with a special GPU?(duh i hate to buy GPU again). i'm using 9800GT, am i able to get all those effects? i'm a big fans of Mirror's Edge, cant accept myself to play it without full features You dont need any new GPU for it. Current drivers for Quadro and Geforce have physX drivers included and will use the GPU for processing. Only the latest, Quadro FX 4800(?) and the current top of the line geforce have build in physX processor (correct me if i am wrong). So your 9800GT is on the safe side.QUOTE(GeneWiz @ Dec 12 2008, 12:33 PM) i'm still a student now, still doing my FYP currently, after that, might be back to my previous studios to work while waiting chances for singapore there loo... or if i lucky enough, i might wanna go to singapore and work right after graduate, hoping to step in game industry or VFX by next year, ha ha am i dreaming? Start your portfolio early, if you are interested in animation, start practicing on the rigging and expression setups..if you are into modeling, start practicing your modeling in nearly all fields eg. hard modeling, organic.. etc..make sure you know the fastest way to deal with tedious UV mapping. IF you are in to post production, start understanding matte painting and so on..Split your time between your assignments and personal projects, sacrifice abit of your holidays instead of online games addiction or hanging out with friends, start on your portfolio. |
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Dec 12 2008, 11:47 PM
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Junior Member
61 posts Joined: May 2006 From: Cyberjaya |
QUOTE(onscreen @ Dec 12 2008, 09:34 PM) You dont need any new GPU for it. Current drivers for Quadro and Geforce have physX drivers included and will use the GPU for processing. Only the latest, Quadro FX 4800(?) and the current top of the line geforce have build in physX processor (correct me if i am wrong). So your 9800GT is on the safe side. many many thx sifu! ha ha i admit i do play games and hanging around with friends, well, time for me to pack up my attitude and move forward loo...Start your portfolio early, if you are interested in animation, start practicing on the rigging and expression setups..if you are into modeling, start practicing your modeling in nearly all fields eg. hard modeling, organic.. etc..make sure you know the fastest way to deal with tedious UV mapping. IF you are in to post production, start understanding matte painting and so on.. Split your time between your assignments and personal projects, sacrifice abit of your holidays instead of online games addiction or hanging out with friends, start on your portfolio. |
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Dec 15 2008, 01:53 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(cymon @ Dec 15 2008, 12:32 PM) it is pretty low and less impact about the singapore singgraph compare the previous. OK cymon...i think i reply u here coz its more on topic hehe.maybe the economy is hitting pretty hard i guess. you got Matte Painting 2? that's cool.. i run out of money already, since after i upgrade my quadro fx4900 maybe plan to get next year.. so far i only collect few series of ballistic book. so how is everything? working something big? yup, i m planning to held one gathering at kl or penang for cg people. in fact i m planning something real big for all the malaysia's cg industry people it will annouce somewhere 2009.. hope u and anyone interested be part of it.. Surely i'll join if theres anything. Our cg society needs to put our heads together really and do something. Im sure there are a group or two who had pioneered it. Some say the govt aint supportive enough + our media platform (the mainstream one the least) is not a good place to grow talent coz of stuff like racial/religious/politics/ISA/royalties bla bla bla sensitivities or wuteva. And they wonder why arent we developing. Siggraph S'pore was slow i heard but i was talking abt a smaller one organised by CGtalk s'porean member..here http://forums.cgsociety.org/showthread.php...82&page=6&pp=15 Neah...nothing big of anything to shout abt Are u joining CGChallenge Steampunk!? I got some nifty ideas but too leadbutted to do anything abt it....me and gaming |
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Dec 15 2008, 02:49 PM
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Senior Member
758 posts Joined: Aug 2006 |
QUOTE(maranello55 @ Dec 15 2008, 01:53 PM) OK cymon...i think i reply u here coz its more on topic hehe. so i count you in for my project. Surely i'll join if theres anything. Our cg society needs to put our heads together really and do something. Im sure there are a group or two who had pioneered it. Some say the govt aint supportive enough + our media platform (the mainstream one the least) is not a good place to grow talent coz of stuff like racial/religious/politics/ISA/royalties bla bla bla sensitivities or wuteva. And they wonder why arent we developing. Siggraph S'pore was slow i heard but i was talking abt a smaller one organised by CGtalk s'porean member..here http://forums.cgsociety.org/showthread.php...82&page=6&pp=15 Neah...nothing big of anything to shout abt Are u joining CGChallenge Steampunk!? I got some nifty ideas but too leadbutted to do anything abt it....me and gaming yup, you were right. our govt aint that much supportive compare oversea, maybe they thought this industry won't grow or solid enough. that why most of the pro already export their talent out of country. that will be good if we have small scale of cg group gathering. the problem is singapore is small country compare to malaysia so the gathering won't be much trouble. lot of cg ppl in malaysia is scatter around and travel/hospitality will be an issue. about CGChallenge Steampunk, i maybe will join once i finish my current projects. the prize look great but most of all is the fun. so have you prepare anything real cool for this challenge? mind to share? oh, come on. life goes on. i know it is pretty boring at archi firm sometime but i m sure you can make something out of there. any ideas going into something new? This post has been edited by cymon: Dec 15 2008, 02:50 PM |
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Dec 15 2008, 03:50 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
» Click to show Spoiler - click again to hide... « Maybe we can start with Klang Valley first. I dunno...too many ideas floating around haplessly Yeah...but it is restricted to do anything new or try something radical coz it is bound to the clients needs and most of them have a really typical-archi-render type which i have grown to be tired of. Not that im any good at it but i just need to try something new before i grow old-er (coz im old ady I would love to try concept art for movies or games. Enough office towers, condos or mix devs *puke prefusely* |
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Dec 15 2008, 04:10 PM
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Senior Member
758 posts Joined: Aug 2006 |
QUOTE(maranello55 @ Dec 15 2008, 03:50 PM) » Click to show Spoiler - click again to hide... « Maybe we can start with Klang Valley first. I dunno...too many ideas floating around haplessly Yeah...but it is restricted to do anything new or try something radical coz it is bound to the clients needs and most of them have a really typical-archi-render type which i have grown to be tired of. Not that im any good at it but i just need to try something new before i grow old-er (coz im old ady I would love to try concept art for movies or games. Enough office towers, condos or mix devs *puke prefusely* i m 30++ , but i m still are you really seriously want to get involve at concept art for movies/games? i have something would like to share with you.. This post has been edited by cymon: Dec 15 2008, 04:11 PM |
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Dec 15 2008, 04:14 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(cymon @ Dec 15 2008, 04:10 PM) i m 30++ , but i m still are you really seriously want to get involve at concept art for movies/games? i have something would like to share with you.. but noob warning....my creative muscles are not trained in this kinna field. So extreme patience is required. |
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