QUOTE(Sprit @ May 3 2009, 09:34 AM)
I have difficulty understanding this server "tick rate" thingy. All I can find out it's something of Valves way of defining server/client refresh cycle. Because I plan to host a non valve game server, how does the 66 or 100 tick rate correspond to my game server requirements in bandwidth/CPU cycle terms?
Sorry for the extremely late reply. Have realized that I was not subscribed to this thread!
A higher tick rate basically means the server polls more often for data which results in supposedly better accuracy and responsiveness.
66 ticks as far as I know means they are polling 66 times a second.
Generally the increase in CPU and bandwidth is proportional to the tickrate increase. For example, a 100 tick rate server will consume about 33% more CPU and 33% more bandwidth.
In our experience, the difference between 66 and 100 tick is very minimal and to me at least, unnoticeable especially over internet play.
There's a huge difference between 33 and 66 however.
Taken from
KINGJ.NETQUOTE
It is often considered a world of difference between 33 and 66 tick, with the effects of 100 tick barely noticeable over a tickrate of 66. In addition, 100 tick is limited to around 16 player servers otherwise problems can occur.
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