Xbox Dvi Resolution
Xbox Dvi Resolution
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Mar 16 2008, 11:45 PM, updated 18y ago
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#1
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Junior Member
417 posts Joined: Apr 2006 |
Hi again, another problem
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Mar 17 2008, 12:01 AM
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#2
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
Nop , not until MS enable this resolution .
The options is 1280x720 , 720p 1920x1080 , 1080p and the weird resolution , 1366x768 . No option for 1680x1050 yet . |
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Mar 17 2008, 12:41 AM
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#3
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Junior Member
417 posts Joined: Apr 2006 |
Thanks alot
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Mar 17 2008, 09:06 AM
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#4
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Senior Member
5,691 posts Joined: Mar 2006 |
Use 1280x1024 wide, and then choose stretch on your monitor imo. That's what I use, for me it's the best ;o
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Mar 17 2008, 05:03 PM
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#5
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Junior Member
165 posts Joined: Jul 2006 From: Kuala Lumpur |
i use VGA but there still isnt the option of 1680x1050
= ( i want thattt This post has been edited by daidzz: Mar 17 2008, 05:04 PM |
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Mar 17 2008, 05:45 PM
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#6
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
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Mar 17 2008, 07:45 PM
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#7
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Junior Member
165 posts Joined: Jul 2006 From: Kuala Lumpur |
i tried the stretch 1280x1024, and i think the 1360x768 is much better.
could clearly see the difference while playing halo 3. i like the 1360x768 is alot more. personal preference. ahh microsoft enable the blardee reso! |
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Mar 18 2008, 01:33 AM
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#8
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Senior Member
5,691 posts Joined: Mar 2006 |
Well, 12x10 is 25% more pixels than 13x7, so technically you get a sharper image. Doesn't really make that much diff anyway
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Mar 18 2008, 06:47 AM
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#9
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Junior Member
165 posts Joined: Jul 2006 From: Kuala Lumpur |
but the image doesnt look proportionate.
its like, all big and stuff. playing at 13x7 it just feels alot better i duno. for halo anyway haha. i was 16x13 ! = ( |
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Mar 18 2008, 08:32 AM
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Junior Member
133 posts Joined: Jan 2003 From: Kajang |
But 1280*1024 is 5:4, while 1360*768 is about 16:9, so if you are using a widescreen monitor in "fit" mode, 16:9 one will definitely look better coz 5:4 may look out of shape.
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Mar 18 2008, 09:47 AM
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Senior Member
5,691 posts Joined: Mar 2006 |
QUOTE(zhiyung @ Mar 18 2008, 08:32 AM) But 1280*1024 is 5:4, while 1360*768 is about 16:9, so if you are using a widescreen monitor in "fit" mode, 16:9 one will definitely look better coz 5:4 may look out of shape. That's why you stretch it ... it's 5:4 but designed for a widescreen resolution so if you stretch to fit the entire screen the ratio comes out correct. |
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Mar 18 2008, 02:23 PM
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
Huh ? No , 5:4 doesn't look the same with native 16:9 when stretched .
Ok , lets do a comparison with some screenshots . It isn't 100% accurate but this is how it works I guessed ... Native 16:10 ![]() Native 5:4 ![]() Cropped 5:4 to fit 16:10 ![]() Stretched 5:4 ![]() Doesn't looks that good ? Noticed that all the details from native 5:4 is fitted into it , but the stretched version isnt that nice . And bear in mind too all 360 games is developed widescreen natively , so converting it back to 5:4 and stretched it again isn't a good idea . Brumak screenshot courtesy of Foxngn grabbed here and Crysis screen is mine . This post has been edited by Breaktru: Mar 18 2008, 02:37 PM |
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Mar 18 2008, 04:57 PM
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Junior Member
189 posts Joined: Mar 2007 |
QUOTE(Breaktru @ Mar 18 2008, 02:23 PM) Huh ? No , 5:4 doesn't look the same with native 16:9 when stretched . Omg crysis. I want to play sooo bad.Ok , lets do a comparison with some screenshots . It isn't 100% accurate but this is how it works I guessed ... Native 16:10 ![]() Native 5:4 ![]() Cropped 5:4 to fit 16:10 ![]() Stretched 5:4 ![]() Doesn't looks that good ? Noticed that all the details from native 5:4 is fitted into it , but the stretched version isnt that nice . And bear in mind too all 360 games is developed widescreen natively , so converting it back to 5:4 and stretched it again isn't a good idea . Brumak screenshot courtesy of Foxngn grabbed here and Crysis screen is mine . If using dvi for monitor, does the monitor need HDCP? Ignore Dvi-A = VGA for PS3 you need but not sure about Xbox. This post has been edited by MmxZero: Mar 18 2008, 05:00 PM |
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Mar 18 2008, 09:11 PM
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
Nope , 360 doesn't require HDCP . PS3 needs because HDCP is a requirement for HDMI .
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Mar 18 2008, 09:17 PM
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Senior Member
5,691 posts Joined: Mar 2006 |
QUOTE(Breaktru @ Mar 18 2008, 02:23 PM) It does.When you choose a 5:4 pixel resolution, you can also choose a "standard" ratio or a "widescreen" ratio. Example, first screen is 13x7 stretched: ![]() Next, this is 12x10 which is a 5:4, but in a widescreen ratio, shown at aspect, note that the pixel ratio is proper 5:4 but then it's "squashed": ![]() Finally you see 12x10 widescreen stretch: ![]() Comparing 1st & 3rd images, the ratio / picture is practically the same. Of course, even though the 3rd image technically has 25% more pixels, in practice it's honestly not noticeable at all. (forgive the noise and weird angle, I'm using camera phone not digicam) |
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Mar 18 2008, 09:33 PM
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
This is how it looks like on my monitor , though its not that apparent in the picture , it really looks stretched and ugly in real .
![]() Maybe your monitor got better scaling but I wanna vomit when playing in 5:4 stretched . This post has been edited by Breaktru: Mar 18 2008, 09:48 PM |
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Mar 18 2008, 11:00 PM
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Senior Member
5,691 posts Joined: Mar 2006 |
Hard to tell without giving a comparison screenshot, but you gotta make sure you set it to widescreen
i.e. there's 1280x1024 Standard 1280x1024 Widescreen 2nd one is the one you need for widescreen monitor Anyway not like it matters, lol ... we all choose what res we find most comfortable, good enough right? |
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Mar 19 2008, 12:48 AM
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
Now I understand it ... 1280x1024 set in widescreen format means the resolution is being cropped to fit 16:9 , that's why you don't see it stretched . This is exactly 720p lol .
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