Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Patch 2.3 [s]Discussion[/s] Rant

views
     
TSKing83
post Nov 14 2007, 08:37 AM, updated 19y ago

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


I don't know about other classes 'cos i'm not familliar with the spells,
but they nerfed warrior shakehead.gif They took away the disarm immunity,
and they even swapped its place with improved intercept (which is crap) but now i auto learnt
improved intercept 'cos it's in weapon mastery's place... WTF man ???

At least give a free unlearn talent lah...
Then there is this thing about swapped deathwish with sweeping strikes but i'm fine with it
'cos i planned to get DW anyway.

And i'm not happy about the faster leveling either. I'm trying to keep my level low while i farm for
gold and ores to work towards a high level BS weaponsmith before dropping it. You don't wanna drop it
at a high level. Dangit, i'm really affected by this release. vmad.gif mad.gif vmad.gif
Quazacolt
post Nov 14 2007, 08:54 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(King83 @ Nov 14 2007, 08:37 AM)
I don't know about other classes 'cos i'm not familliar with the spells,
but they nerfed warrior  shakehead.gif They took away the disarm immunity,
and they even swapped its place with improved intercept (which is crap) but now i auto learnt
improved intercept 'cos it's in weapon mastery's place... WTF man ???

At least give a free unlearn talent lah...
Then there is this thing about swapped deathwish with sweeping strikes but i'm fine with it
'cos i planned to get DW anyway.

And i'm not happy about the faster leveling either. I'm trying to keep my level low while i farm for
gold and ores to work towards a high level BS weaponsmith before dropping it. You don't wanna drop it
at a high level. Dangit, i'm really affected by this release.  vmad.gif  mad.gif  vmad.gif
*
a buff to disarm mechanic is NOT a nerf to warriors.

and no, warriors got buffed instead of nerf. pvp talents are consolidated in arms and pve talents in fury, that allows better point allocation and opens up additional kinds of builds

=edit=
also unless ur having some kinda wierd mentality here, dropping professions at any level does not have any impact to your character. as a matter of fact, the higher level you are, the easier you're able to acquire resources as monsters guarding said ores will be easier to kill, or too low level to even aggro you.

This post has been edited by Quazacolt: Nov 14 2007, 08:55 AM
TSKing83
post Nov 14 2007, 09:07 AM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


QUOTE(Quazacolt @ Nov 14 2007, 08:54 AM)
a buff to disarm mechanic is NOT a nerf to warriors.

and no, warriors got buffed instead of nerf. pvp talents are consolidated in arms and pve talents in fury, that allows better point allocation and opens up additional kinds of builds


=edit=
also unless ur having some kinda wierd mentality here, dropping professions at any level does not have any impact to your character. as a matter of fact, the higher level you are, the easier you're able to acquire resources  as monsters guarding said ores will be easier to kill, or too low level to even aggro you.
*
I see your point on blue text, but you're merely referring to the swapped locations of both skillz.
What i'm upset about is they removed the disarm immunity.... that's a nerf no matter how u see it.

And about red text, it costs more gold to drop out of weapon/armorsmith at higher levels to learn the other.
user posted image

and they didn't even give a free unlearn talent vmad.gif mad.gif

weapons are warrior's bread and butter... without it = no damage.
And you can't even use most of your skills without a weapon.... warriors got nerfed.
reducing 50% time of being disarmed is not good enough.

This post has been edited by King83: Nov 14 2007, 09:14 AM
TSKing83
post Nov 14 2007, 09:41 AM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


any other classes got nerfed?
Quazacolt
post Nov 14 2007, 09:47 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(King83 @ Nov 14 2007, 09:07 AM)
I see your point on blue text, but you're merely referring to the swapped locations of both skillz.
What i'm upset about is they removed the disarm immunity.... that's a nerf no matter how u see it.

