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3D work
3D work
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Oct 23 2009, 08:15 PM
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#1
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
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Oct 24 2009, 11:38 AM
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#2
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
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Aug 23 2010, 10:23 AM
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#3
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
hello fellow sifus...can anyone tell me which software that in this video used for the animation?anyone please tell me...
http://www.youtube.com/watch?v=4qvc-6_sgzc This post has been edited by masashi89: Aug 23 2010, 10:26 AM |
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Aug 29 2010, 04:50 PM
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#4
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
hello there..can i get any advice from the render below?need advice about rendering method ( render in 3dsmax 10 ) and the color of it...got any ideA??
thanks in advance... ![]() Uploaded with ImageShack.us This post has been edited by masashi89: Aug 29 2010, 04:58 PM |
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Sep 4 2010, 07:46 PM
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#5
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
QUOTE(3dassets @ Sep 1 2010, 02:51 AM) A low res Atap house, very few documented images if such old house a few hundred years ago, the impression is based on limited reference. helloe 3dassests may i know how did u make that roof looks like nipah roof?thanks in advance... and here is my complete render showroom building that i posted previous...work and render in Revit Architecture 2009..\ ![]() ![]() ![]() This post has been edited by masashi89: Sep 4 2010, 07:47 PM |
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Sep 5 2010, 09:49 PM
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#6
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
QUOTE(3dassets @ Sep 5 2010, 03:33 PM) Every thing in medium & low res model use efficient texture map and a procedural shader for whether (old) effect, a good model is judged by its UV mesh after the shape, most 3D modelers practice build first and map later, I do both at the same time and when the model took shape so as the UV mesh. sry i dont understand what u talking about...im really new in 3D modeling...that honda showroom is my 1st 3d modeling project...This is because tweaked object need to unwrap first before hand, otherwise texturing will be difficult. The roof require Alpha the next are mengkuang and wood, if you need close up, it has to be replicated into rolls of geometric polygons in render time, usually based on the software capabilities. You build a Honda showroom but a Mitsubishi car passes by? At least make your sky perspective. btw..what do u mean by making sky perspective?? |
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Sep 5 2010, 11:08 PM
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#7
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
QUOTE(3dassets @ Sep 5 2010, 11:03 PM) 3D scene is complicated and there is always sky, tree, grass, terrain and water. Despite using expensive software, learn to make those if the program you use cannot produce it and may require plug-in. Read through th 95 pages for better ways from the people who do the same kind of work. what is the difference?mine using is perspective too..btw, is that VUE?revit got its own sky and cloud... |
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Sep 6 2010, 12:37 AM
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#8
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
hmm..maybe its my imagination huh....hmmm...
after looking it again i saw the difference...damn..im still nub... actually the sky is cut/paste... ill try with revit sky after this.. |
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Sep 22 2010, 07:17 PM
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#9
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Senior Member
916 posts Joined: Feb 2009 From: Merlimau, Melaka Status: Single |
3dassets thanks for the info...btw, what is blender?is it a 3D software or rendering software?
btw, did anyone knows which is the best software for making a construction animation? |
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