QUOTE(Virion @ Jul 25 2009, 11:01 PM)
looks good.keep it up.
3D work
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Jul 26 2009, 10:09 PM
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#1
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648 posts Joined: Jul 2009 |
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Aug 28 2009, 03:45 AM
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#2
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648 posts Joined: Jul 2009 |
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Nov 2 2009, 03:16 AM
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#3
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648 posts Joined: Jul 2009 |
QUOTE(Look&See @ Oct 25 2009, 08:15 PM) my 1st post and just to share some works i did previously.hope you guys like it:) the bumblebee can transform into car?this is a model progress i did for fun base on the concept i did for the recent Dominance War IV contest. ![]() Bumble Bee modeled in 3D Max and rigged in Maya,inspired from the movie itself. ![]() Skyline Z tune for a game i did previously,completely modeled in 3D max ![]() |
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Sep 9 2010, 08:18 PM
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#4
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648 posts Joined: Jul 2009 |
QUOTE(masashi89 @ Aug 23 2010, 10:23 AM) hello fellow sifus...can anyone tell me which software that in this video used for the animation?anyone please tell me... any 3D software can do that.http://www.youtube.com/watch?v=4qvc-6_sgzc QUOTE(n0v4m4r1n3 @ Sep 8 2010, 01:59 AM) nice rendering.but the table can kill anyone that knock onto its corner. |
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Jan 8 2012, 04:04 AM
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#5
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648 posts Joined: Jul 2009 |
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Jan 10 2012, 02:19 PM
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#6
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648 posts Joined: Jul 2009 |
QUOTE(Cyprid Dark ii @ Jan 10 2012, 03:38 AM) It actually a simple tube line which I trace from the surrounding object to make the light trail. i see... mind if i ask how do you do the light trail motion blur in 3ds max???& the material is a simple standard material with the glossiness adjustment is less than the specular level in order to make the bloom effect when it combine with nearby light. Then for the object properties(the light trail) you can chose to have the shadow or not,but my preference is to have the shadow off so it does look realistic. I can make the light trail using glow properties,but its not MR compatible & it takes a lot of time so I created this easy method to enhanced my rendering feel. BTW,here my new work. ![]() ![]() ![]() Uploaded with ImageShack.us It still unfinished & lotsa work ahead....but for those didnt know what is this,this is NASA VAB(Vehicle Assembly Building).The real thing located in John Kennedy Space Centre(NASA HQ),Cape Caneveral,Florida. It was the biggest ever building & workspace ever built.This because to make a vertical assembly of Saturn V during NASA Apollo moon landing program in the 60's. To avoid weather on such tropical climate on Florida & to assemble all the main unit on such big rig(Saturn V dry weight alone before NOX & SOB(solid Oxygen Booster) is around 3,000 000 kg) the building has lot of gantry cranes to ensure more working capability & to put the finished product on the NASA space crawler(that thing itself is as wide as 2 8 lane highway,& there is one special highway for the crawler on NASA HQ to take the rocket/space shuttle to LC-39 Launch pad.) im particular interested in the method u make it has motion blur... for the light trail i would suggest make it half transparent will looks nicer imo... your this NASA VAB modeling looks very detail... looking forward for the final art work. |
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Jan 14 2012, 05:17 AM
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#7
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648 posts Joined: Jul 2009 |
how long it takes for your modeling???
i likes your detail. and your rendering on previous page is awesome. but the sky doesnt seems to be matching the mood you cast on your rocket... |
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May 13 2013, 12:10 AM
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#8
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648 posts Joined: Jul 2009 |
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Nov 10 2019, 08:10 PM
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#9
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648 posts Joined: Jul 2009 |
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