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 My first Win32 game prototype

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SUSifourtos
post Feb 6 2025, 05:01 PM

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If u are serious, use proper Game Engine...

Construct3
Gdevelop
Godot

I can build this, graphical, sound, deeper gameplay version, within hours with engine above.

Cobstruct 3, gdevelop are no code

Both 3 above can export to almost all gaming platforms.....

Html, win, macos, Linus, Xbox, iOS, android
Godot even can export playstation.....
But u need QC by Sony to publish
SUSifourtos
post Feb 6 2025, 05:11 PM

Look at all my stars!!
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QUOTE(Kayziealnatz @ Feb 6 2025, 05:04 PM)
I do actually agree and I am using few engines. I am just testing the water to get my feet wet. biggrin.gif

Out of those three, I heard good things about Godot that it allows u to build your own engine on top of it.
*
Nope.
I deepdive 3 above
All 3 are unique.

Godot, powerful enough to challenge unity.
But need coding

Construct 3, visual code, pricey.
Gdevelop, less powerful, but totally free. Also no code.


For non coder, don't go Godot.

The essence of a Game is not powerful engine.
Like 2024 hit, vampire survivors
Can easily built with simple engine

But those AAA bullshit that cost 100m still a pile of shit after launched.


For indie, you need a proper scale for your project, and creative enough to dig deeper in gameplay.

Btw, I am switching to Godot for 1 feature, it can run local LLM and API to Ur game. That's Game changing

 

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