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i would love to be able to do that. but there are times when you are bound to the game by more than just addiction. in fact i would stick my head out to say that i am not even as addicted to this game as i was, i can easily spend a week or more away from it and not feel the urge to return. but when you have made a committment to something, or when there are people who rely on you, when some of their enjoyment is dependent on the fact that you play the game (yes this sounds very big-headed), there are surely more issues than just dropping the game carefreely. it's more of a just put your heart in and do it situation.
i quit the game abt 2 months ago bcos in all honesty i didn't enjoy the company of some people. however, i've been paying for subscription and gave my account to the guild because of what i owe to the people i enjoyed playing with. people are what keep you in the game, and after a period of time you owe a basic duty of care to the raid. it was easy for me to quit because my role was small, and I kept my conscience clear by knowing that even if i'm not raiding with my char, the guild will continue to benefit from repaying the faith they showed in me. otherwise it would have been all too easy to ebay a warglaive rogue for a few grand (i'm not in the screenshot but was in every other attempt including back on the ptr, though who was actually playing the char is not constant)
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nowadays encounters are just piss. a shit player can easily be carried through even illidan. try bringing a downie to the abovementioned encounters and let's see what happens.
i'm living example that you can bring a downie to your guild's first illidan kill and still do it. i died in phase ONE. til today i still get shit for it. fact of the matter is if someone is as fail as me in the raid it should not be possible. you could even go one step and say pve gear is too easy to get. there isn't that same amount of pride wearing t6 as compared to wearing that t3 chest or ring anymore, which screams "i killed 4h" or "i killed kelthuzad". as mentioned, 2050 guilds killed illidan. there isn't even an epeen value anymore to tier gear bcos of badge/pvp gear (other than warglaive kek) which in some cases are superior to t6.
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So what if they can easily get epic gears now. It does not gaurantee that they all will be able to clear the content if they know nothing about the raid.
I believe when the new expansion is out, the cycle will return to normal again. People will start lvl'ing up to lvl80 and farm gears. those lvl70 epic gears.... will become like the current lvl60 epic gears.
I believe when the new expansion is out, the cycle will return to normal again. People will start lvl'ing up to lvl80 and farm gears. those lvl70 epic gears.... will become like the current lvl60 epic gears.
this is exactly why epics should be a show of skill. using hwh's example of mages, if you have 2 mages in full badge gear how do you tell one is better than the other? recruit both and see who wipes your raid more? the epics that they get should at least represent experience and dedication, if not skill, and make it easier for guilds to recruit. all of us worked our way up the ranks, starting from pvping with decent people and doing 5mans, getting discovered and invited to lesser raiding guilds, proving your worth and moving up. artificially trying to give casuals, lacking the experience (i will refrain from using the word 'skill') by giving them gear that's the same level "evens the playing field" you in fact cheapen the effort of experience. if anything, i agree with hwh that badge loot makes it harder for raiding guilds to recruit.
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i also dont really follow the wow guides/strats even if my guild makes us read's it and sum's it up for us....i rather go with the flow and move as things as it comes
i would really love to experience doing a boss as it is meant to, the whole process of initially smashing your head against a brick wall until it cracks, as mesochistic as it sounds it's actually really fun. i actually had most of the fun in naxx trash where we didn't have guides and had to figure out ourselves what they did, and how to circumvent them. however, for the sake of progression you have a basic responsibility to come prepared, so you can't really afford to do that. that could mean alot of things, which for me included respeccing to leatherworking, farming and stocking 53 flasks (not including 60+ tokens in my bank), 200+ haste pots and even scrolls of agility/strength way before sunwell was even on PTR. all in all i spent at least 8k gold preparing for sunwell to even get on ptr. that's not including the preparation you put in from studying videos and conversing with players that tried the encouter. just to illustrate, i have 8 different illidan kill videos on my PC. i dare say no casual put in that amount of effort in getting their badge loot, something mildly inferior to what we're getting. sometimes it's even better than what i can get in raids for rogues, like the badge loot boots and neck, new ring (overpowered wtf) and crossbow. let's not even compare how pvp weapons with a measly 1850 PR requirement is the best until warglaives. even then, have you any idea how small the dps increase was when i upgraded to my warglaive it's such a joke, i gained a whopping 11dps according to the EJ spreadsheet. that means brutallus will require 3960 less damage to his 10million hp over 6mins to be killed, which is a huge reward for farming illidan for months. "just because we have a life and can't spend 10 billion hours a day sitting in front of the computer like you nerds" isn't justification that they should be made on par. instead of spurring casuals to become raiders, you're doing the opposite in encouraging raiders to go casual, which is the gist of hwh's rant in that raid gear is no longer rewarding. if players are unable to experience end game content, it's precisely because they don't put in the effort required in coordinating 25 people to do an "easy scripted event". they should be encouraging that, instead of being counterintuitive and discouraging participation in raids.
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Casual having more access to epics doesn't necessarily make them a better player. In fact, if they cannot play well, they are ridiculed and ostracized even more by the WoW server community (I'll use the server community to narrow down the scope a bit). Expectations are very high when one carries epics.
this is exactly what is lost. everyone is "purple of gtfo" that it doesn't matter anymore. i could do 100x H mech and be decked in epix, and that should somehow make it justifiable for a raid guild to accept me bcos of have 100x experience in h mech? you used to get respect for the experience it entailed when wearing epics, and if you screwed up people would mock you. now the distinction is no longer there. arrogant and elitist as it sounds, you used to be able to sit in IF in t3 and have people actually stop and look at you. the physical manifestation of experience in terms of gear no longer holds any weight.
sry if i'm starting to digress and rant. i'm not really thinking straight cos i'm only having 5min train of thoughts trying to understand lecture at the same time. fyi, blackrock has more than 20 guilds (too lazy to check progression thread, think it's ard 24) that have killed illidan. i just wanna say nerfing content and making gear easily obtainable isn't the way to promote raiding i'm sorry. when a guild that killed shahraz a few weeks before managed to down her on the 3rd pull of the 1st night then ask us "how did you people spent 3-4 weeks on such an easy boss lulz" i feel like junking my t6 shoulders. that actually pisses me off more than giving casuals easy badge epix in further cheapening our credit. it's probably why you lose dedicated players because the effort does not justify the rewards, just like in the example of Inverse brought up by hwh. either fix your fights before releasing it, or force guilds that do not have the coordination to do it to buck up, instead of just nerfing the encouter and giving them free loot. the nerfs to bosses are the reason pvpers and casuals are crying abt how easy it is that we pvers get gear. maybe blizzard succeeded in "allowing more players to participate in end-game content", so congrats i guess. next step: allow warglaives to be bought with badges.
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when i was in the army in sg i was easily the most active poster in the army forums
you know that's a lie! you were 2nd to me! also, sorry my lecture's over now and don't have time to proofread what i typed.
Apr 2 2008, 04:07 PM
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