I have difficulty understanding this server "tick rate" thingy. All I can find out it's something of Valves way of defining server/client refresh cycle. Because I plan to host a non valve game server, how does the 66 or 100 tick rate correspond to my game server requirements in bandwidth/CPU cycle terms?
BolehVPN Hosted Game servers, TF2/CoD4/CS1.6 Public or Paid
May 3 2009, 09:34 AM
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