omg..........XBOX gonna be no fun than >.<
well, i did NOT know prodigy can mind control epics
thats madness!
RTS C&C 3: Tiberium Wars / Kane's Wrath V3, KW League starting sooon
RTS C&C 3: Tiberium Wars / Kane's Wrath V3, KW League starting sooon
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May 15 2008, 01:25 PM
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#41
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
omg..........XBOX gonna be no fun than >.<
well, i did NOT know prodigy can mind control epics thats madness! |
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May 15 2008, 02:19 PM
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#42
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
hoho, that makes traveller a bit too OP
maybe next time i should area mind control the MARV and teleport it beside my tripod for a nice and long EMP therapy |
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May 15 2008, 03:57 PM
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#43
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
well, i am not sure why, but my mechapedes die too fast
i wonder how the pros micro them near invincible. so as land hard hitters and tankers, i'll stick to my tripods xD speaking of tank, anyone knows how well devourer tanks perform compared to scropions and predators? i seldom see anyone building them (seeker spams This post has been edited by jayjay: May 15 2008, 04:00 PM |
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May 16 2008, 12:24 PM
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#44
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i am swore allegiance with the Black Hand!
in my zip file attachment is all the logo minimal file size and the dimension is 65X65 perfect for avatars! enjoy! Added on May 16, 2008, 12:30 pmjust asking (chatting), u guys wan seeker to be nerf in terms of: 1)build time 2)build cost 3)Hit points & armor 4)damage 5)attack rate 6)movement speed 7)attack range 8)splash radius 9)anti air attack 10)stealth detection i will pick 4,5 and 6 removing stealth detection on a "seek"er will be funny though This post has been edited by jayjay: May 16 2008, 12:30 PM Attached File(s)
logos.zip ( 37.98k )
Number of downloads: 8 |
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May 16 2008, 01:15 PM
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#45
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
zip file, isn;t it?
Attached File(s) Attached File logos.zip ( 37.98k ) Number of downloads: 1 |
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May 16 2008, 06:20 PM
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#46
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i tested the download myself, it contains 9 .jpg files as i produced
no error btw,about the 3 tier 3 units i think avatar in 1.09 is fine please la, it CAN'T shoot while moving, the other 2 can! higher HP and damage compensates for this. why not nerf the MARV, since it has 4 garrisonable spots+the fantastic ability to instant boost $??? anyone thinks epic units need some balancing? This post has been edited by jayjay: May 16 2008, 06:22 PM |
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May 16 2008, 06:46 PM
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#47
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
well, like avatars, redeemer CAN'T move and shoot
so logically its damage output should be much better i do not mind if it's hitpoints isn't as good as eradicator or MARV NOD isn't about hitpoints anyway but NOD units are supposed to HIT HARD and FAST. to add more displease, redeemer do not enjoy AOE attacks like the other 2 so the damage should be the highest! haha and for blackhand, perhaps the redeemer can enjoy the prufiying flame upgrade? else without stealth, i do not see much use for it as black hand |
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May 17 2008, 10:51 AM
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#48
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
Kane's Wrath Patch Draft Notes
Economy Changes Refinery cost/build time increased Tiberium Spike initial capture award lowered significantly All non-conyard/expansion unit structure build radius reduced significantly Developer Commentary: The goal of these three economy changes is to ultimately make the resource curve much smoother over the course of the game GDI Changes Grenadier Squad: Armor vs Gun Damage increased, grenade projectile scatter slightly increased (increases effectiveness against other infantry squads) Rig: HP increased significantly Shatterer: Range increased, Damage increased, pre-attack delay reduced GDI Firehawk: Firehawk's missiles no longer travel slower when the Firehawk has the Hardpoints upgrade. (Bug Fix) ZOCOM Changes Zocom Orca: Area of Effect radius increased Steel Talons Changes Titan: HP increased slightly Nod Changes Avatar: Commandeered Beam Cannon Upgrade's damage increased significantly Flame Tank: HP increased Catalyst Missile: Damage radius reduced significantly Fanatics: Damage increased significantly Marked of Kane Changes Shredder Turret: Supercharged Particle Beam Upgrade damage has been decreased Black Hand Changes Shredder Turret: Supercharged Particle Beam Upgrade damage has been decreased Purifying Flame: Upgrade cost/build time increased, damage bonus decreased Scrin Changes Mechapede: Disintegrator Segment damage/range reduced, Seeker Segment is now anti-air only and significantly increased in damage, unit cost increased Seeker: Armor vs Cannon Damage reduced Disintegrator: Move Speed increased, range increased slightly Overlord’s Wrath: Lead-in time increased (Makes ability easier to attempt to avoid) Stormrider: Armor vs Gun Damage decreased Devastator: Damage type changed to Blast (was Cannon) Traveler-59 Changes Cultist: HP and ability range reduced Advanced Articulators: Cost increased Stormrider: Cost increased Reaper-17 Changes Conversion reserves fixed (Bug Fix) anyone pissed? i am............bye bye black hand and NOD This post has been edited by jayjay: May 17 2008, 10:52 AM |
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May 17 2008, 05:59 PM
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#49
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
if u are gonna nerf blur flame, give BH better harvesters!
