QUOTE(Kayziealnatz @ Feb 6 2025, 05:04 PM)
I do actually agree and I am using few engines. I am just testing the water to get my feet wet.

Out of those three, I heard good things about Godot that it allows u to build your own engine on top of it.
Nope.
I deepdive 3 above
All 3 are unique.
Godot, powerful enough to challenge unity.
But need coding
Construct 3, visual code, pricey.
Gdevelop, less powerful, but totally free. Also no code.
For non coder, don't go Godot.
The essence of a Game is not powerful engine.
Like 2024 hit, vampire survivors
Can easily built with simple engine
But those AAA bullshit that cost 100m still a pile of shit after launched.
For indie, you need a proper scale for your project, and creative enough to dig deeper in gameplay.
Btw, I am switching to Godot for 1 feature, it can run local LLM and API to Ur game. That's Game changing