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DarkSilver
post Jul 27 2010, 10:58 AM

Idiosyncrasy
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QUOTE(3dassets @ Jul 24 2010, 02:06 PM)
Fishing trip and found gold, don't ask me how, just an old "dongeng" story.

I only use cheap software; trueSpoace, Carrara & Zbrush.
*
Is Z-Brush Cheap? rclxub.gif rclxub.gif

-------------

My a few minutes work. tongue.gif
It's FULL HD Sized. biggrin.gif
» Click to show Spoiler - click again to hide... «


This post has been edited by DarkSilver: Jul 27 2010, 10:58 AM
DarkSilver
post Jul 30 2010, 10:37 PM

Idiosyncrasy
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QUOTE(penmarker @ Jul 28 2010, 01:55 AM)
mental ray? i hate the noisy gradient, especially when rendering glass. lol.

anyway, how do we map motion graphics on a plane? like for instance, i make an interface for a phone, and i map the image in the screen.
but instead i want the image to animate just like a real screen. do i map in .gif file or, um, video file?. lol, i have no idea what im talking about.
*
I guess I know what you mean.
I have 1 friend was trying to show that to me previously. However, he forgot something in between. LOL.
So, I can't show you how to do it right now.

By the way, that's not Mental Ray but V-Ray on Autodesk Maya.
I don't have problem on strange grains noise gradient on glass rendering(on both mental-ray and v-ray).

Example:
Mental Ray
user posted image
V-Ray
user posted image
DarkSilver
post Aug 5 2010, 01:35 AM

Idiosyncrasy
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QUOTE(devils.ART @ Aug 2 2010, 06:56 PM)
i like this pokeball. can i use as my wallpaper.? biggrin.gif
*
Sure. nod.gif nod.gif
Thanks for liking it. smile.gif
DarkSilver
post Sep 3 2010, 05:59 AM

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AMD was cool, so, I play play with it.
AMD Logo rendered using V-Ray on Autodesk Maya 2011 64bit.
user posted image
» Click to show Spoiler - click again to hide... «



This post has been edited by DarkSilver: Sep 3 2010, 06:01 AM
DarkSilver
post Apr 17 2011, 06:09 PM

Idiosyncrasy
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QUOTE(b48753 @ Apr 16 2011, 11:24 PM)
Anything wrong with it?
*
Pixelated too much. Try change the interpolation value.
Or maybe the waves are too neat causing it looks like that?

My new work, done in haste and have some problems in it still haven't fixed yet(no time and rendering takes too long). sad.gif
user posted image
DarkSilver
post Apr 18 2011, 04:37 AM

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QUOTE(inachi @ Apr 17 2011, 11:43 PM)
nice but i guess the wire shudnt go this way isnt it? haha
*
True. I already said there's plenty of stuffs need to be fixed. Lol.

DarkSilver
post Apr 18 2011, 03:47 PM

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QUOTE(inachi @ Apr 18 2011, 11:19 AM)
so are u going to refine everything and post it up here again?
*
Sure, but, again, it's not a final version. LOL.
I still have more and more things to fix/or add after and after.
So now, it's here,
user posted image
DarkSilver
post Apr 26 2011, 04:53 PM

Idiosyncrasy
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QUOTE(peace230 @ Apr 26 2011, 11:33 AM)
» Click to show Spoiler - click again to hide... «

*
You're good! Are you working in any industry?
There's a lot of industries want to hire people like you.
DarkSilver
post Jun 28 2012, 07:02 PM

Idiosyncrasy
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user posted image

Rendered in Vray @ Maya. tongue.gif

This post has been edited by DarkSilver: Jun 28 2012, 07:03 PM
DarkSilver
post Jun 29 2012, 12:23 AM

Idiosyncrasy
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user posted image
High Resolution here, http://silver-fate.deviantart.com/#/d55ba3g

Adding a slightly different version. tongue.gif

This post has been edited by DarkSilver: Jun 29 2012, 12:23 AM
DarkSilver
post Jul 20 2012, 05:29 PM

Idiosyncrasy
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user posted image

Testing something only. LOL.
DarkSilver
post Aug 15 2012, 07:36 PM

Idiosyncrasy
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QUOTE(Petre @ Aug 14 2012, 12:28 PM)
hi guys. i am using a laptop. my question is, using latop can use gamma 2.2 workflow?

and any comments on the gamma 2.2 workflow? anyone using it?

thanks
*
Why not? I suppose most LCD these days have "same same gamma" ratio. smile.gif
DarkSilver
post Aug 15 2012, 07:42 PM

Idiosyncrasy
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QUOTE(Petre @ Aug 15 2012, 07:41 PM)
thanks. i may sound noob but... anyway to adjust laptop monitor to match gamma 2.2 workflow?
*
No, just leave it as default will do.

If you make your LCD to run Gamma 2.2, and your work to render in Gamma 2.2 too.
You'll get 2x2.2 which turn your work to be ultra contrast burned dark. tongue.gif

This post has been edited by DarkSilver: Aug 15 2012, 07:43 PM
DarkSilver
post Jun 18 2013, 04:22 PM

Idiosyncrasy
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user posted image
Testing Mudbox. tongue.gif

 

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