damnit! |
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May 18 2008, 01:00 PM
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#50
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
refinery cost has been increased
so expect more ppl building harbvesters than selling of refineries |
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May 18 2008, 05:13 PM
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#51
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
than we shall wait for patch 1.2!
and we will pawn the crap out of GDI! *like how aid ALWAYS pawn the crap out of me This post has been edited by jayjay: May 18 2008, 05:31 PM |
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May 21 2008, 12:49 AM
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#52
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
one of my 'latest' finding
did u guys know that MOK and BH's raider buggy can detect stealth!? only ori NOD can't detect stealth man, i am having less and less reason to use vNOD |
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May 21 2008, 10:28 PM
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#53
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
MOK stealth generator/tower
is $500 as compared with vNOD's $1000 i am starting to like MOK hey, how come www.redalert3.com/beta isn't available?! This post has been edited by jayjay: May 21 2008, 10:35 PM |
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May 22 2008, 05:03 PM
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#54
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
due to work commitments, i guess i have to withdraw from the league
sorry guys Added on May 22, 2008, 10:16 pmanyone have CNC3 and/or Kane Wrath music/soundtrack? i'm lovin it want to save as mp3 or wav file thanks! =D This post has been edited by jayjay: May 22 2008, 10:16 PM |
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May 23 2008, 01:08 AM
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#55
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
how did u get it?
extract? download? |
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May 23 2008, 08:32 AM
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#56
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
i can only find those unit sounds like black hand's "one mission, one purpose"
but not the soundtrack music in world editor where are they? |
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May 23 2008, 07:41 PM
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#57
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
now kane is really pissed
hence the game "kane's wrath" what the heck |
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May 23 2008, 09:32 PM
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#58
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
than why build redeemer?
the weakest of the 3 can't attack move lowest damage output lowest health and armor only 2 slots compared to 3 or 4 kononnya catalyst missle ca blow up only 1 refinery now GDI will be SUPER OP with the fantastic buffs shatterer anyone? WTF!!!!!!!!!! play NOD like no tommorrow now patch 1.1 nobody will play NOD ANYMORE! must well call the game BOYLE's Wrath! latest: anyone build superweapon in online games? This post has been edited by jayjay: May 23 2008, 09:36 PM |
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May 23 2008, 09:53 PM
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#59
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
if really wan 2 change to 3 seconds ok FINE!
but if they targeted my units the moment i use rage generator enemy units MUST cancel shooting my units and shoot their own troops else...........this ability really can buang >.<" long live the MARV while other epics are being buffed, NOD is being nerved |
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May 24 2008, 02:56 AM
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#60
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Senior Member
1,720 posts Joined: Jan 2003 From: Seremban/MMU Melaka |
QUOTE(aidlover @ May 24 2008, 02:19 AM) nah.. you will never know.. hardcore gamers will use their faction whether its OP or suicide faction. ouch! feel insulted as i rely on blue flame purifier to win only those who cant macro and steamroller type of players will always find the OP faction as they think they can jus build units. waypoint to enemy base and hope tat they win the game |
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