hi, everyone i am new about this . . Can i noe wat is dead pixel is . . ? And hw it look like ?
Technical PlayStation Portable For Beginners | V2, General PSP Q&A and Homebrew Discussion
Technical PlayStation Portable For Beginners | V2, General PSP Q&A and Homebrew Discussion
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Nov 18 2008, 08:00 AM
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Junior Member
13 posts Joined: Jul 2008 From: places of the abyss darkness metal |
hi, everyone i am new about this . . Can i noe wat is dead pixel is . . ? And hw it look like ?
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Nov 18 2008, 11:14 AM
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Senior Member
5,366 posts Joined: Aug 2005 |
QUOTE(Xalvin @ Nov 16 2008, 10:34 PM) Forgot to ask you guys. What are the must-haves for PSP? Theres so many packages selling and I find some things unnecessary. that;s it, my 2 cents Heres a sample package : 1 x Sony PSP Slim & Lite console(Black) - Firmware 4.01m33(Modded) 1 x Battery Pack (1200mAh) *100% original 1 x AC Adapter (100-240V) *100% original 1 x Box & Printed Material 1 x Retractable Charging Cable & Data Cable 1 x Wrist Strap 1 x Cleaning Cloth 1 x Screen Protector 1 x Sony Hand Strap 1 x Sony Pro Duo Memory Stick 4GB for PSP From what I see, most important is Battery, AC Adaptor, and Memory Card. What other things I need? Is the 2 in 1 cable important? I think I'll need it to transfer downloaded files from my comp right? Again, is the above package enough for me to : Surf Online using WFi, watch movies and videos, and play PS1 Games, and MP3? |
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Nov 18 2008, 12:01 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
dattebayo,are you by anychance a programmer?
Just asking |
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Nov 18 2008, 07:50 PM
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Junior Member
246 posts Joined: Aug 2007 |
hmmm alittle curious here how do u check the motherboard of a PSP ?for example i go a Sony Center if they have old stocks we can still mod it rite ?
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Nov 18 2008, 08:02 PM
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Senior Member
5,366 posts Joined: Aug 2005 |
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Nov 18 2008, 08:32 PM
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Junior Member
13 posts Joined: Jul 2008 From: places of the abyss darkness metal |
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Nov 18 2008, 08:39 PM
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Senior Member
2,316 posts Joined: Jul 2007 |
QUOTE(metalslayer @ Nov 18 2008, 08:32 PM) i need help here...anybody can give information about dead pixel ... It's on the front page bro. hw it look like and wat is dead pixel mean..? appecieted u guys help.. thankue very much.. I just won a PSP from a lucky draw. Now I have to do a lot of reading again. |
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Nov 18 2008, 10:06 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
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Nov 18 2008, 10:14 PM
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Junior Member
13 posts Joined: Jul 2008 From: places of the abyss darkness metal |
QUOTE(aiman04 @ Nov 18 2008, 08:39 PM) It's on the front page bro. bro, thanks for ur help... i read the 1st post adi..but did not say will it effect the psp console if the stuck pixel and dead pixel in long term or long tm when playing..?I just won a PSP from a lucky draw. Now I have to do a lot of reading again. This post has been edited by metalslayer: Nov 18 2008, 10:20 PM |
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Nov 19 2008, 12:21 AM
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Senior Member
9,706 posts Joined: Feb 2005 From: Why U wana know? Status: Meditatingâ„¢ |
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Nov 19 2008, 03:40 AM
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Senior Member
6,425 posts Joined: Mar 2006 From: Besut, Terengganu |
learn programming not really hard lol.. me comp science student act..
