whoa the move logo same as my signature wtf !
Technical PS Eye™ + PlayStation Move™ Official Thread, must-have accessory
Technical PS Eye™ + PlayStation Move™ Official Thread, must-have accessory
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Mar 11 2010, 11:12 AM
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Junior Member
72 posts Joined: Aug 2008 From: Land where shit happens like for real ... |
whoa the move logo same as my signature wtf !
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Mar 11 2010, 11:16 AM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
How The PlayStation Move Is NOT A Wii Remote
![]() I just played SOCOM 4 with the newly-named PlayStation Move controller. And now I know how the PlayStation 3's motion-sensitive controller is not just a me-too Wii controller. For those who need the basics, the PlayStation Move is a remote-like motion-sensitive controller with a sphere at the end. The sub-controller is an off-hand controller being offered for some Move games. The Move controller connects to the PS3 with the help of a PlayStation Eye camera, which detects the Move's colored sphere, while tilt sensors in the move transmit their position data to the PS3. But at first glance, the whole thing seems like just another version of the Wii Remote and Nunchuk. Not quite. There are key differences: -Fewer buttons: The Move controller is actually even more streamlined than the Wii Remote. Nintendo's Remote still offers/confuses a new player with a d-pad, plus, A, minus, 1 and 2 buttons as well as a home button and B trigger. The Move has its own home button and underbelly trigger, but just five other points of button input. That makes the controller actually feel a little naked and therefore likely even less daunting to a new player — unless they need their controllers to look like TV remotes. -No wasted batteries: The Wii remote sucks up AA battery juice. The Move and its companion sub-controller are rechargeable via the same mini-USB connection used to charge the PS3's main controller. -A smarter controller: I played SOCOM 4, a third person-shooter, with the Move pointed at the TV like a gun and the sub-controller in my left hand to command character movement. Wii games that were controlled with Remote and Nunchuk could be befuddled if the player pointed the Remote away from the screen. If you were playing a shooter and aimed just off the screen, the game's camera might start spinning or the game would pause and ask for the player to point at the TV again. The combination of camera sensors — the Sony Eyetoy on top of the TV detects the presence of the Move — and a gyroscope prevented SOCOM 4 from getting confused. When I moved my controller to point off of the TV, the gyroscopic sensors kept track of my movement. The same thing happened when a SOCOM developer blocked the Eyetoy camera. The precision of the controller diminishes in these situation. but the PS3 doesn't lose track of the device. -No wire!: The Wii Remote and Nunchuk are tethered by a short cable. The PS3 Move and its subcontroller are not. -No off-hand gyro: The Wii Nunchuk has a sensor that detects motion, more crudely than does the Remote. The PS3's version of the Nunchuk, does not have a motion sensor, according to a developer I was speaking to. There's a chance that is not final, but that is the case with the controllers at Sony's showcase event today. But that's why two-handed boxing-style games were shown with two Moves. On the Wii, those kinds of games are handled, with supposedly less precision, with a Remote and Nunchuk. -The colored ball: The colorful sphere at the pointing end of the Move is the thing that the PlayStation Eye uses to detect the presence of the Move. The color changes. In the demo I played with SOCOM 4, the sphere was orange. Why? Because the software detected that there was no orange in the background. If we had been in a different room, the color would be different. The Wii's signature hue may be white, but this varying color at the end of the Move will likely prove to be the Move's visual trademark. -The Z: Without a Wii MotionPlus, the Wii Remote cannot accurately sense depth. The Wii's sensor bar doesn't know how close the player is standing to their TV, not can it recognize movements toward or away from it. The PS3, however, can detect such movement in the Z-plane. It does this thanks to the sphere at the end of the controller. If the player moves the Move toward themselves, the PlayStation Eye camera sees the sphere shrink and therefore knows the controller has been moved in the Z-plane. Clever. Those are the differences, all less obvious than the similarities. The PS3 Move is being shown to support shooters and table tennis, fistfighting and co-op platforming. These may be familiar templates to Wii gamers who have sampled Metroid, Wii Sports, and Super Mario Galaxy. But at the nitty-gritty level, some of the PS3 Move's difference offer some nice feature improvements — maybe a drawback or two — and something that isn't quite the Wii-too it appears to be at first glance. And, hey, the Sony person showing me SOCOM didn't even make me wear the controller's wrist strap. A Nintendo person would never let me get away with that. The Move is out this fall, price and launch games to be announced. This post has been edited by Ninja: Mar 11 2010, 11:17 AM |
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Mar 11 2010, 11:19 AM
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Junior Member
88 posts Joined: May 2008 From: Cheras, Subang Jaya & Bdr Kinrara |
QUOTE(Joey Christensen @ Mar 11 2010, 11:10 AM) The design is UGLY. To be honest, N.I.N.T.E.N.D.O came first with its Wii Remote a.k.a Wiimote. Sometimes simplicity is the key. Regards, Joey it looks like a copycat product from Wii..the vertical remote, and Nunchuk thingy sony should invent something by his own trademark. Like Microsoft's Natal project, you got to admit it is really attract ppl attention and sound innovative (albeit still have some doubts in term of practically) |
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Mar 11 2010, 11:20 AM
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Senior Member
8,194 posts Joined: Jun 2008 From: Atas Pokok Jati |
can we use the motion controller as karaoke?
