QUOTE(mayoketchup @ Feb 1 2009, 07:26 PM)
AFAIK the Tf2 All talk server has no password.BolehVPN Hosted Game servers, TF2/CoD4/CS1.6 Public or Paid
BolehVPN Hosted Game servers, TF2/CoD4/CS1.6 Public or Paid
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Feb 2 2009, 12:01 PM
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#61
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Feb 12 2009, 01:33 PM
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#62
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Feb 13 2009, 04:57 PM
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#63
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Jul 24 2009, 05:11 PM
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QUOTE(Sprit @ May 3 2009, 09:34 AM) I have difficulty understanding this server "tick rate" thingy. All I can find out it's something of Valves way of defining server/client refresh cycle. Because I plan to host a non valve game server, how does the 66 or 100 tick rate correspond to my game server requirements in bandwidth/CPU cycle terms? Sorry for the extremely late reply. Have realized that I was not subscribed to this thread!A higher tick rate basically means the server polls more often for data which results in supposedly better accuracy and responsiveness. 66 ticks as far as I know means they are polling 66 times a second. Generally the increase in CPU and bandwidth is proportional to the tickrate increase. For example, a 100 tick rate server will consume about 33% more CPU and 33% more bandwidth. In our experience, the difference between 66 and 100 tick is very minimal and to me at least, unnoticeable especially over internet play. There's a huge difference between 33 and 66 however. Taken from KINGJ.NET QUOTE It is often considered a world of difference between 33 and 66 tick, with the effects of 100 tick barely noticeable over a tickrate of 66. In addition, 100 tick is limited to around 16 player servers otherwise problems can occur. This thread will now be moved to: http://forum.lowyat.net/topic/1107395 |
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