And about red text, it costs more gold to drop out of weapon/armorsmith at higher levels to learn the other.
user posted image

and they didn't even give a free unlearn talent  vmad.gif  mad.gif

weapons are warrior's bread and butter... without it = no damage.
And you can't even use most of your skills without a weapon.... warriors got nerfed.
reducing 50% time of being disarmed is not good enough.
*
disarm immunity nerf is applied to everyone:
rogues/hunters/enh shams/retardins and so on.

so they now all got nerfed?

disarm mechanic was pretty much deemed useless due to a simple item thats crafted from a recipe from scarlet monastery. and it dragged all the way to burning crusade. something has got to be done, or you may as well remove the disarm skill altogether. this is whats done, and again, its not a nerf to warriors, you can either get a weapon chain again, or just learn the same weapon expertise talent, no big deal.

=edit=
wtf that minor bit of gold also fuss? and duh the higher level you are the more gold you earn. a quest from say level 1 prolly yields few copper while a quest from level 70 yields like 10-30g. if its around the 20g level, 5 quests and ur done on the blacksmithing fee.

=edit2=
bolded text

This post has been edited by Quazacolt: Nov 14 2007, 10:03 AM
TSKing83
post Nov 14 2007, 10:02 AM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


What do you mean "disarm immunity is applied to everyone" ?
weapon mastery is a warrior-only skill IIRC.
Yes, the new disarm mechanics is applied to everyone..
but the nerfing of weapon mastery is suffered by warriors only.

yeah, of cos i am fussing about a few gold...
'cos i'm not about to pay for nothing.
I ain't paying just becos they fixed a bug/balanced the game.

edit:
what's that item from SM u're talking about?

This post has been edited by King83: Nov 14 2007, 10:03 AM
Quazacolt
post Nov 14 2007, 10:07 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(King83 @ Nov 14 2007, 10:02 AM)
What do you mean "disarm immunity is applied to everyone" ?
weapon mastery is a warrior-only skill IIRC.
Yes, the new disarm mechanics is applied to everyone..
but the nerfing of weapon mastery is suffered by warriors only.

yeah, of cos i am fussing about a few gold...
'cos i'm not about to pay for nothing.
I ain't paying just becos they fixed a bug/balanced the game.

edit:
what's that item from SM u're talking about?
*
my bad, missed out a word.

anyways, talent yes, but put it this way, theres just no way a class can escape this balance where the rest of the world have to get disarmed. so obviously they are gonna get the same 'nerf' too.

and if ur not gonna pay, just dont, simple as that really.

=edit=
bs recipe, steel weapon chain. only drops from SM armory or was it cathedral

This post has been edited by Quazacolt: Nov 14 2007, 10:08 AM
rEDs
post Nov 14 2007, 10:19 AM

Ò—- Z e B r a H e a D -Ò—
*******
Senior Member
2,213 posts

Joined: Jan 2003
From: 45� 04' North 7� 40' East



where to download the patch 2.3 externally? is there any faster source? official to slow for me sad.gif
Quazacolt
post Nov 14 2007, 10:26 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(rEDs @ Nov 14 2007, 10:19 AM)
where to download the patch 2.3 externally? is there any faster source? official to slow for me sad.gif
*
major gaming websites such as filefront should have them
TSKing83
post Nov 14 2007, 10:36 AM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


Quaza, i need to fill in 2 more points in ARMS..

Which one should i spend if given the choice
- improved hamstring
- improved disciplines
- 2h weapon specialization
- iron will
- improved rend (crap)
- improved thunderclap (crap)

the last 2 are crap, so it's out of consideration.
2h weapon specialization is crap too in my opinion, cos 1% is just too little.
Let's assume i deal 500dmg with a 2h Axe. 1% of that is only an extra 5dmg for every talent point.
Quazacolt
post Nov 14 2007, 11:04 AM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(King83 @ Nov 14 2007, 10:36 AM)
Quaza, i need to fill in 2 more points in ARMS..

