QUOTE(leighleron @ Dec 31 2007, 03:39 PM)
Understandable on the stam being useless if you don't get focused, however the point is that, on the event of me not being focused on, i can still dish out some serious damage/annoyance with dots, fears, shadowburn, incinerate.
resillence is wonderful, hp as well. Spell damage adds very very very marginally to your total damage output, if you are a demon lock. but 1k ++ is the minimum that anyone should have.
I don't think gear can decide whether you get a spanking or not. like i said an extra few pieces of gear all round the team, does not compensate for superior skill and more importantly teamwork. Quite often a godly disabler and healer, will turn the battle, rather than marginally superior stats.
Keep the hostility and know it all attitute to yourself please. Ive been playing warlock before you even started wow. thnx
- there is never harm in doing more dmg especially when fear is subjected to DR. as SL/SL, dmg done is also translated to hp healed, which also adds in some form of "defense"
- spell damage is never insignificant especially when you compared to resil or stamina. what you add is what you get, plain simple, no cap no diminishing effects. resil is subjected to hard cap, and stamina is subjected to "diminshing returns" post 10k hp.
- and actually, gear can decide whether you get a spanking or not. to make it simpler, a 13k buffed hp priest with 470 resil (our priest) can die under 2 seconds. (yes it did happened, not even kidding). what makes you think that someone, with say, 200 resil, and 9k hp, wont get a guaranteed spanking? in a mmorpg, skills and teamworks can only bring you so far, you are still subjected to the numbers on your character sheet. If this were an FPS like say counterstrike or battlefield, i would agree with you but sadly this isnt FPS.
- if you think im being hostile, thats your problem, just stating facts of whats going on the arenas nowdays (you did went inactive for a period no?) and for a game like WoW, things can change drastically. rogues before 2.3 patch run a variation of combat mutilate or combat maces, rogues post 2.3 are all HARP. and the change was done not too long ago only a week prior to season 3, and season 3 is only moving into its 4th or 5th week? or less. TBH im not sure why people have so much problems with so called "know-it-all attitudes" but in case your wondering, yes i am indead "knowing-it-all" and my 3v3 can show it very VERY clearly. just a pity that our 5v5 are being put on hold atm due to roster changes else it would've been much MUCH greater than our 3v3 which is subjected to RPS constantly (to name a few, this week, we played around 40 games, just to gain FIVE pissing ratings, hell compare our team against other stormscale teams and you'll see that we pretty much have THE BEST win ratio around.)
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just checking, do you even know when i started WoW? lol.
just in case, i started playing since closed beta 3+ years ago. ive participated in the european closed beta, then american open beta, then retail a few weeks after wow goes live (had to import it from america as msia wow prices are hiked sky high during that period) and ive been playing ever since, never quit/stopped, and achieved many feats including server first kills in raiding, and rank14 hwl, and now being an active arena player doing considerably well (wouldnt claim my dominance in this field yet since we missed our chance for glad title on season 2 due to horrible late start, but this season we have utmost confidence in acquiring it, as a matter of fact our 2v2/3v3 are silver helms icon aka gladiators

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This post has been edited by Quazacolt: Dec 31 2007, 04:54 PM