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3dguy3
post Apr 27 2010, 03:16 AM

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Wow, really beautiful car renders!
smile.gif
Syfq
post Apr 27 2010, 04:26 AM

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» Click to show Spoiler - click again to hide... «

for the first time i using mudbox , i create this ninja , really love mudbox .
this is my requirement as i'm now going to work at e-one studio , malaysia company who develop this game www.hiddendawn.com ( isnin depan masuk kerja huhu ) wink.gif


Added on April 27, 2010, 4:36 amand the latest project

my v8 animation , but i just upload the image , coz animation still on rendering process >.<
» Click to show Spoiler - click again to hide... «

Solidwork > 3Dmax > Finalrenderer stage 01

This post has been edited by Syfq: Apr 27 2010, 04:38 AM
Randize
post May 23 2010, 12:18 PM

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This is one of our model for a CG trailer, RedMyst.
user posted image

We use maya and zbrush for this model.
If you have questions regarding these software, feel free to ask us.
cyc3488
post May 24 2010, 03:29 PM

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QUOTE(Randize @ May 23 2010, 12:18 PM)
This is one of our model for a CG trailer, RedMyst.
user posted image

We use maya and zbrush for this model.
If you have questions regarding these software, feel free to ask us.
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Wow..looks very nice I'm looking forward to see the trailers soon.
Cyprid Dark ii
post May 28 2010, 10:39 PM

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Beautiful work randize.Hope to see the cg trailer very soon. smile.gif
blockflop
post Jun 9 2010, 10:11 PM

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hi people!

heres my latest work. didnt know theres a 3d thread around.


just uploaded this yesterday
http://syarawi.deviantart.com/art/War-that...-ends-166891833


or u can just checkout

http://syarawi.deviantart.com

Attached Image Attached Image


most works are modelled in Sketchup , Exported and rendered in VUE 8.5 Xstream (several older pieces with 7Xstream)
Post Processing with Photoshop.


Plenty of Matte Painting (post render) and several photo manipulation where needed.



This post has been edited by blockflop: Jun 9 2010, 10:13 PM
inachi
post Jun 9 2010, 10:53 PM

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the car front part a lil bit weird.
kfc
post Jun 10 2010, 06:53 PM

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QUOTE(Randize @ May 23 2010, 12:18 PM)
This is one of our model for a CG trailer, RedMyst.
user posted image

We use maya and zbrush for this model.
If you have questions regarding these software, feel free to ask us.
*
when are u guys ever going to finish the animation?
i've been waiting for it.
icyd
post Jun 11 2010, 04:35 PM

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I see a bunch of talented guys here. rclxms.gif This is my latest project

user posted image
first test render. comments n what to improve?

user posted image
2nd house. texturing OTW

user posted image
details

cixo-cixo
post Jun 11 2010, 10:41 PM

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Love the composition. Photoshop a lot? Textured materials will increase realism. Great stuff. My only comment-a bit too much polygon count for the final view that you are producing. If the final view is that far you probably have been better off with the render time if u use mappings, displacement and bumps.
icyd
post Jun 11 2010, 11:32 PM

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QUOTE(cixo-cixo @ Jun 11 2010, 10:41 PM)
Love the composition. Photoshop a lot? Textured materials will increase realism. Great stuff. My only comment-a bit too much polygon count for the final view that you are producing. If the final view is that far you probably have been better off with the render time if u use mappings, displacement and bumps.
*
appreciate your comment. actually everything was composed in 3d max. just a wee bit of photoshop to help with the colour correction. this scene is part of an animation that we are making. some scene will be close-ups so high poly count is inevitable. I still think something needs to be done to improve the realism on the grass part
cixo-cixo
post Jun 12 2010, 12:47 AM

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QUOTE(icyd @ Jun 11 2010, 11:32 PM)
appreciate your comment. actually everything was composed in 3d max. just a wee bit of photoshop to help with the colour correction. this scene is part of an animation that we are making. some scene will be close-ups so high poly count is inevitable. I still think something needs to be done to improve the realism on the grass part
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Nicely done. Post it up on youtube when you finish the animation. Prop set for an animation? or just cam flythrough? How long does a frame take?
icyd
post Jun 12 2010, 01:11 AM

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QUOTE(cixo-cixo @ Jun 12 2010, 12:47 AM)
Nicely done. Post it up on youtube when you finish the animation. Prop set for an animation? or just cam flythrough? How long does a frame take?
*
it's still a long way to go bro.expected to complete by the end of this year.a lot more items to be modeled sweat.gif


Added on June 14, 2010, 9:42 amthis is another part to be included in the animation.no proper texture yet
user posted image

and the details of the carving motives. this is the inticate part since the polygons need to be very carefully controlled, else it'll look very bad after meshsmooth
user posted image


This post has been edited by icyd: Jun 14 2010, 09:42 AM
b48753
post Jun 20 2010, 05:09 AM

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nice rendering..
Using Vray for the render engine?
icyd
post Jun 21 2010, 10:29 AM

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QUOTE(b48753 @ Jun 20 2010, 05:09 AM)
nice rendering..
Using Vray for the render engine?
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me?yep.Vray only
jeffreywong
post Jun 22 2010, 11:20 AM

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first test render. comments n what to improve?


AWESOME stuff u have there,,,BTW, to add realism on the grass part, try this http://www.happy-digital.com/autograss/

icyd
post Jun 23 2010, 09:12 AM

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thanks for supporting.now texturing the second house
lechu
post Jun 30 2010, 04:45 PM

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This 3D lighter was built as a personal 3D design piece, I have recently re worked the textures on the 3D model and added new bump mapping to it. The 3D lighter has been featured on several sites over the past years
azerroes
post Jun 30 2010, 04:49 PM

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QUOTE(icyd @ Jun 11 2010, 04:35 PM)
I see a bunch of talented guys here. rclxms.gif This is my latest project

user posted image
first test render. comments n what to improve?

user posted image
2nd house. texturing OTW

user posted image
details
*
nice work there.im amazed rclxms.gif

never thought local people got such talents smile.gif
lechu
post Jul 2 2010, 02:37 PM

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very talented people...

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