It is quite a long story but to put it frank.... AP3 guns.
Thousand sons marines in table top fire doom bolt instead of bolter shells. These warp bolts shoots right through space marine armor and with their slow and purposeful rules they can always shoot max range even when on the move.
A squad of GK attacking a squad of Thousand Sons from the front has no hope of survival. Some more TS can ride in a rhino, GK cant.
They fire doombolt?Wow,these guys are cool as i have expected.
Race mods are fun only for that race itself... Because as every designer would want their stuff to beat the rest... I think it goes for others too... So if there's other sub race mod... only imbaness would come from that.. 2 cents dropped
No,they will try their best to balance with the relic's races but imba is inevitable,especially in a game with 10+ race.It's a balance nightmare.If it's as imba as you say,people will still whine how imba is the mod race.
The strange thing is,among the race mod i have played.One IDH is imba in T4 due to their uber tough to kill GK termies and normal GK.Other than that,SL,WH and Nids are actually underpowered.SL is the worst.Their T4 is the weakest among all the race despite they have much better LRs.
I just dont get it why you are so skeptical towards race mods?They are suppose to expand the game and give players a chance to control their favorite army,not pawn the hell out of the rest.
I enjoy them a lot because they more well made than Relic's races,not only in terms of models.Their gameplay and race design is good too since they feel more fluffy.
Im actually looking forward to DE Mod more than relic's DE.They have one of the best ideas but Relic's one is decent.I just dont really like the buildings and Relic's DE dont use Webways.DE is pretty notorious in using Webway gates.
The main reason i want SS is because of the race mods,even though some of them might only release after a few years from now.Im willing to wait since good stuff takes time to release.
Added on March 28, 2008, 9:15 amOk,boyz,more rumors on DoW 2:
QUOTE
So to start us off we have a great summary of the PCGameplay.com preview of DOW2 from Togra. Before I post the info, let me remind everyone that you are not to ask for scans of the mag or any of the images. Nor is anyone to post the images. You are free to discuss what was in there, but not to post or link any of the scans/images.
QUOTE
Originally Posted by Togra The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):
- Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support. - It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same). - Units also use CoH-like unit AI for awareness and pathfinding to find cover and such. - While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare. - Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities. - Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known). - Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races. - More focus on making units and squads unique; every unit has got a name (at least in the campaign it seems), more details and more animations. - Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course. - You'll fight your way through the campaign with the same squads. - You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't. - The squads are going to be a lot more interesting than before though. - A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder. - There is a lot more interesting commentary from the units as well; if your SM commander is holding a Thunder Hammer f.e. then the opponent will specifically comment on that, Ork Warchief saying something like "Ooh, nice hammer, but mine is bigger!". The warchief will say something else if the commander doesn't have the hammer. - The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colours, green, blue and red). - Certain reward items won't be useable at once in the campaign, so they'll be taken back to the SM spaceship for research. - Dreadnought can now also trample Orkz. - No sea or air units (though jetpacks are still in of course). - Development team of 55 people has been working on it since September 2005. - Release in early 2009 or later.
This is just a summary, the preview also describes the battles that were shown but that wasn't really revealing. Also remember that this is a translation based on the impressions of a Belgian gamesjournalist and on a translated-to-Dutch interview, some of the info might be incorrect or poorly worded in the preview/interview itself to start with, you never know with these first-revelation articles.
I am not gonna scan the magazine since most folks probably don't understand Dutch and I also didn't think the preview was that informative (didn't focus enough on difference with DoW1, seems to talk only about the campaign). Can't say I am that excited although the screenshots look great, I expected something... bigger (in scope at least) but that's probably because there isn't much information yet anyway.
More...
QUOTE
Originally Posted by Sturmer hehe I couldn't resist and bought the dutch gamemagazine.
Haven't read the article, but judging from the, thank god, many screenshots, it looks awesome.
Some quick info:
-Buildings can be occupied (like in coh) -Envirement completely destructable ^^ -Vehicles are bigger (there were only a couple of dreadnought shots) -LOTS of blood (i saw the screens and thought LOL) -Over the top finishing animations -when units are in melee, pieces of battle armor can be chopped off in the action
Mods if this isnt allowed plz delete this (but this is only general information, nothing into detail)
6 is sufficient I would say since DOW is a squad base game. Assumed tactical marines still remain the same squad size, and you will already have 6 x 8 = 48 false emperor lapdogs running wild in the field. Controlling max of 6 squads is more than sufficient in a 1v1 game, but definitely not enough when it comes to multiplay 3v3 and above.
Dont forget we got vehicles too.
I think it's gonna be quite a lot of units in the end.
DoW2's SM will be more similar to DoWPro's SM.Less units on the field but each SM is more powerful.
Oh... how cute (or cheese), my little imperial fancy water gun lorry driver... I hope you have the courage to meet my scythe on battlefield one to one...
We'll meet some day,"brother"
My DoW is extremely rusty now.Didnt play much because of uni's work load,Sins and my mod.
... Better take advantage of Aus superior net to practice or fall under Chaos Taint..
I shall await for the duel.. As Brother Cheese( The unknown Commander) fight agaisnt a fanatical insanity Chaos Lord.. Who only listen to the will of Khorne..
You Grey Knights better protect you or else...
Lol,im so weak now,like a Guardsman.
This post has been edited by Cheesenium: Mar 29 2008, 06:34 PM
Dang, I just bought the PC Gamer US and there was no mentioned of Dawn Of War 2.
However, the preview for next month column states that they will be previewing both Dawn of War 2 and Warhammer online. They will also provide information for both Warhammer 40k and Warhammer universe heavily. In addition, they would sorta describe and comment on games that has been released based on both of the above mentioned universe.
Sounds great, but the PC Gamer US magazine is getting quite lean / thin.
I find most of the other gaming mags,other than PCGUK and PCGM,is quite thin.
PCPP always has the same problem.Only 2 reveiews on March's issues.
I miss the caption jokes and I hate the current PCGM which is full of pseudo-games with 16 bit graphics from China. Also it looks like there's no cover designer on the team anymore.
Yeah,those shitty China and Korean games shouldnt exist in the first place.There is too much crap in the current PCGM.
Added on March 31, 2008, 3:18 pm
QUOTE(TheNameX @ Mar 31 2008, 09:51 AM)
And so, the Chaos Lord cut off the unknown general's head without knowing the real identity of his victim while saying, "Who's next ??"
This post has been edited by Cheesenium: Mar 31 2008, 03:18 PM