the car front part a lil bit weird.
3D work
3D work
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Jun 9 2010, 10:53 PM
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#1
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1,097 posts Joined: Oct 2009 |
the car front part a lil bit weird.
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Jul 8 2010, 04:55 PM
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#2
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1,097 posts Joined: Oct 2009 |
QUOTE(ujah @ Jul 8 2010, 02:02 AM) Hai, im very2 newbies here, no nothing about 3D, Can i post here my "work"? Im using Blender 2.5 Alpha 2. I see u guys was superb...& how to post here an image? Tq n sorry if all my question is dumb. just upload ur artwork to flickr,imageshack,photobucket or any hosting service. get the link and paste ur link this this format.Click the [IMG] tag and paste ur link there. |
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Sep 6 2010, 12:18 AM
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#3
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1,097 posts Joined: Oct 2009 |
masashi,im don really know much about 3d modelling..but according to ur artwork,the sky seems like falling down instead of going further n further.
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Apr 16 2011, 11:18 PM
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#4
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1,097 posts Joined: Oct 2009 |
boat reflection on water
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Apr 17 2011, 11:43 PM
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#5
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1,097 posts Joined: Oct 2009 |
nice but i guess the wire shudnt go this way isnt it? haha
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Apr 18 2011, 11:19 AM
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#6
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1,097 posts Joined: Oct 2009 |
so are u going to refine everything and post it up here again?
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Apr 18 2011, 04:20 PM
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#7
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1,097 posts Joined: Oct 2009 |
it looks better now..cant wait to see the final one!
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Jan 31 2012, 09:57 PM
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#8
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1,097 posts Joined: Oct 2009 |
for assigment?
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Feb 24 2012, 10:42 AM
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#9
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1,097 posts Joined: Oct 2009 |
QUOTE(yuusuke-kun @ Feb 23 2012, 04:31 AM) my leisure work, after knowing a bit on how to modelling using Blender software, in previous school i learned using 3d Max though, except that on that time im still not interested in 3D modelling like i am enjoying today, fufu. cool..well im not in 3d though but i realise some parts of ur shadow looks weird..especially the chair..soo.. some snapshots from diff angles ![]() ![]() the novel is levitating itself! ![]() ![]() ![]() ![]() ![]() p/s: there are obvious amount of grains/noises visible due to the less value of Integrator has been set for rendering using Cycles render, basically the more value you put the less noises it will produce, but the rendering process also will increases >.< |
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Feb 24 2012, 09:57 PM
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#10
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QUOTE(yuusuke-kun @ Feb 24 2012, 10:48 AM) well, that embarrassing flaws which I carelessly calculated the object's position, some of them not really touched the floor thus explains the weird shadow thing you mentioned, will take note on this in my future works, thanks for the comment though i see..same goes to the books on the floor as well..=)) btw, keep it up! |
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Apr 27 2012, 10:52 AM
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#11
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