Bigger space gives freedom to game developer to expand their creativity and ideas.
For example, Heavenly Sword has over 10 GB of sound FX, with three and a half hours of music, 4500 different lines of dialogue, and an hour and a half of cut scenes recorded in 11 different languages.
Most people here who already played Heavenly Sword will know and agree that the level of quality and effort from the game developers to achieve the best game experience ever.
This post has been edited by Ninja: Nov 8 2007, 10:33 PM
Technical What advantage do the bigger size in PS3 games, just my curiosity
Nov 8 2007, 10:32 PM
Quote
0.0126sec
0.46
6 queries
GZIP Disabled