QUOTE(Wolfgard @ Dec 4 2007, 03:34 PM)
I think if you did ZA, you'll know that its not as casual as Blizzard said it is. Considering Blizz said ZG was the next UBRS which it didn't turn out to be.
Actually, other MMOs do have faster patch rates. But I wasn't comparing them with WoW. If you look at the past patches of WoW vs the ones coming out now, it is fairly slower (and buggier). Like I said, it is not due to the game being bad but the fact that Blizz is slowly diverting attention away from TBC, be it to the next gen MMO or WoLK.
As for balancing, well even 5s aren't exactly balanced if you look at it. The standard 2345 team still wins, you can't really slot in other classes without losing a counter and the list goes on. It is balanced to a certain point but at the end, it is not as balanced as one would hope for due to the fact that WoW was originally designed as a PvE game and not a PvP one. Don't forget, PvP was added far later and was never in the original game. Just like the 2345 teams for 5s, 3s are dominated by R/M/P teams so I highly doubt one can say it is balanced.
As for hunters, you really have to look at the way class mechanics work. Hamchook was strong because of one reason (I'll let you guys guess it

) and for the same reason too did Crimsonlocks aka Megatf succeed in 2s. No one's going to cry about 2s not being balanced especially since Blizz admitted that it can never be balanced but the bottomline is still that WoW isn't balanced on the PvP front. Blizz may give excuses that 2s aren't balanced, classes are not designed to go 1v1 but in the end, those are all excuses for PR. WoW wasn't designed for pvp, they slapped on the pvp component and end up having the whole arena balancing nightmare.
If you look at how WAR is being designed with its Archtype system together with Dogs of Wars and other pvp mechanics, THAT is a game designed from the ground up for pvp balancing. WoW just sadly is still a PvE game at heart and is nowhere even close to what DAoC was for player vs player action.
Now don't get me wrong, I think you misintepreted me a tad bit. I'm saying that:
-WoW is definately on a decline, not in terms of popularity/subscriber which you claim it is not (and definately it is not), but in terms of the lifecycle of an MMO. It's just aging and that is normal.
-Evolution of the game is definately slower, not because of the game is going bad but Blizz has shifted attention to newer stuff, WoLK included.
-PvP is hardly balanced. You may not agree with this but a quick scane of the stats and you can see certain classes being grossly under represented compared to others. Arenas work but it is still not what I would call balanced.
-People coming back to WoW? It depends. I've been on 3 servers so far, 2 of them I still play now. Most of the old school WoW heads that levelled with me pre-TBC are gone but in their place, new ones joined. Many I know left for CoH and other games including DAoC. Some did eventually come back but others didn't. Your experience may vary.
-Is WoW dying? Hardly. Will it still be the most popular game 5 years from now? I'm willing to put my 10g on that.
So to the original poster, no the game is not dying in any way. If you enjoy it like me and many others still do, by all means play it. But for me, I have pretty much lost the fanboi'ism that I had a year ago and if a good game comes by, I am more than happy to ditch WoW for another.
As i said, i havent done ZA myself so i will refrain from further commenting, however, ZG was pretty much the next UBRS despite how hard it may be to some raiders/players. ive pretty much done a huge majority of my ZG in semi guild/semi PUG due to the lack of players. while no doubt it isnt as effecient or successful as the majority of guild runs out there, but we've been full clearing zg on many occassions and its being done very casually.
Unless you consider the initial releases of mmo where almost everything is bugged and crappy that immediate hotfixes are needed to keep the players intact, or the minor patches that lists no more than a few lines of changes, no, other mmo's arent doing all that much better at all, if not, as i claimed, a lot slower than blizz's WoW.
5's are very balanced as the game changes progressed. season1 wasnt much the case, but season 2 especially this season (S3), 5v5 is pretty much as balanced out as it can be. every 9 class with ALMOST every different build (such as feral druids or ret paladins) are viable for 5v5. And despite your claim, its actually the opposite. If you find yourself being hardcountered due to "class balancing" issues, the best way to counter that is swapping in another class, and my team's been doing that since our major establishment on the 1.7k ratings and we're shooting past 2k ratings even the 2.1k ratings mark time to time. Today its been even better with a now FULL 10 man roster with all sorts of classes available at our disposal with the exclusion of a warrior and so long we have at least 6-7 people logged on for rotations, we've been able to come up with solid counters against almost any kind of compositions being thrown at us. That imo is balance, since nothing is particularly overpowered over another and everything can be countered. True, WoW wasnt originally designed to pvp, but yet another fact is that, since the closed beta theres pvp servers already, and patches are constantly being rolled out to address pvp balancing issues.