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Mar 11 2010, 11:26 AM
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Senior Member
1,930 posts Joined: Nov 2006 From: The Grid |
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Mar 11 2010, 11:27 AM
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Senior Member
1,398 posts Joined: Mar 2007 |
karaoke maybe not, Vibrator is a YES!
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Mar 11 2010, 11:29 AM
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Senior Member
4,522 posts Joined: Apr 2006 |
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Mar 11 2010, 11:37 AM
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All Stars
14,258 posts Joined: Mar 2005 |
lol you guys not good enough to satisy your women, you need a vibrator?
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Mar 11 2010, 11:51 AM
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Junior Member
177 posts Joined: Nov 2007 From: Johor Bahru |
My bloody post got deleted!
At least say la, it was moved or anything.. ini terus delete! Kejamnya!!! |
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Mar 11 2010, 11:55 AM
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VIP
1,764 posts Joined: Jan 2003 From: Helghan |
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Mar 11 2010, 12:26 PM
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Junior Member
177 posts Joined: Nov 2007 From: Johor Bahru |
ouh..
but i thought this thread was about PS Eye? Now become PS Eye + PS Move d? hehe.. ok, fine by me |
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Mar 11 2010, 12:40 PM
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Junior Member
54 posts Joined: May 2009 From: Tharsis Depot |
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Mar 11 2010, 12:51 PM
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Junior Member
43 posts Joined: Jan 2009 |
I think SOCOM 4 will come bundled with PS3 EYE and MOVE...SOCOM 4 also scheduled to be released this Fall
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Mar 11 2010, 12:59 PM
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Senior Member
769 posts Joined: Mar 2005 From: Everywhere |
QUOTE(Joey Christensen @ Mar 11 2010, 11:10 AM) The design is UGLY. Compare the number of buttons on the Wii and on this... The Wii is just cluttered with buttons... And the PS Move is better... it can detect the distance on the the Z Axis, which the Wii cant... So it knows when ur moving forward or backwards against the PS Eye...To be honest, N.I.N.T.E.N.D.O came first with its Wii Remote a.k.a Wiimote. Sometimes simplicity is the key. Regards, Joey |
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Mar 11 2010, 01:10 PM
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Senior Member
721 posts Joined: Sep 2009 |
hmm.. never heard about this... but this should be fun..
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Mar 11 2010, 01:19 PM
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Junior Member
177 posts Joined: Nov 2007 From: Johor Bahru |
Look! I has a PS Move as my antenna!
![]() This post has been edited by TheUndead: Mar 11 2010, 02:31 PM |
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Mar 11 2010, 01:20 PM
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Junior Member
453 posts Joined: Jan 2003 From: >>muar,,johor<< |
...the conclusion is certain game developer love to see many button configure rather than nintendo thats aiming simplicity .... now waiting for Project Natal thats got no 'button configuring" on it
This post has been edited by shamrawk: Mar 11 2010, 01:21 PM |
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Mar 11 2010, 01:40 PM
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Senior Member
1,447 posts Joined: Mar 2006 |
Wat i notice frm the video i saw online is that the orb light coming frm the controller actually got reflected on the TV screen..... i find it a bit disturbing.....
Another video is the one playing boxing..... the response seems to be really slow and sometimes it didnt get the input frm the player. I think Wii boxing is better than it. |
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Mar 11 2010, 01:50 PM
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Trade Dispute
188 posts Joined: Aug 2009 |
Well , PS Eye and Playstation Move for USD99 is a damn sweet deal.
This post has been edited by Revealing Edge: Mar 11 2010, 01:50 PM |
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Mar 11 2010, 02:20 PM
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Senior Member
3,651 posts Joined: Jan 2009 From: Fort Canning Garden Status: Dog Fighting |
QUOTE(almattitude_v1 @ Mar 11 2010, 12:59 PM) Compare the number of buttons on the Wii and on this... The Wii is just cluttered with buttons... And the PS Move is better... it can detect the distance on the the Z Axis, which the Wii cant... So it knows when ur moving forward or backwards against the PS Eye... With Sony's answer to the Wii Remote, N.I.N.T.E.N.D.O chalks the first bragging rights. They came off with it first while Sony and Microsoft still dwelling with conventional controller designs. In terms of creativity and pioneering, it belongs to N.I.N.T.E.N.D.O hands down. Period. I believe many would agree with this motion. I have a PS3 system and a XBox 360 at home. I don't have a Nintendo Wii but truth shall be revealed and told. Regards, Joey This post has been edited by Joey Christensen: Mar 11 2010, 02:21 PM |
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