c or c++ is the foundation language of most of common use programming language today.. like java n php.. huhu.. self learning is very useful for job application for engineering course.. |
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Nov 19 2008, 06:38 AM
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Senior Member
9,706 posts Joined: Feb 2005 From: Why U wana know? Status: Meditatingâ„¢ |
QUOTE(kamikraze @ Nov 19 2008, 03:40 AM) learn programming not really hard lol.. me comp science student act.. Programming in PSP homebrew shouldnt be difficult c or c++ is the foundation language of most of common use programming language today.. like java n php.. huhu.. self learning is very useful for job application for engineering course.. Remember the most common Hello World when most of the people start learning programming CODE #include <pspkernel.h> #include <pspdebug.h> #define printf pspDebugScreenPrintf /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { Â Â Â Â Â sceKernelExitGame(); Â Â Â Â Â return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { Â Â Â Â Â int cbid; Â Â Â Â Â cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); Â Â Â Â Â sceKernelRegisterExitCallback(cbid); Â Â Â Â Â sceKernelSleepThreadCB(); Â Â Â Â Â return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { Â Â Â Â Â int thid = 0; Â Â Â Â Â thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); Â Â Â Â Â if(thid >= 0) { Â Â Â Â Â Â Â Â Â Â sceKernelStartThread(thid, 0, 0); Â Â Â Â Â } Â Â Â Â Â return thid; } int main() { pspDebugScreenInit(); SetupCallbacks(); printf("Hello World, Lowyat PSP Thread!"); sceKernelSleepThread(); return 0; } Here is a simple homebrew program and will show Hello World, Lowyat PSP Thread! , Its not written by me, I copy and paste and edit it to show its easy (Might contain error, so point it out if you can spot it). But not many MALAYSIAN writes homebrew program except Playboy21. This post has been edited by chicaman: Nov 19 2008, 06:39 AM |
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Nov 19 2008, 09:44 AM
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Senior Member
1,023 posts Joined: Aug 2008 |
hehehehehe
Yes,developing your own homebrew is simple,as chicaman mentioned.Just refer to the headers,the functions,then insert them in your code.Add the callbacks,and you're good to go. Added on November 19, 2008, 9:46 amAlso,you'll need plenty of patience.Remember Playboy's Shooter? I coded about 4000 + lines of code for that game. This post has been edited by Playboy21: Nov 19 2008, 09:46 AM |
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Nov 19 2008, 11:03 AM
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Junior Member
8 posts Joined: Jul 2007 From: the small space in your heart i could not get in |
hoho.. maybe i should go learn c or c++.. might be fun
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Nov 19 2008, 11:07 AM
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Senior Member
1,023 posts Joined: Aug 2008 |
Yup, it'll be cool. Imagine if we manage to form a team. We can name it Team LYN and we can code together lol. That'll be cool
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Nov 19 2008, 12:03 PM
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Junior Member
165 posts Joined: Jan 2003 |
i hav two questions here
1) my UMD seems to be not working. UMD inserted and it wont load any solution? 2) can i update from 3.80m33 to 5.00m33 directly? thanks in advance This post has been edited by hagon81: Nov 19 2008, 12:06 PM |
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Nov 19 2008, 12:11 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
I don't know about the UMD.
About the upgrade,yes,you can upgrade directly. |
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Nov 19 2008, 12:12 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
Note : There have been many cases of bricks upon upgrade,so it's up to you to take the risk.Otherwise,it's all good.
Requirements : 1)A phat/slim psp which has custom firmware 3.52m33-3 or any firmware above it. *Minimum requirement is 3.52m33-3* Guide 1) First of all,you need to set your kernel to 3.xx/4.xx.You can do so in recovery mode or in your VSH menu (if you have the VSH addon plugin installed) **Recovery : Hold the off switch for 3-5 seconds,then HOLD R and boot your psp up.Now go to configuration,and click X at the "Game Folder Homebrew" option until it displays as 3.xx/4.xx kernel.Example : On a 3.52m33-3/4 psp,it should show as 3.52 kernel. 2) Download the 5.00M33 installer : http://exophase.com/files/psp/5.00M33.rar 3) Download the 5.00 eboot.pbp : http://exophase.com/files/psp/500.PBP 4) Use your preferred software to extract the 5.00M33 rar file.You should now get two folders (UPDATE and Translate) as well as a readme.txt file. 5) Copy the UPDATE folder and paste it in ms0:/PSP/GAME. ** It should now look like this : ms0:/PSP/GAME/UPDATE/eboot.pbp ** 6)Time,for the 5.00 eboot (step 2). 7) Copy the 500.PBP and paste it in your ms0:/PSP/GAME/UPDATE directory. ** It should now look like this : ms0:/PSP/GAME/UPDATE/eboot.pbp and 500.pbp ** 8) That's all,seriously.All you need to do now is to run the installer on your PSP. ** The installer will seem very official like,but don't worry,that's how it's supposed to be like ** 9) Remember,once the update is over,PRESS X/O when it asks you to do so or your psp will brick!! 10) What else,enjoy! |
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Nov 19 2008, 07:22 PM
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Junior Member
188 posts Joined: Apr 2006 From: Bill Gate's asshole |
Hey Playboy21, what tool/library u use to create homebrew game on da psp?
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Nov 19 2008, 07:27 PM
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Senior Member
1,023 posts Joined: Aug 2008 |
PSPSDK.
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