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Stupid Khor
post May 19 2006, 08:48 PM

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hehe... give this post a bump... laugh.gif

here are some of my lousy beginner works...
Slow learner I am... all made in LW7.5...

--------------------------------------------------------
Daylight setup practice
note that the grand piano model is LW's built-in model...
but the acoustic piano is not... tongue.gif

user posted image

user posted image

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Bottle Designs
made these some months ago...
still a noob now... wondering how you guys make model... blink.gif

concept - twist
user posted image


concept - roundabout
user posted image

user posted image


concept - cheese
user posted image
click here to see the bottle in motion


concept - rainbow
user posted image


concept - zigzag
user posted image

user posted image


all stars
user posted image

--------------------------------------------------------
some comments please... blush.gif
Stupid Khor
post May 20 2006, 06:38 PM

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hehe... a prototype of a gramophone (phonograph) model...
WIP...... Lightwave 7.5.........
modelling + texturing + rendering = 8 hours...
research + thinking the way to model it = 3 days...

ps~ phonograph, not pornograph.....

user posted image

This post has been edited by Stupid Khor: May 20 2006, 06:43 PM
Stupid Khor
post May 23 2006, 07:32 AM

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A quick modelling work... as a practice before participating speed modelling challenge...

user posted image
Stupid Khor
post May 23 2006, 05:52 PM

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Another speed model... laugh.gif

user posted image
Stupid Khor
post May 24 2006, 09:04 PM

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College? hehe... I've just finished my SPM last year......
Registered to MMU Foundation in Creative Multimedia,
waiting for the registration day... laugh.gif

This post has been edited by Stupid Khor: May 24 2006, 09:06 PM
Stupid Khor
post May 25 2006, 12:02 AM

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click blindly at first... then remembered the way I learn photoshop, so I started to follow some tutorial... while following them I tried to remember the functions of all tools, so that I can make my own models next time... now still a beginner, and those are simple models I can model... hehe...

well, I really hope I can be as good as them (those in page 1 - 42)... T_T
Stupid Khor
post May 25 2006, 02:34 AM

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hehe... my machine is a quite lousy...

Pentium 4 socket 478 2.6 Ghz HT
256MB + 512MB DDR 1 RAM
GeForce MX4000 128MB AGP

going to change a pc soon!
wish mum allows me to buy a GeForce 7600 this Sat... laugh.gif

This post has been edited by Stupid Khor: May 25 2006, 03:00 AM
Stupid Khor
post May 25 2006, 02:48 AM

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ermmm... I have another question here......

have you guys ever heard about a machine that does non-realtime rendering jobs? as I know it's in a cube shape, but I never see one before... and I heard that with just some seconds, it can render an image which takes hours to render with ordinary graphic card... besides, Blizzard company has broke 20+ of them in the making of Warcraft (not sure it's Frozen Throne or wow)...

well, I just want to know what's the name of that machine... any idea? blink.gif

This post has been edited by Stupid Khor: May 25 2006, 02:50 AM
Stupid Khor
post May 25 2006, 11:06 PM

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yup... Subpatch... laugh.gif
but I still couldn't control its weight map nicely yet... >.<
Stupid Khor
post May 26 2006, 02:17 AM

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may I know instead of using subpatch on polygons, is there any way to model using curves? (like using nurbs in maya) how to do that if so? mellow.gif
Stupid Khor
post May 26 2006, 06:24 PM

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to control the subpatch smoothing, you have to modify the subpatch weight and subpatch division...

for subpatch division, press [O] in modeler, you can modify it in that option panel...

for subpatch weight...
- in the right bottom side of your modeler, select SubPatch Weight in the drop down box...
- depend on your situation, you may select some points/polygons
- go to the Map tab, press the Weights button and fire up the numeric panel
- change the falloff mode if you need to
- either use your mouse to drag or control the weight using numeric panel...

hehe... that's all for controlling subpatch I guess... subpatch is actually a useful tool to do organic modelling... hehe... though I know the way to control it I still couldn't do it well... must practice more... tongue.gif
Stupid Khor
post May 29 2006, 04:42 PM

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hehe... Poring has some transparency actually...
cute model anyway... laugh.gif
Stupid Khor
post May 30 2006, 02:33 AM

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ya, transparency eats a lot of resources... have to render both the background and the foreground, then blend the image, remove alias...... compare to the non-transparent version, it's much slower... and if there's an event that lots of porings will appear at the same time, those with slow pcs will jam... hmmm... but as a fan art, it should be half transparent... laugh.gif

ps~
at least add a few reflection, more specularity, adjust edge transparency and apply some fresnel if available in your software...

This post has been edited by Stupid Khor: May 30 2006, 02:38 AM
Stupid Khor
post May 30 2006, 01:53 PM

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screen spoilt? have you tried to degauss? sometime you need to degauss very often if your screen location is near to an electromagnetic device, for your screen's longer life...

ps~ hehe... that poring's reflection is too high... tongue.gif

This post has been edited by Stupid Khor: May 30 2006, 01:54 PM
Stupid Khor
post May 31 2006, 12:13 AM

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aiks... sorry, refraction... tongue.gif
Stupid Khor
post Jun 1 2006, 03:30 AM

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wow! nice effect! I wonder which software did you use? Maya? laugh.gif
hmmmm... for video hosting you can try ourmedia.com or multiply.com... tongue.gif
Stupid Khor
post Nov 5 2006, 04:06 AM

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refraction problem? ^^
Stupid Khor
post Apr 27 2007, 04:32 AM

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QUOTE(anuarnor @ Apr 23 2007, 11:05 AM)
Uh never know photoshop can do 3d. Maybe the new cs3 have this function. But bro, if you know anyone that can do 3d ask him to help you. Its a simple job. Thing like this will just take him five minutes.
*
yeap... the "vanishing point" function is damn powerful in photoshop cs3!! check it out here... laugh.gif

This post has been edited by Stupid Khor: Apr 27 2007, 04:33 AM
Stupid Khor
post May 16 2007, 05:22 AM

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ermm... ya photoshop cs3 extended comes with this function... 3D objects can now be imported as smart objects, you could edit them as well, it renders almost real-time, and you can rasterize them to pixels too... laugh.gif

check this out ^^

This post has been edited by Stupid Khor: May 16 2007, 05:23 AM

 

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