

3D work
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Dec 30 2009, 12:23 AM
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#61
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Senior Member
640 posts Joined: Jun 2006 |
Now there is normal model & Type R model....
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Jan 7 2010, 01:26 AM
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#62
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640 posts Joined: Jun 2006 |
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Jan 15 2010, 09:01 PM
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#63
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640 posts Joined: Jun 2006 |
QUOTE(kitmeng @ Jan 15 2010, 01:40 PM) Yes..why not.BTW,I just learned how to use Hair&Fur modifier.... So,I tried to learn how to style the hair using the tools...abit hard since my PC not that good to handle 150,000++ hair sampling & need to do alot of render to see the result of my styling... ![]() My first ever fine hair after a year using conventional method of modeling & texturing. |
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Feb 5 2010, 09:40 PM
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#64
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640 posts Joined: Jun 2006 |
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Feb 11 2010, 07:35 PM
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#65
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640 posts Joined: Jun 2006 |
QUOTE(Petre @ Feb 11 2010, 02:54 PM) hi sifus. this is regarding GI in vray. may i get a clearer picture on what are the best settings for exterior and interior? what is the better combination of primary and secondary bounce? i unerstand that light cache is for interior scenes and not suitable for exterior? Bro....resolution is 1 thing.Try to render you scene with biigger resolution to settle the probs.thanks & sometimes it best to use photoshop for additional lightning since it was faster & good for major editing process. & regarding my works,I use default scanline render & Mentalray....& most of post production with photoshop. about the last pics...I got lotsa rendering of it...u can see it at my devianart profile. |
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Feb 23 2010, 03:08 AM
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#66
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640 posts Joined: Jun 2006 |
Genewiz,nice work ypu got there man....I used to mod a game like SLRR,NFS, & some racing simulation like RFactor.....
But nowaday it hard to me to modeling sumthin for game as my hand was itchy for high poly model.... |
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Feb 26 2010, 04:08 PM
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#67
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Senior Member
640 posts Joined: Jun 2006 |
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Apr 19 2010, 02:51 PM
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#68
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Senior Member
640 posts Joined: Jun 2006 |
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Apr 21 2010, 11:46 AM
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#69
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640 posts Joined: Jun 2006 |
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May 28 2010, 10:39 PM
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#70
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640 posts Joined: Jun 2006 |
Beautiful work randize.Hope to see the cg trailer very soon.
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Aug 27 2010, 05:46 AM
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#71
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640 posts Joined: Jun 2006 |
QUOTE(maranello55 @ Aug 1 2010, 11:14 AM) U can easily get rid of noise in rendering by yankin up the lights and refraction subdivision and sample. Yup.& with some adjustment especially on Anisotropic filtering(AF) setup.Greatly improving the overall feel & the material itself,& less noise=fast rendering. BTW,here is my new work.... ![]() ![]() Nice work you got there KFC & 3dasset. Hope to see it finished soon. BTW,what you use to compile a video after full time rendering? I only use Window vids editor which is laggy(cant have more than 0.003 sec for each pic) & the quality offered for fully compile video also bad(only offered with basic format & quality reduced...damnn! ) |
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Sep 4 2010, 05:24 AM
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#72
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640 posts Joined: Jun 2006 |
Master,nice work for first work!
