
THE SPOILS TCG <-- click me
Introduction
QUOTE
The Spoils uses a number of mechanics in common with other collectible card games. Unlike many games of this kind, you start the game with a Faction card in play, which determines how you begin your turn and which actions you are allowed to take. These Factions have special abilities, unique to each Faction card. Currently, only one Faction is available to the public, The Tournament Faction. Special foiled versions of this card were given away at Gen Con.
Players need to amass Resource cards in order to play other cards. Certain cards are "Staple" Resources and any number of these may be played in a deck. As of yet, there have been no non-Staple Resources released. The Factions count as Staples as well, according to the bottom of the card. However, since these are set apart at the beginning of the game or whenever you shuffle your deck, the word Staple tends to refer to Resources. Most cards require between 1 and 4 of these Staple Resources in play to meet the threshold indicated by Resource icons on cards. The Resource icons come in the form of five trades.
To supplement the Staple Resources, players may play any card from their hand face down as a Resource; however, cards played face down in this manner will not count towards the Resource threshold.
Playable cards come in several types, not counting Staples: Characters, Items, Tactics, and Locations. Each of these types often have subtypes. To win the game, the opponent's Faction must be reduced to 0 influence. The Tournament Faction starts with 25 influence. The Faction's influence may be reduced by attacking it with Characters, or by using Tactics or special abilities. Characters have three stats: Strength (amount of damage the Character deals), Life (amount of damage needed to destroy the Character), and Speed (faster Characters deal their damage earlier).
Players need to amass Resource cards in order to play other cards. Certain cards are "Staple" Resources and any number of these may be played in a deck. As of yet, there have been no non-Staple Resources released. The Factions count as Staples as well, according to the bottom of the card. However, since these are set apart at the beginning of the game or whenever you shuffle your deck, the word Staple tends to refer to Resources. Most cards require between 1 and 4 of these Staple Resources in play to meet the threshold indicated by Resource icons on cards. The Resource icons come in the form of five trades.
To supplement the Staple Resources, players may play any card from their hand face down as a Resource; however, cards played face down in this manner will not count towards the Resource threshold.
Playable cards come in several types, not counting Staples: Characters, Items, Tactics, and Locations. Each of these types often have subtypes. To win the game, the opponent's Faction must be reduced to 0 influence. The Tournament Faction starts with 25 influence. The Faction's influence may be reduced by attacking it with Characters, or by using Tactics or special abilities. Characters have three stats: Strength (amount of damage the Character deals), Life (amount of damage needed to destroy the Character), and Speed (faster Characters deal their damage earlier).
The Factions
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Banker (Greed icon): As a trade, the Bankers are heavy influence gainers and spenders, and are not known for their COVERT Characters. For instance, playing Concealed Goon (a COVERT Character) will cost you 5 influence, whereas playing Nasty Butler (a low-speed Character) will gain you 4 influence. Bankers also like to draw a lot of cards (using either Cash Out or Beatrix Winterbottom), and have direct Character removal with some benefit to/choice made by their opponents (Irresistible Bribe being an example).
Rogue (Deception icon): As a trade, Rogues try to use their opponent's discard pile against them. And the way they facilitate this is to mill their opponent's library. One particular Character, Pluck, can snatch opponent's discarded Characters, Items or Locations for his controller's use. But it doesn't end in the discard pile; Rogues can take control of some cards their opponents control (an example of a Tactic of this type is Rapine). Some other traits of this trade are high-speed Characters, Speed manipulation, and removing opponent's discard cards from the game, as well as minor control (two examples being the Item Emergency Obfuscation and the Tactic Forced Recruitment).
Warlord (Rage icon): As a trade, Warlords are the straight-forward beaters and damage-dealers. They want to lay down efficient (strength to cost ratio) Characters to attack with while using damage dealing sources to clear the way. They also have cards that will help them to overwhelm their opponents with a sizable board control. They also have one of the most powerful Characters, the Dragon Tank, which destroys one enemy Character per turn and is a 10/10/4 as well, thus clearing the enemies away and doing tremendous damage.
Gearsmith (Elitism icon): As a trade, Gearsmiths use cost reduction in many ways to help spur them ahead (with cards such as Jo Ciendeilio and 1337! aiding them in this endeavour). As well as possessing selective tutoring (drawing specific types of cards), the highest number of Item cards, and Character token creator cards (called Micromajigs, with the stats 1/1/3), they have a "Node" theme that can become quite powerful but is particularly vulnerable.
Arcanist (Obsession icon): As a trade, the Acanists sport the most COVERT Characters. They can bounce their opponent's permanents and force them to discard cards (using cards such as Forget and Degenerate Molestation), as well as generate tokens that can be used from certain cards to bounce cards (such as Quotidian Ejector) or cause their opponent to discard cards. Another ability of these arcane experimenters is to manipulate the libraries and to retrieve specific "type" cards (an example being Servile Centipede, which, on coming into play from your hand, allows you to search for a Tactic).
Source: Wikipedia
Card sampleRogue (Deception icon): As a trade, Rogues try to use their opponent's discard pile against them. And the way they facilitate this is to mill their opponent's library. One particular Character, Pluck, can snatch opponent's discarded Characters, Items or Locations for his controller's use. But it doesn't end in the discard pile; Rogues can take control of some cards their opponents control (an example of a Tactic of this type is Rapine). Some other traits of this trade are high-speed Characters, Speed manipulation, and removing opponent's discard cards from the game, as well as minor control (two examples being the Item Emergency Obfuscation and the Tactic Forced Recruitment).
Warlord (Rage icon): As a trade, Warlords are the straight-forward beaters and damage-dealers. They want to lay down efficient (strength to cost ratio) Characters to attack with while using damage dealing sources to clear the way. They also have cards that will help them to overwhelm their opponents with a sizable board control. They also have one of the most powerful Characters, the Dragon Tank, which destroys one enemy Character per turn and is a 10/10/4 as well, thus clearing the enemies away and doing tremendous damage.
Gearsmith (Elitism icon): As a trade, Gearsmiths use cost reduction in many ways to help spur them ahead (with cards such as Jo Ciendeilio and 1337! aiding them in this endeavour). As well as possessing selective tutoring (drawing specific types of cards), the highest number of Item cards, and Character token creator cards (called Micromajigs, with the stats 1/1/3), they have a "Node" theme that can become quite powerful but is particularly vulnerable.
Arcanist (Obsession icon): As a trade, the Acanists sport the most COVERT Characters. They can bounce their opponent's permanents and force them to discard cards (using cards such as Forget and Degenerate Molestation), as well as generate tokens that can be used from certain cards to bounce cards (such as Quotidian Ejector) or cause their opponent to discard cards. Another ability of these arcane experimenters is to manipulate the libraries and to retrieve specific "type" cards (an example being Servile Centipede, which, on coming into play from your hand, allows you to search for a Tactic).
Source: Wikipedia

Learn to play The Spoils in half-hour (tutorial) by WOWRadio
Rules and Download
http://www.thespoils.com/spoils/view.php?pg=media
Place 2 Play
Toybox@Taman Paramount, PJ
Useful Links
Team Covenant
The Spoils TCGPlayer
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THE SPOILS EVENTS (UPDATE: 27/02/2008):
The Spoils League
Location: Toybox - Taman Paramount
Format: Constructed (SEED is not allowed) - min. 75 card deck.
Day: Sunday (every)
Time: 2pm
This post has been edited by XenoFr3ak: Mar 3 2008, 10:39 PM
Feb 13 2008, 12:36 PM, updated 18y ago
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