True, 2345 is the most popular and perhaps the most dominant composition in 5's, but do you know that 4dps are one of the best hard counter to a 2345 team? and that 2345 can be varied to different compositions to produce different results? the only definitive 2345 setup is that the team must have a warrior and holy paladin, and that 2 class alone can be easily countered by caster heavy teams especially if you have a warlock COT'ing the paladin and felpuppy constantly on him. Hell, the term 2345 in the first place is from team pandemic with the buttons that the shaman pushes to win. imho that doesnt mean much jack as team pandemic isnt a exactly the top 3 team in BG9. they are however damn popular and rather successful in profession WoW tournaments and just recently won their dreamhack tournament too at sweden.
As for 3v3 RMP, i run RMP myself, and i admit that it is fairly overpowered, especially with the recent changes to the bandwagon rogue AR Prep spec, mage co-effecient cast changes, the upcoming trainable iceblock change, and the major Disc priest changes. But do you know that Warrior/Warlock/Paladin is the hardcounter to RMP? or the infamous drain team that usually comprises Warlock/Priest/Hunter? Hell, team pandemic lost to hamchook's drain team badly and if it werent for their team's stubbornness in not switching out classes to counter pandemic's anti-drain team counter comprising rogue/rogue/druid (yes, messed up i know, one should never allow stacked classes in tournaments) pandemic would never even win the tournament at all. And if you havent checked the the majority of top 3v3 teams, no, its not really dominated by RMP entirely. theres a vast lot of 1 warrior + 2 healer or warr/warl/pala setups or even the infamous drain teams.
With the new hunter changes, if you still can claim wow pvp is not balanced at all (well, in entirely it isnt 100% balanced, or would it ever be as this is a very subjective matter) then you may want to have a step back and have a look at perhaps yourself being the hunter, or your teammates. As far as hunter goes, even our hunter that was with us as a clicker/keyboard turner was able to do fine even in the 2k rating bracket, and thats prior to the hunter buff. (if you've been following my minor pvp blog) Of course now things changed a lot for him as he is using macros and keybindings, and with the hunter buffs, hes pretty much a beast now able to take out people single handedly in arenas. At a lot of occassion we even assign him to solo dps 1 guy while main dps on another, causing intense preasure on the healers and they will have to choose who to keep alive and who to let go, either choice is obviously not good for them. And as fight drags out, viper stings and our priest mana burns or even warlock mana drain will kick in and we will emerge victorious eventually as oom casters cant do shit.
Yes the archtype system maybe good on paper, but will it be as good on release? while its hard to judge a game that isnt fully released many beta testers that supposedly migrated from WoW claim that it isnt as good as it claims. Also, if you havent noticed, WoW is the only mmorpg thats being played as a true professional e-sport, will warhammer bear the same ammount of quality of not more to be able to achieve that status? again, its still not on full release and its hard to make judgements based on the state of the game, but it is one good point to think about and it sets a VERY HIGH benchmark for warhammter to reach.
And you've got me wrong in the sense that:
- Im also claiming that WoW is not in a decline at all even in the lifecycle itself, at least not yet, seeing how it is doing now in the e-sport level, and the upcoming release of WOTLK.
- this i may agree, but you've mentioned that they are working on WOTLK, which would only mean good for the game in the long run.
- PVP is definitely balanced, given the options you can have to counter any forms of imbalance you may be faced with. What you claim is true though, for example the rogue/hunter class prior to 2.3, but since 2.3, they have recieved a huge number of buffs and as season3 hits, the statistics are showing that those said classes are definitely improving a lot and previously dominant classes such as warlocks and/or warriors are declining with the rising of hunter/rogues.
- difference in experience perhaps, but i could also claim that it may be the focus of one server from my part compared to you playing on 3 servers. as i am able to establish more presence and contact with players as opposed to a person playing 2 or even 3 sevrers as you mentioned.
- that would be too hard to answer, but i personally hope it wont reign as the most popular and dominant mmorpg as stated in previous posts. monopolization in anything never works, same would go for WoW