trailer link can be found http://www.oneduasan.com/cafe/
the page is at http://www.oneduasan.com/qfloor not complete yet

some assignment, educational purposes only
Done everything in lightwave, with photoshop, adobe premiere
3D work
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Aug 12 2004, 12:38 AM
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#1
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Senior Member
1,491 posts Joined: Jan 2003 |
one of the scene from my 3d project called Quiet Floor
trailer link can be found http://www.oneduasan.com/cafe/ the page is at http://www.oneduasan.com/qfloor not complete yet ![]() some assignment, educational purposes only Done everything in lightwave, with photoshop, adobe premiere |
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Aug 12 2004, 01:30 AM
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#2
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1,491 posts Joined: Jan 2003 |
It is actually based on an actual scale of a certain building, look at the example below
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Aug 12 2004, 08:59 PM
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#3
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1,491 posts Joined: Jan 2003 |
decal?
? its meant to be creepy as stated lol |
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Aug 17 2004, 12:59 AM
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#4
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Senior Member
1,491 posts Joined: Jan 2003 |
was boring during hols that started not long ago
tried and experimenting with monte carlo @ lightwave ![]() ![]() ![]() ![]() i model it out for fun, yeah, you guys might bash me with those problems up there, but all critiques and comments are welcome its still WIP |
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Aug 17 2004, 01:00 AM
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#5
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1,491 posts Joined: Jan 2003 |
i was amazed by how monte carlo can enhances a 3d modelling work, yeah the trade off is time, but well, who cares when you're doing it for ownself
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Aug 17 2004, 01:05 AM
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#6
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1,491 posts Joined: Jan 2003 |
![]() more to come, if you look closely, i havent start to texture on it yet, not to mention finish modelling yet. lol missing joysticks and stuff |
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Aug 17 2004, 08:17 PM
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#7
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1,491 posts Joined: Jan 2003 |
box? sell?
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Aug 18 2004, 12:30 AM
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#8
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1,491 posts Joined: Jan 2003 |
huh me holiday 2 week nia lol
i'm using lightwave dont know 3dmax/maya |
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Aug 18 2004, 01:23 AM
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#9
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1,491 posts Joined: Jan 2003 |
more WIP!
![]() lol the buttons there |
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Aug 18 2004, 08:26 PM
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#10
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1,491 posts Joined: Jan 2003 |
another 1
but i think i screwd up something lol |
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Aug 18 2004, 10:39 PM
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#11
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yeh, but radiosity hates huge scenes, i didnt use it for quiet floor because was chasing deadlines,
but for single object, it renders quite fast, literally used monte carlo with 2 bounces |
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Aug 18 2004, 11:13 PM
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#12
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Senior Member
1,491 posts Joined: Jan 2003 |
hmmm radiosity, this covers abit how radiosity works
http://www.highpoly3d.com/writer/tutorials/hdri/hdri.htm although it is not straigth forward say what radiosity is what but it tells the concept there Radiosity, something that light bounces back and forth..lol...i dont know how to explain |
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Aug 18 2004, 11:55 PM
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#13
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1,491 posts Joined: Jan 2003 |
dont worry it's just sharing
building up textures now |
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Aug 19 2004, 12:07 PM
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#14
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lol
not yet done |
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Aug 19 2004, 08:04 PM
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#15
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Senior Member
1,491 posts Joined: Jan 2003 |
noo
me only on barton nia put in an environment? hmm lets see, it will take 10 years to render lol with radiosity on |
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Aug 19 2004, 08:26 PM
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#16
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haha maybe i'll put it on the scene i did recently *hints hints*
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Aug 19 2004, 11:01 PM
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#17
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its actually basic texturing/mapping only...
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Aug 19 2004, 11:02 PM
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#18
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1,491 posts Joined: Jan 2003 |
and its just basically need some tweaking on the position and blending and you're done with it
put down the opacity so it'll look more real lo |
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Aug 19 2004, 11:13 PM
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#19
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adjusting the position only
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Aug 20 2004, 01:55 AM
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#20
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1,491 posts Joined: Jan 2003 |
normal texture only, i dont know how to use uv map D:
yeah, draw ownself after scan the phone, done with adobe illustrator |
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