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masashi89
post Oct 23 2009, 08:15 PM

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please comment..render n draw in Revit 2009...


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masashi89
post Oct 24 2009, 11:38 AM

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QUOTE(Virion @ Oct 23 2009, 09:03 PM)
your objects have sharp edges... which make it unrealistic. add some bevels to it instead.
*
ok thanks...
masashi89
post Aug 23 2010, 10:23 AM

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hello fellow sifus...can anyone tell me which software that in this video used for the animation?anyone please tell me...
http://www.youtube.com/watch?v=4qvc-6_sgzc

This post has been edited by masashi89: Aug 23 2010, 10:26 AM
masashi89
post Aug 29 2010, 04:50 PM

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hello there..can i get any advice from the render below?need advice about rendering method ( render in 3dsmax 10 ) and the color of it...got any ideA??
thanks in advance...
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This post has been edited by masashi89: Aug 29 2010, 04:58 PM
masashi89
post Sep 4 2010, 07:46 PM

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QUOTE(3dassets @ Sep 1 2010, 02:51 AM)
A low res Atap house, very few documented images if such old house a few hundred years ago, the impression is based on limited reference.
*
helloe 3dassests may i know how did u make that roof looks like nipah roof?
thanks in advance...
and here is my complete render showroom building that i posted previous...work and render in Revit Architecture 2009..\

user posted image

user posted image


user posted image



This post has been edited by masashi89: Sep 4 2010, 07:47 PM
masashi89
post Sep 5 2010, 09:49 PM

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QUOTE(3dassets @ Sep 5 2010, 03:33 PM)
Every thing in medium & low res model use efficient texture map and a procedural shader for whether (old) effect, a good model is judged by its UV mesh after the shape, most 3D modelers practice build first and map later, I do both at the same time and when the model took shape so as the UV mesh.

This is because tweaked object need to unwrap first before hand, otherwise texturing will be difficult. The roof require Alpha the next are mengkuang and wood, if you need close up, it has to be replicated into rolls of geometric polygons in render time, usually based on the software capabilities.

You build a Honda showroom but a Mitsubishi car passes by? At least make your sky perspective.
*
sry i dont understand what u talking about...im really new in 3D modeling...that honda showroom is my 1st 3d modeling project...
btw..what do u mean by making sky perspective??
masashi89
post Sep 5 2010, 11:08 PM

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QUOTE(3dassets @ Sep 5 2010, 11:03 PM)
3D scene is complicated and there is always sky, tree, grass, terrain and water. Despite using expensive software, learn to make those if the program you use cannot produce it and may require plug-in. Read through th 95 pages for better ways from the people who do the same kind of work.
*
what is the difference?mine using is perspective too..
btw, is that VUE?revit got its own sky and cloud...
masashi89
post Sep 6 2010, 12:37 AM

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hmm..maybe its my imagination huh....hmmm...
after looking it again i saw the difference...damn..im still nub...
actually the sky is cut/paste...
ill try with revit sky after this..
masashi89
post Sep 22 2010, 07:17 PM

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3dassets thanks for the info...btw, what is blender?is it a 3D software or rendering software?
btw, did anyone knows which is the best software for making a construction animation?

 

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