I started to honed my modeling skills with basic object only,than moved to mid poly car model for game mod purpose....what a year. (Nowadays not really active on gaming mod & some purely scratchbuilt.Luckily I got tons of my own work in archive to play with render or making new thing out of it.) BTW,here is my human model.Only render head only because the memory constraint & the hair was done again with Tablet & Wacom with PS7 because of the Hair & Fur(H&F) modifier was consume to much memory. ![]() Still got so many thing to do & improved but atleast I was done with this red headed woman. FuriousAngel:Thanks for the like! |
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Jan 18 2011, 02:08 AM
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#73
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640 posts Joined: Jun 2006 |
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May 25 2011, 04:45 AM
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#74
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640 posts Joined: Jun 2006 |
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Jun 28 2011, 02:39 PM
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#75
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Senior Member
640 posts Joined: Jun 2006 |
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Jul 5 2011, 05:48 PM
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#76
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640 posts Joined: Jun 2006 |
QUOTE(tigmoseismo @ Jun 30 2011, 03:00 PM) these are awesome dude..ur not nubie i guess.. Yup.Light trail...love the way it look on my render...I kinda like the feel of rush hour,the moodiness....so here another render on the city from me which emphasis the use of trail light....Added on June 30, 2011, 3:01 pm is that a light trail? ![]() |
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Nov 14 2011, 07:57 PM
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#77
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640 posts Joined: Jun 2006 |
QUOTE(H4XF4XTOR @ Aug 17 2011, 09:41 PM) 3dsmax 9 32-bit,& photoshop 8 for some touch-up & pre-production setup.Here is one of my old work recently recovered on my HDD.It was 1955' MotoGuzzi V8 500cc engine. Still not finish at the moment... ![]() ![]() Uploaded with ImageShack.us |
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Jan 10 2012, 03:38 AM
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#78
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640 posts Joined: Jun 2006 |
QUOTE(DeeteeCG @ Jan 8 2012, 04:04 AM) It actually a simple tube line which I trace from the surrounding object to make the light trail.& the material is a simple standard material with the glossiness adjustment is less than the specular level in order to make the bloom effect when it combine with nearby light. Then for the object properties(the light trail) you can chose to have the shadow or not,but my preference is to have the shadow off so it does look realistic. I can make the light trail using glow properties,but its not MR compatible & it takes a lot of time so I created this easy method to enhanced my rendering feel. BTW,here my new work. ![]() ![]() ![]() Uploaded with ImageShack.us It still unfinished & lotsa work ahead....but for those didnt know what is this,this is NASA VAB(Vehicle Assembly Building).The real thing located in John Kennedy Space Centre(NASA HQ),Cape Caneveral,Florida. It was the biggest ever building & workspace ever built.This because to make a vertical assembly of Saturn V during NASA Apollo moon landing program in the 60's. To avoid weather on such tropical climate on Florida & to assemble all the main unit on such big rig(Saturn V dry weight alone before NOX & SOB(solid Oxygen Booster) is around 3,000 000 kg) the building has lot of gantry cranes to ensure more working capability & to put the finished product on the NASA space crawler(that thing itself is as wide as 2 8 lane highway,& there is one special highway for the crawler on NASA HQ to take the rocket/space shuttle to LC-39 Launch pad.) |
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Jan 12 2012, 05:12 PM
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#79
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Senior Member
640 posts Joined: Jun 2006 |
QUOTE(DeeteeCG @ Jan 10 2012, 02:19 PM) i see... mind if i ask how do you do the light trail motion blur in 3ds max??? Motion blur can be made with either max DOF(Depth Of Field) setup or the easiest way like I always do now,is by using PS.im particular interested in the method u make it has motion blur... for the light trail i would suggest make it half transparent will looks nicer imo... your this NASA VAB modeling looks very detail... looking forward for the final art work. & thanks for the encouragement....BTW,I have made the LUT(Launch Umbillical Tower) setup,& the rocket has been gone through with more details & paintjob. Still had some to come but as the references on how gargantuan the size of today rocket/space shuttle setup on NASA,here I put 2 human model as size references. ![]() BTW,the feels that I depicted on the render is not the launch sequences or big exhaust fume,but instead prior-to-launch setup which is the maintainence tower is secured the rocket on its place & mist of hydroflourocarbon-with seawater is sprayed through the rocket exhaust noozle to work as sound dampening.(because during launch & burning sequence,the heat from the jet-noozle & the small earthquake nearby with super high desible sound is always happening,& the water would reduces half of the annoyingly devastated desible sound & at the same time cooling the nearby structures. Details: ![]() ![]() Uploaded with ImageShack.us |
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Jan 14 2012, 05:00 AM
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#80
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640 posts Joined: Jun 2006 |
![]() Uploaded with ImageShack.us Making the Transporter Crawler....damnn this thing is so complicated as usual! But anyway I would try to get it finish. |
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