1st RM 2,000 cash
2nd RM 1,000 cash
3rd RM 500 cash
Lucky Draw: Saitek GM 1600 Mouse x 1
Call of Duty 4 Original game x 1
Saitek GM 3200 mouse x 1
Saitek P990 Game Pad x 1
Saitek GM 1600 Mouse x1 - DUPLICATE, therefore cancelled
* Each player gets one lucky draw number
* Lucky prizes are subject to availability
Registration ends 5th July 2008
CALL OF DUTY 4 MODERN WARFARE
5v5 TOURNAMENT #2
Rules and Regulations
Date : 12th and 13th July 2008
Time : 10am (Tournament starts at 10am, players must be there before 10am)
Location : Blitzone, Damansara Jaya (near KDU)
Game Version : 1.5 or whichever latest version
Players : 5 players each team
Max Teams : 32
Format : Single Elimination
Registration Fee : RM 50/team, payable to Blitzone
Game Type / Maps to be used :
TDM: Crash (previously wrongly written as Ambush)
S&D: Backlot (previously wrongly written as District)
HQ: Overgrown
DOMINATION: Bloc
* 3 ouf of 4 maps will be randomly chosen by the marshal before the start
Game Mode : Hardcore for S&D, Normal mode for other maps. S&D round switch is 2.
Game Format : Best Two out of Three Games randomly chosen by marshals.
Spectator Mode : Team Only
Friendly Fire : Enabled
Victory Condition : Highest Score or Match Point (8 points for S&D) at end of game time.
* Each game will be set to a max of 15 minutes while TDM: Crash will have a max of 10 minutes and S&D round time is 1 minute 45 seconds.
Perks not allowed : Sonic Boom, Martyrdom, RPG, Frags x3 & Special Grenades x3
* UAV, Airstrike and choppers are allowed in all Normal games.
* Only UAV is allowed in Hardcore mode.
Weapons not allowed : P90 & Grenade Launcher
* Players can only have 1 (one) custom slots before the start of each map.
Time Start & End
� Tournament will begin at 10am sharp. Teams are given up to 15 minutes to be present and accounted for before the tournament begins.
� Each tournament round should last between 30 to 45 minutes. Teams are given 5 minutes to prepare and warm up.
� Teams are required to be present during the tournament arena should the rounds start early (this way everyone can finish up early).
Side / Bracket Selection:
� Side selection will be decided by a coin toss by the marshall. Side selection will be done for every round.
� Teams will be given the opportunity to select their own bracket on the day of the tournament itself, if they arrive earlier before 10am. This is subject to availability. Check forum for updates.
Setup and Configuration:
� Teams will be given 5 minutes to warm up before the match starts.
� No non-standard game settings or third party applications that affect game play may be used.
� Teams being caught using either will be punished at an administrator�s discretion.
� Demos (replays) of each match will be required by every player. In the event of a dispute, the tournament administrator may need to review a particular match demo. If a player is found to not have a demo, the team is subject to penalties up to and including disqualification at the administrator�s discretion.
� Players cannot upload their own profiles from the internet or thumbdrive. A default level 55 profile will be provided.
Warnings and Dispute
� Teams will be given 3 cumulative warnings before being disqualified. Teams that disobey the rules mentioned here for more than 3 times in any 3 of the game matches will be disqualified without question.
� Judges/Marshalls decision will be final.
� If players wish to dispute about the opposing team, team leader must inform the marshall immediately of any inconsistency with the opposing team.
Disconnections
� If a server disconnection occurs within the first 8 minutes after the match starts, the match will be restarted.
� If the server disconnection occurs after the 8 minutes the game starts, the team with the highest score will be declared the winner of the match.
� If any player from either team intentionally/unintentionally disconnects, the match will continue with insufficient team members.
In-Game Messaging and Communication:
� Competitors are not allowed to use global in-game chat in an abusive, offensive, vulgar or spamming manner at any point during a match. This includes pre-match, intermission and post match periods as well.
� When a match is live, only team captains are allowed to use global in-game messages. Other players must use team-only in-game messages.
� Violators of these rules are subject to punishment at an administrators� discretion, which may include player suspensions(s) or forfeiture of the match.
� All match disputes must be filed by a team captain with the tournament administrator immediately.
Real Time Chat aka Dead Silence
� Players can speak to team mates but are not allowed to speak to the competitor. Any abusive, offensive or vulgarity towards the competitor will automatically disqualify the team.
� Players can only speak when they are still alive in-game. Once their players are killed they are barred from speaking. This only applies to Search and Destroy.
� Players can speak freely in TDM, HQ and Domination
Eligibility
� Teams must have at least 3 (three) players who is citizen of Malaysia. All participants must be 18 years of age a citizen of Malaysia in order to participate in the tournament.
� Age and citizenship verification may be performed at the conclusion of the tournament.
Personal Equipment:
� Players are encouraged to bring their own gaming equipment but will be required to provide the drivers on a thumbdrive for installation if needed. The organizers are not responsible for any fault / damage arising to the installation.
� The organizer will not be responsible to provide full equipment to the participants
Explanation of Game Modes
TDM : Teams must gain the points by eliminating opposing team to get the highest score.
S&D : Each team is to destroy target A or B by planting a bomb at its location. Teams must prevent the opponent from defusing it.
HQ : Gain points by holding the HQ.
Domination : Capture and defend the flag to gain points.
Rule Changes:
� The Organizers reserve the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to online tournaments.
� Teams are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Teams must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.
Future Tournament Restrictions
� The champion team, 1st placing will be barred from the next tournament organized by New Era Interactive Software. The team will only be allowed to participate in the subsequent tournament unless stated otherwise. This will only apply to tournaments organized by New Era Interactive Software Sdn. Bhd.
� Note: for this tournament the previous TBun Networks champion, all team members of ESP1one will be barred from entry in this tournament.
Download the rules and form here:
CALL_OF_DUTY_4_MODERN_WARFARE_2.pdf ( 105.87k )
Number of downloads: 128All entry forms are to be submitted to Blitzone by the 5th of July 2008 along with a RM 50 registration fee.
This post has been edited by king_kong: Jun 18 2008, 03:04 PM
Jun 2 2008, 02:02 PM, updated 18y ago
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