Which one should i spend if given the choice
- improved hamstring
- improved disciplines
- 2h weapon specialization
- iron will
- improved rend (crap)
- improved thunderclap (crap)

the last 2 are crap, so it's out of consideration.
2h weapon specialization is crap too in my opinion, cos 1% is just too little.
Let's assume i deal 500dmg with a 2h Axe. 1% of that is only an extra 5dmg for every talent point.
*
- improved hamstring is for the most part shitty in pve, but pvp its awesome, especially to latency handicapped users.
- improved disciplines is pretty decent in pve, especially if ur gonna be using those cooldowns oftenly, but in pvp, especially arenas, the cool down is either too long, or outright banned from arenas.
- not much to say bout 2h weapon spec, but you can think of it this way:
you have 2h spec, warrior b doesnt
your swing does 505 dmg, warrior b only 500
over the duration of 5minutes, adding in instants and swings, it'll definitely be more than just 5 dmg.
theoretically speaking, you may as well say the said 2h weap spec, adds 5% dps increase, in which over a long fight of say 1million dmg, 5% of that 1million is rather significant.
- iron will is almost a must in pvp, pve however its debatable, due to its random chance base. but having it can have its benefit as resisting stuns compared to not resisting them at all is a good feat. especially on critical mob/boss/raid fights etc. even better if ur an orc to stack the bonus.
- imp rend is pretty much crap loler
- imp thunderclap isnt crap in pve, in fact in end game raids its damn useful at mitigating dmg, and additionaly generate additional aggro from its bonus dmg. not to mention 4 rage cheaper thunder claps, added with focused rage in prot, is 7 rage cheaper.
Kurei
post Nov 14 2007, 11:41 AM

New Member
*
Junior Member
19 posts

Joined: Jan 2007


If ur still pvping, the pre-dominant spec still stays the same. Nothing much is gonna change with the swapped talents. Although there is some flexibility in going for endurance by speccing 21points into prot.

And disarm is more disadvantage to us is cos our avoidance are normally much lesser than rogues. Granted rogues and warriors are the dominant force in melee ( dun take ret pallies n enh shamans into a/c, they were a given to be disarm pre-patch 2.3) the number of times i see the word dodge when i try to disarm a rogue is literally countless. Hence it does puts us in a lousier situation than a rogue.


Added on November 14, 2007, 11:45 am
QUOTE(King83 @ Nov 14 2007, 11:36 AM)
Quaza, i need to fill in 2 more points in ARMS..

Which one should i spend if given the choice
- improved hamstring
- improved disciplines
- 2h weapon specialization
- iron will
- improved rend (crap)
- improved thunderclap (crap)

the last 2 are crap, so it's out of consideration.
2h weapon specialization is crap too in my opinion, cos 1% is just too little.
Let's assume i deal 500dmg with a 2h Axe. 1% of that is only an extra 5dmg for every talent point.
*
Are u speccing for pvp? And are u lvl 70?

This post has been edited by Kurei: Nov 14 2007, 11:45 AM
TSKing83
post Nov 14 2007, 12:05 PM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


No, i'm in pve...
but i wanna be good when i do fight against players too.
Quazacolt
post Nov 14 2007, 12:09 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(Kurei @ Nov 14 2007, 11:41 AM)
If ur still pvping, the pre-dominant spec still stays the same. Nothing much is gonna change with the swapped talents. Although there is some flexibility in going for endurance by speccing 21points into prot.

And disarm is more disadvantage to us is cos our avoidance are normally much lesser than rogues. Granted rogues and warriors are the dominant force in melee ( dun take ret pallies n enh shamans into a/c, they were a given to be disarm pre-patch 2.3) the number of times i see the word dodge when i try to disarm a rogue is literally countless. Hence it does puts us in a lousier situation than a rogue.


Added on November 14, 2007, 11:45 am

Are u speccing for pvp? And are u lvl 70?
*
lousier or not, the fact that disarm has been totally ditched due to immunities in almost every player in high end arenas is a problem. if you didnt knew, basically no warrior in high end arenas even care to disarm and some to an extent removed the hotkey itself. that pretty much rendered a mechanic blizzard designed to nothing, and this change is a positive direction to make disarming viable, and even a key in arena skillplay.
TSKing83
post Nov 14 2007, 01:15 PM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


QUOTE(Kurei @ Nov 14 2007, 11:41 AM)
If ur still pvping, the pre-dominant spec still stays the same. Nothing much is gonna change with the swapped talents. Although there is some flexibility in going for endurance by speccing 21points into prot.

