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 help with gears..., mage

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saingau
post Mar 5 2008, 01:42 AM

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1. Spellstrike is good as a starter for t4 zones, but should be replaced asap once you're in t5 zones.

2. Since you have 2 set t5 gear, go respec arcane and use them. Arcane will give you a bigger mana pool and better mana regen and more dmg to boot. However this also depends on point 3 below.

3. Pray your raid leader knows how to assign grps and put you arcane mages with spriest and shaman.

5. If you got an armory, link it and i can prolly give you some additional input.
saingau
post Mar 5 2008, 11:21 AM

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QUOTE(samlee860407 @ Mar 5 2008, 07:22 AM)
ah....i seee....
http://www.wowarmory.com/character-sheet.x...strasz&n=Tingal

above is my armory link smile.gif
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1. shoulder/cloak no enchant, bracers wrong enchant.
2. no blastwave for fire spec?


saingau
post Mar 6 2008, 07:11 AM

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QUOTE
thanks for telling me it...but the question is shud i respec and which is better tongue.gif

Your question has been answered in my earlier post.

QUOTE
just respec to aracane,

40/21/0
dps increase by around 200 although i keep on OOM hell alot of time
and i am 3rd on dps smile.gif
which usually i will on 7th or 8th
done at hydross though

No spriest/shammy combo for you?
saingau
post Mar 6 2008, 02:48 PM

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tier gear > crafted gear

saingau
post Mar 6 2008, 08:40 PM

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QUOTE(Goblinsk8er @ Mar 6 2008, 05:40 PM)
Spellstrike is definitely better than t4. T4 lack of +hit and crit.
t5>Spellstrike>t4
That is not true, netherstrike crafted set is wayyy better than t4 ele gear.
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Dont just look at +hit, crit, dmg. Biggest problem with mages is their super squishiness. What differentiates a mage lying on the floor vs one thats still dpsing on a boss fight is the stats on the gear, ie. stamina and all.

saingau
post Mar 7 2008, 05:20 AM

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QUOTE(orangbulu @ Mar 6 2008, 09:56 PM)
Know the fight and you wont die. they have IB now anyway. From a warlock's point of view, the FSW set totally owns t4. You dont heally have to focus on sta untill you hit vashj kael, untill then you should have a decent amount of T5 gear.
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When you are new to the fight and have never done it before, you will definite get hit by the shit the boss tosses at you. Granted, most inc damage can be avoided... but lemme give u some scenarios...

1. Tell me which person has never EVER gotten hit by.. say spout from Lurker before (when they were still learning the fight) ?

2. Alar flamepatch - you can blink out fast nuff, or run out fast nuff, but the debuff is ticking (3000 per tick). That extra hp will keep you alive long enough for a heal to land (provided u get one).

3. Solarian blinding light (2500) then mage unfortunately is targetted for arcane missiles (3 waves of 3000 dmg) for a total of 11500 dmg. The mage will be lucky if his healers are on the ball else he's kissing the floor.

I agree with you guys that knowing the fight, being alert its all important. Also, equally important is having that extra length in your hp bar which effectively extends your life/dps. Just gotta find a balance between survivability and dps output.

This post has been edited by saingau: Mar 7 2008, 05:29 AM

 

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