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 W40K: DC | SS | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V5

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Predatorazor84
post Jun 11 2008, 01:18 PM

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From: Subang Jaya
maybe i'm too late to come up wih this post...... what factions will be in DOW2, anyone have an idea? I hope they keep the traditional 4 factions.
Predatorazor84
post Jun 13 2008, 10:53 AM

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5 races huh? I hope the 5th one not those Sister's...... because they're suck!! Not include Imperial Guard this time?? hmm.gif I'm not really like them much but they're human aren't they? rolleyes.gif
Predatorazor84
post Jun 29 2008, 04:11 PM

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Any new update news for DOW2? New trailer for example..... Anyway did they plan to hold onto the previous units for available faction in DOW2? In screenshot can see the assault marine rite..... how about vehicle?

Oso need some hint in SS campaign with Dark Eldar..... I can't defeat the Tau Base in Nan Yanoi, my attack force being outgun completely shreaded to piece, while the attack already blunt the defense much worse!! with no defensive structure except strategic point, my base very vulnerable to Tau attack especially when the 'T-rex' join their attack...... Help icon_question.gif

This post has been edited by Predatorazor84: Jun 29 2008, 04:51 PM
Predatorazor84
post Jun 30 2008, 12:18 PM

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For me play skirmish is far more boring than the campaign bcoz of the rhytme and objective, but play against non-AI much better. So for singleplayer what choice do i have de? Oso in campaign mode seem the AI doesn't have squad cap...... more challenging I think, for me la.....

Back to the point, rite the Dais is great idea but in that occasion, the player must destroy 2 of their base before can reach the Relic, and further have to destroy their orbital bombardment aka ion canon(blast my force anywhere every 60 second!) which i think can't find "It" in the skirmish or multiplayer. (See the challenge here?)

Plus.... the wynch just suck, compare to other faction tier2 heavy infantry. My frontline attack definetely not 'kick' enough. That beast..... useless, i make one squad they break up so quick and attack each other(What the hell?)
So i got no choice in frontline..... against orks those wynch maybe usefull, but Tau i don't think so. Anyway in the same situation I use SM, Chaos and IG the campaign was piece of cake nod.gif

This post has been edited by Predatorazor84: Jun 30 2008, 12:20 PM
Predatorazor84
post Jul 1 2008, 02:54 PM

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QUOTE(TheNameX @ Jun 30 2008, 01:59 PM)
IIRC, you can know the exact location of each tau base you need to destroy via the objective screen. Just click on the particular objective and the mini map will automatically highlight the location.

Wych sux ?? You really LOL me big time man, they are one of the best shocker if not the best shocker in the game. They are fast, OK hp plus the AOE stim pack ability and frankly PSM can match them, but wych come in tier2.5 WTF. I do not understand why the statement of wych sux compare to the rest factions' infantry.

SM -> They never have shocker, and their infantry tanker only come in tier3

Chaos -> PSM came in tier3. Zerkers should eat wych alive, but dont forget, Chaos is always a melee powerhouse, beating the enemy strongest point with your disadvantage, it's just suicide.

Eldar -> Banshee might be closed match up to wych, that's when they have CoW and have at least 2 squads.

Orks -> Nobz is tanker, not shocker. Basically AE unit but slow and expensive.

IG -> They never have anything when it come to the art of shocking/flanking. Orgyn ?? Slow, clumpsy, OK hp and low on number, without priest they are just pure walking rubbish can.

Necron -> Same as IG, they never use their infantry to tank.  FO ?? Oh yea, they are only good at bashing base. Against anything that know how to "walk away", they are clueless.

Tau -> Flanking/shocking is never in the teachings of Tau, they prefer to shoot their bullet right through your front door. And dont tell me kroot, eat them for breakfast every morning.

SoB -> These holy sisters only know how to burn ppl from afar, when it come to tanking, they cried to their holy emperor.

Warpbeast is decent as tanker with decent DPS, you must always get the trainer as morale is their weakness. Combine them with wych and you will have a mighty force that could quickly chew down enemy firing line, which I believe is the viable strategy against Tau.
*
wow..... that's nice explanation here I wait for something like this long ago..... why not put your walktrough in gamefaq? But still I use wynch coz not have a frontline choice de..... 2 squad of them entering Tau base with one of them with Hemonculus, The Broadside are pain in the a&^!! Plus their aerial Jets(Which popup instantly, i think it's a best jets ever eh?) and Fire Warrior shoot at my force while they busy with the kroots. Plus Dark Eldar jumpjet infantry also can't harrass enough,low HP...... When the kroots all get kill only leave Heamonculus still alive. Obviosly this doesn't happen with tier3 SM or Chaos rite? Maybe the wynch useful in fast attack in skirmish or multiplayer coz they in tier2,but in the situation llike this i think it's not so helpful. Why they don't have tier3 infantry? Eldar have Seer Council why the Dark Side doesnt? Make a Cauncil Incubi la...... like the Honor Guard one.....
Predatorazor84
post Jul 8 2008, 07:56 PM

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QUOTE(TheNameX @ Jul 1 2008, 03:28 PM)
I will forgive for one who do not know how to fight Tau.

When assaulting Tau, priority kill list goes like this,

-> Broadside - The ultimate AE, luckily they cant move when they are at their deadliest moment.

-> FW - FW is slow, so the point here is dont let them stand and load, make em run.

-> Tau Commander - With every gear he and he will become a AE *******, send your archon to cc him.

-> Kroots and other dinosaurs alike -> Kill em last because they are meant to eat up the bullets for Tau firing line. Ignore them until you take down their fw line.
So for DE vs Tau, send in 1 squad wych + 2 squad beasts, stimpack them and let beast take down the broadside first while wych + haemo go chase fw, and dont attach your haemo to any squad FFS. Made him range stance and use his first ability near the fw so they run slower. If TC is there, archon go find TC, if TC is not there, go chase fw also. And make sure you use archon lock down ability on the fw. Rekindle archon and you can lock down 2 fw at one go. Why you need seer council for ?? SC sux to the max and ex like hell.

And behind your shockers make sure 3 fully upgraded scourge is there. If barracuda is there, concentrate scourge fire on it first. Once those barra down, jump over to fw and kill them off. If Tau got kroot or dogs or dinosaur, throw in 2 Talons to play with them until the tau firing line is gone.
*
Thanks again for the hint...... I hope this really usefull, btw how about defense? Any idea?
Predatorazor84
post Dec 16 2008, 05:37 PM

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I just heard that DOW II are more to tactical strategy than RTS like the predecessor rite? Coz can't built base in single player campaign..... What a shame sad.gif

Correct me if i'm wrong
Predatorazor84
post Dec 17 2008, 01:48 AM

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What i thought, was the feelings of RTS, Imagine if starcraft fans just know that starcraft 2 without base building? Kinda suck rite? I prefer if they not have base building, perhaps modify it with forward base? Or they combine it RTS and RPG like the one not so famous game 'Spellforce' or the famous one DOTA tongue.gif

Also, i heard rumors that the only playable campaign is Space Marine. Is that true?
Predatorazor84
post Dec 18 2008, 01:03 AM

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Yup, commander get upgrades/new ablilities via levelling up and wargear which can get by complete objectives or even drop by enemies. Sound fun.

This post has been edited by Predatorazor84: Dec 18 2008, 01:06 AM

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