And disarm is more disadvantage to us is cos our avoidance are normally much lesser than rogues. Granted rogues and warriors are the dominant force in melee ( dun take ret pallies n enh shamans into a/c, they were a given to be disarm pre-patch 2.3) the number of times i see the word dodge when i try to disarm a rogue is literally countless. Hence it does puts us in a lousier situation than a rogue.


Added on November 14, 2007, 11:45 am

Are u speccing for pvp? And are u lvl 70?
*
@.@
warrior vs rogue, disarm = overpower bait ? blink.gif
but once rogue disarm us, we can't do shi-
Aggroboy
post Nov 14 2007, 01:17 PM

On my way
****
Senior Member
637 posts

Joined: Jan 2006
From: Petaling Jaya


Will you be mutilate or AR/Prep? laugh.gif
TSKing83
post Nov 14 2007, 01:45 PM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


So....

- Iron Will or
- 2H Weapon Specialization or
- Improved ThunderClap ?

i can't make up my mind icon_question.gif
I need to spend 2 points, help me choose. icon_question.gif
Quazacolt
post Nov 14 2007, 01:46 PM

Riding couple
*******
Senior Member
5,366 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(King83 @ Nov 14 2007, 01:15 PM)
@.@
warrior vs rogue, disarm = overpower bait ?  blink.gif
but once rogue disarm us, we can't do shi-
*
well at least someone's thinking positive of the new disarm changes for a change.
and just like you guys, rogue disarmed cant do shit either. only difference is that we can still swing our offhands while you guys punch.


Added on November 14, 2007, 1:47 pm
QUOTE(Aggroboy @ Nov 14 2007, 01:17 PM)
Will you be mutilate or AR/Prep? laugh.gif
*
if ur refering to me, AR prep, once S3 hits. but not right now.


Added on November 14, 2007, 1:48 pm
QUOTE(King83 @ Nov 14 2007, 01:45 PM)
So....

- Iron Will or
- 2H Weapon Specialization or
- Improved ThunderClap ?

i can't make up my mind  icon_question.gif
I need to spend 2 points, help me choose.  icon_question.gif
*
if its those 3 choices, imo it breaks down to:

iron will - pvp
2h spec - pve/pvp
imp tclap - pve

This post has been edited by Quazacolt: Nov 14 2007, 01:48 PM
Kurei
post Nov 14 2007, 02:12 PM

New Member
*
Junior Member
19 posts

Joined: Jan 2007


QUOTE(Quazacolt @ Nov 14 2007, 01:09 PM)
lousier or not, the fact that disarm has been totally ditched due to immunities in almost every player in high end arenas is a problem. if you didnt knew, basically no warrior in high end arenas even care to disarm and some to an extent removed the hotkey itself. that pretty much rendered a mechanic blizzard designed to nothing, and this change is a positive direction to make disarming viable, and even a key in arena skillplay.
*
Ya cos warriors are immune to disarm and rogues as i said the probability to dodge is high.


Added on November 14, 2007, 2:14 pmand to king83 i dun get how u have 2 talents points to use only in those areas. To me right now i cant understand ur spec at all.

This post has been edited by Kurei: Nov 14 2007, 02:14 PM
TSKing83
post Nov 14 2007, 02:20 PM

I'm the guy your mother warned you about
*******
Senior Member
5,237 posts

Joined: Sep 2006
From: Stary Oskol


I need 2 more points to get MS.
Help me choose icon_question.gif

user posted image



2 Pages  1 2 >Top
 

Change to:
| Lo-Fi Version
0.0182sec    0.38    5 queries    GZIP Disabled
Time is now: 3rd December 2025 - 12:18 AM