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 BolehVPN Hosted Game servers, TF2/CoD4/CS1.6 Public or Paid

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TSReuben
post Feb 2 2009, 12:01 PM

Firo
****
Senior Member
667 posts

Joined: Oct 2006
From: Sarawak


QUOTE(mayoketchup @ Feb 1 2009, 07:26 PM)
what is password for all-talk server?
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AFAIK the Tf2 All talk server has no password.
TSReuben
post Feb 12 2009, 01:33 PM

Firo
****
Senior Member
667 posts

Joined: Oct 2006
From: Sarawak


QUOTE(bulibulizaimon @ Feb 2 2009, 03:37 PM)
All talk Server patched with latest version rite?  hmm.gif
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yes it is.

at least i checked 1-2 days ago unless there's a new patch out
TSReuben
post Feb 13 2009, 04:57 PM

Firo
****
Senior Member
667 posts

Joined: Oct 2006
From: Sarawak


QUOTE(machai_world @ Feb 13 2009, 04:52 PM)
waitin if got server host for last chaos...
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sorry we don't host last chaos.
TSReuben
post Jul 24 2009, 05:11 PM

Firo
****
Senior Member
667 posts

Joined: Oct 2006
From: Sarawak


QUOTE(Sprit @ May 3 2009, 09:34 AM)
I have difficulty understanding this server "tick rate" thingy. All I can find out it's something of Valves way of defining server/client refresh cycle. Because I plan to host a non valve game server, how does the 66 or 100 tick rate correspond to my game server requirements in bandwidth/CPU cycle terms?
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Sorry for the extremely late reply. Have realized that I was not subscribed to this thread!

A higher tick rate basically means the server polls more often for data which results in supposedly better accuracy and responsiveness.

66 ticks as far as I know means they are polling 66 times a second.

Generally the increase in CPU and bandwidth is proportional to the tickrate increase. For example, a 100 tick rate server will consume about 33% more CPU and 33% more bandwidth.

In our experience, the difference between 66 and 100 tick is very minimal and to me at least, unnoticeable especially over internet play.

There's a huge difference between 33 and 66 however.

Taken from KINGJ.NET

QUOTE
It is often considered a world of difference between 33 and 66 tick, with the effects of 100 tick barely noticeable over a tickrate of 66. In addition, 100 tick is limited to around 16 player servers otherwise problems can occur.



This thread will now be moved to:

http://forum.lowyat.net/topic/1107395

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